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Good Afternoon Duelists! It is your host again Isaiah Walker with an update you probably already know by now. I’m talking about the new Spring Update for Wizard101, known as the Monstrology Update, a nice surprise for me since spring is my birthday season 🙂 I’m a bit late to the party, you say? There are already guides and articles telling you about these things? I know that, but those guides and articles aren’t on Death’s Door, and I always want to talk about the new things going on. My computer troubles continue, but I’m working on it! You may thank Steve.

I’ll just briefly go over what the update adds in a nutshell, then go in depth on each one in a separate post. Well, Let’s get right into it!

 

Monstrology

There is a new hobby in the Spiral, cooler than fishing and craftier than crafting. Monstrology is the name and catching monsters for fun is the game!

3 New Skeleton Key Bosses

Got tired of the old three Skeleton Key bosses? Ra not living up to your expectations? Well, that’s okay, because I formally announce to you Sapoti (in Krokotopia), Captain Hockins (in Zafaria), and the nefarious Verbotan Mimic in Aggrobah, the thing that tried to eat BEN.

New 118 Pets!

New pets! New hybrids! New talents and spells, from a nice storm damage over time to Lifestorm, life’s very own 4 pip Sandstorm, these will surely leave you in a happy mood… unless your pet decides to be selfish and keep all the good talents to itself…

Aquila Fishing

Forget about the other worlds, you can now fish with the bird immortals! With fishing near Olympus comes new fish and new more interesting rewards.

Jewel Vault

Have a Seed and Armor Vault? Well, your set isn’t complete without the Jewel Vault! Don’t sell all your jewels for only 30,000 gold at the Bazaar anymore, keep those shinies in a place that is a literal jewel. Looks like you’re a real diamond… or quarts in the rough now! (Alladin joke…)

New trainable Spells

The scholars of the Arcanum have some new tricks up their sleeve! Literally. Qyburn Stellargaze has a new version of the spell Frenzy, which is obtainable after you have trained Berzerk. Ignus Ferric can now train you the infamous Link spell. Baba Yaga now has Gobbler in her spell catalog, which I thought was a Moon spell… and lastly, Jacki Whisperwind now has Precision as a trainable spell. I only figured that out because Ignus translated what she said to me. She talks fast.

New Castle Magic Spells? No way.

Yes way. There are now new Castle Magic Spells, and I will tell you about them on the guide I already did on Castle Magic. I’ve been itching to test out the camera spells…

There’s a lot more small but unique changes and fixes that occurred in the Spiral, you can check them all out here!

What’s your favorite feature so far? Let me know!

 

Until next time,

-Isaiah

Good Morning Duelists!

I’m back, did you miss me?

Hopefully you didn’t think I’d be gone forever..

It’s been about a month, sorry about the wait! I tend to take a break around early March since my birthday is right in the middle of it. Yes, my birthday was 2 days ago! It was great. Some of my family even visited, which is also great!

Now my break and birthday is over and it seems like I missed a lot… new articles on Duelist, new faces in the Community… time to get back in the swing of things.

Time to write!

-Isaiah

 

Good day Duelists!

I am currently out of town right now, and have access to a computer, so it’s article rush hour(s) time! To compensate for the lack of posting, I’ll try to write up as many as I can before I leave.

So, this hour I have a top ten list for you! Here is my picks for the top 10 treasure cards that must be made into actual cards. Enjoy!


10 – Deadly Minotaur

This spell is one of my favorites, Death’s very own “fake out” (double hit) spell! Having a base damage higher than that of it’s original, Minotaur, It’d be perfect for all necromancers, and overall a cool spell to have. Maybe a key boss fight to learn it since obtaining this tc is pretty difficult… unless you like gardening.

 

9 – Darkmoor Double Dispels

When I first saw these, I was pretty confused why it wasn’t an actual trainable spell. It’s an excellent utility spell to have anywhere, and is even marked “no pvp”. Why not just add it for PvE purposes and practice matches? It’ll really help all wizards out, especially now that The Rat has changed majorly. Currently, the only way to obtain any Darkmoor dispel is from Darkmoor itself, the Bazaar, some boss fights in the higher worlds and gardening. Again with the gardening…

8 – Monk of Mourning

Ok, I love this treasure card. The perfect response to a Life that keeps spamming Goat Monks… but that’s a story for another time. Monk of Mourning is the Death counterpart for the Goat Monk if you don’t know what it is. It’s basically a cooler version of Skeletal Pirate. I’d instantly train this if it were trainable. That being said, all Death counterpart spells should be added as actual spells. I was torn on which counterpart to choose, so the mourning goat won. Honorable Mention: Shadow Efreet. Because of reasons.

7 – Lycian Chimera

I was going to put the Hydra equivalent, but then I realized: who even uses Hydra anymore? Chimera is the new hot topic. Or is it? Hail Hydra! (Captain America reference. Don’t get it? No? Okay.) Lycian Chimera is a balance attack that chooses Myth, Life, or Death at random and attacks all enemies with the chosen school. Why can’t balance have this? It even costs 7 pips, so it’s just a randomized Scarecrow in my opinion. Or, instead of going crazy from farming bosses to get this cool tc, why not just make the existing Hydra and Chimera spells an AoE, like Supernova? By the way, you can also get this from gardening.

Gardening. Again. Grace would like this top 10.

6 – The Beetles

No, not the band. Although it would be cool to cast The Beetles, I’m talking about the school beetles (or scarabs, whichever you prefer), like Fire Beetle, Storm Beetle, Death Scarab, Life Scarab, possibly add a Myth Scarab and Ice already has one, albeit it’s pretty weak and has no special effects like the rest of them. I personally use Death Scarab quite a lot, I find the trap it puts on the enemy helpful, unless your name is Jabberwock. There should be a Beetle boss that lives in Krokotopia, where you have the chance of learning any of the beetle spells!

5 – Fuel Spells

Fuel spells are really something, just look at Pyro Duelists who use it with Ramp or Ashen Bones. That being said, why does only Fire get to have one? All schools except for Ice (I haven’t seen an Ice Fuel yet) have a treasure card version of Fire’s actual Fuel spell. There’s so many combo potentials available it seems otherworldly not to make them into actual spells. Dragon + Death Fuel, Storm Lord combo + Storm Fuel…

4 – Morganthe

We all know the Morganthe jewel spells that occasionally drop from the packs in the Crown Shop. What we don’t know is why they can’t be available anywhere else. I would like this (the death version, Morganthe’s Requiem) to be added into a real spell, but increasing the availability of the Morganthe Jewels in general would also be great. Possibly something other than gardening. I don’t know if my stick garden can give me anything yet, but the sticks are almost Elder! Honorable mention: All of the may cast jewels. Their names are too complicated, like Falmea’s gravity defying hair.

3 – Mount Olympus Jewels

Wrath of Zeus! Wrath of Apollo! Wrath of Hades! Wrath of Aquila! Wrath of Poseidon! Wrath of Cronus! Wrath of Ambrose! Wrath of Cob! Wrath of… yeah I ran out of names. The last two don’t exist, but I don’t see why they shouldn’t. The Mount Olympus jewels are very nice to have and I only know a few people who have them. Wrath of Hades is even like a mini Burning Rampage, using the “after 3 round” mechanic. Now, using them is a different game. Each costs 9 pips. If they make these into actual spells, which would be awesome, they should consider lowering the pip value. Or not. Who knows what’ll happen now that we have Pip Conversion.

2 – Metalops

Life has it’s cool spell, Sacred Charge, that’s near impossible to get at a low level, but still very cool. Myth has it’s Keeper of the Flame, Ninja Pigs, and Athena Battlesight. OK cool. Fire has the cursed Burning Rampage that seems dominant in all Magus Pyromancers these days. That’s cool too. Storm has Catch of the Day. Weak in comparison to Kracken, but really cool to have. Ice has Winter Moon. Oh, and Death has really cool spell you can get too… as an item card. Why Kingsisle?! Metalops is the death rock version of Cyclops, and even cooler than Death Cyclops. Make it like the others, make it trainable!

1 – Monster Mash

This isn’t a treasure card, as far as I know. It’s annoying and can change pvp for Necromancers forever if it ever became a real thing. What else is there to say, this spell is AWESOME. Maybe, if they lowered the damage and pip cost, it could replace Metalops as one the four new spells. Make it drop from Dr. Von. Or a mini version of Shane Von Shane. Who doesn’t want wanna do the Monster Mash?


Welp, that’s it Duelists, my top ten picks for treasure cards that must be made into trainable spells.

What spells do you want to be trainable? Tell me in the comment thing below this article 🙂

Until next time!

-Isaiah

Good Afternoon Duelists.

 

It’s your host, Isaiah Walker here with some updates for you all. Firstly, sorry for the lack of posting recently. Personal/grim life matters are happening right now, forcing me to be away from both my blogs and a computer. Until those really depressing matters are settled, I won’t be posting here on Death’s Door for some time.

 

Don’t worry though, I’ll always be checking the Community and both blogs. Also, as difficult as it may be, I will try to have a story for you all.. possibly a story, or part of a story, a week. You’ll see me a lot more active on Nightside Stories than I am here. Thank you all for your nice comments, it motivates me to keep writing 🙂

 

I will also make polls once a blue moon, similar to the one I made about Nightside Stories.  The polls I make are just a way for me to see what you all would like to see here, get some ideas, and they’re also pretty fun to make.

 

I also realized my responses have been missing from Nightside Stories, so I’m very sorry if I didn’t respond to you, if you responded. I hate leaving comments on anything I post just sitting there, like they’re beguiled or stunned. I’ll do better with responding.

 

All in all, I wanted to let my fellow Duelists know I haven’t abandoned Death’s Door, I’m just unable to post on it. I’ll be sure to keep you all posted with updates.

Thank you again to everyone who’s given their support.

Until I return, I’ll see you all around the Spiral, or in Nightside Stories. 🙂

 

-Isaiah

Somewhere Around the Spiral… (Computer, Death House)


Happy Martin Luther King Day, fellow Duelists!

It is your host Isaiah Walker here in my house, spending the holiday learning how to make Death’s Door a bit cooler to look at for you all.

Right now, BEN is trying his best to help me make a pretty neat banner to replace the one that’s on Death’s Door. I even invited the Jabberwock to help…but he won’t leave his cave. I’m actually glad he didn’t show up.

I’m still learning, but soon Death’s Door’s banner will look amazing. After I have a lot of banners made, I’ll let Death’s Door rotate which one shows. It’ll be a banner party! The new banner should be up and ready to go very soon. When it does pop up on the site, let me know how you all like it 🙂

In the meantime, if you haven’t already, I have already posted two parts to a story I’m writing on Nightside Stories, my other blog. It’s about the arena; go check it out!

Lastly, I was thinking. What if Wizard101 put in a cool system where you can duel different people you’ve already beaten again in the arena? There would be a new pedestal where you can pick someone that isn’t a player (like Diego, Ambrose, Mindy Pixiecrown…) and duel them in a non-ranked 1v1. That would be pretty awesome, we’d finally know what school Diego and Merle Ambrose are (and why he can’t defeat Morganthe himself)!

Or they could add in more animations, like sitting down animations, cooking animations, more idle animations…

Well… That’s what your host is doing today, just relaxing with BEN really.

Have a nice Monday!

-Isaiah

Good Afternoon mystical Duelists!

It is your host Isaiah Walker back with part 2 of this Castle Magic guide. In this part, I will be explaining some things about the Magic Computer, Computer Spells, as well as giving an example of how they work.

Before we kick things off with Castle Magic once again, I want to duel my Death House. That’s one thing you can’t do with Castle Magic… Think about it, that fire breathing furnace in the Death House basement, what if you could use Castle Magic to make some sort of dueling circle specifically for PvI (Player vs Items)? I’d be dueling my pets all day long 😀 Let me know what you think about that idea.

With that being said, let’s get technical with computers…


The Magic Computer is an orange square invisible to your guests and visitors. It is used to complete complex actions with Castle Magic using signals. There are only 2 signals in the game as of now.

These signals are spells that can be bought from Babbage Bassett under the “Computer Spells” tab. There are three types of signal spells available for purchase: Toggle, Remove, and Add. Without the Magic Computer, these computer spells will do nothing, and you are not able to use them if you aren’t using a Magic Computer.

The “toggle” signal spells are used to activate a Castle Magic item (except for orbs) that already has a signal spell on them. For the Magic Computer, toggle signal spells are similar to levers and buttons.

The “remove” signal spells are used to take away the signal a Castle Magic Item has. This is useful if you want an item to stop transmitting a signal to the Magic Computer (also handy if you’re making some sort of turn based game using Castle Magic).

The “add” signal spells are used to give a Castle Magic item a signal that can be used with the Magic Computer. If an item has no signal to transmit to the Magic Computer, the toggle and remove spells will do nothing, and neither will the Magic Computer, so these add signal spells are very important, so don’t loose them!

The Magic Computer has six triggers that may be very hard to tell apart because of their names. These are the triggers:

  • When Signal 1 AND 2
  • When Signal 1 OR 2
  • When Signal 1 XOR 2
  • NOT Signal 1
  • NOT Signal 2
  • NOT Signal 1 AND Signal 2

The first trigger “When Signal 1 AND 2” is used to activate a Castle Magic item when both signal spells are transmitted to the Magic Computer. If only signal 2 is transmitted, nothing will happen, unless you set a spell in the “When Signal 1 OR 2” trigger.

The second trigger “When Signal 1 OR 2” is used to activate a Castle Magic item when either signals are transmitted to the Magic Computer. This will also work if both signals are transmitted.

The third trigger “When Signal 1 XOR 2” is used to activate a Castle Magic item when either signals are transmitted to the Magic Computer, however it will not work if both signals are transmitted to the Magic Computer.

The fourth trigger is “NOT Signal 1”, and is used to activate a Castle Magic item when any signal other than signal 1 is transmitted to the Magic Computer.

The fifth trigger is “NOT Signal 2” , and is used to activate a Castle Magic item when any signal other than signal 2 is transmitted to the Magic Computer.

The last trigger is “NOT Signal 1 AND Signal 2”. I like to call this trigger The Nullifier. The Nullifier is used to activate a Castle Magic item when neither signal 1 nor signal 2 is transmitted to the Magic Computer. Nothing will happen if any are present.

Do you have them all down? Great! Let’s move on to the example.

If Not...

If you do not understand what’s above or have any questions, let me know and I will try my best to help you understand it a bit more 🙂

Brazier Example

Now that we have went over the mysteries of the Magic Computer, I’m going to explain a little more how to use it with this very basic brazier puzzle, set up at Suri’s Puzzle Pyramid (because again, I can’t afford these 🙁 ), so big thanks to Suri for the pictures (again). I’ll also explain how it works.

Here are the items used:

  • 2 Magic Braziers
  • 1 Magic Computer
  • 1 Castle Brick Large Wall
  • 1 Add Signal 1 (Computer Spell)
  • 1 Add Signal 2 (Computer Spell)
  • 1 Make Invisible (Action Spell)
  • 1 Make Visible (Action Spell)
  • 3 Remove Signal 1 (Computer Spell)
  • 3 Remove Signal 2 (Computer Spell)

Bonus:

  • 1 Magic Player Detector
  • 1 Pixie (Effect Spell)
  • 1 Pet Bread Crumb (optional)

Side Note

Suri used a Castle Brick wall piece, however the target can be anything you wish.

The objective of this puzzle is to advance to the other room by figuring out which combination of brazier flames will make the wall disappear.

For this puzzle it will be the storm flames.

The first thing you’ll want to do is set up the braziers. After that is done, place a Magic Computer down near the braziers. Open the Castle Magic interface/menu for one brazier and go to the “When Storm Brazier” toggle. Put an “Add Signal 1” spell in it.

Next, for all the other triggers, put a “Remove Signal 1” spell in them. For the output, make the Magic Computer the output.

Do the same thing for the second brazier, but instead of signal 1, use signal 2. This links the braziers to the Magic Computer.

After you’re done, open the Magic Computer interface/menu and go to the “When Signal 1 AND 2” trigger. Put a “Make Invisible” spell there. For the output, make sure you target your desired item. For this example, it’s the Castle Brick Wall.

Go to the “When Signal 1 OR 2” trigger and put a “Make Visable” spell in it. If you do not do this, when both braziers are storm, the wall will stay visable until reset manually via Housing Menu.

Lastly, decorate a bit! This room is decorated to help solve the puzzle. Things like hidden Storm Plaques, Storm Sarcophagus’ surrounded by balance items, and even a hidden “Magic of Storm” book are great ways to help with the puzzle.

You can always wildly guess…but that’s no fun.

This is the puzzle solved; the wall vanished and you can now enter

You’re done! When the braziers are both storm, the wall will disappear, allowing you to enter. Any other combination of flames will not work.

As a bonus, you can set up a pixie trigger by placing down a Magic Player Detector, then adding a summon Pixie spell to it. Make the output something small, I recommend a Pet Bread Crumb, as it’s invisible like Castle Magic.

This Player Detector is right by the door so that way anyone who goes through it will be greeted by a fairy 🙂

That concludes the Castle Magic – Houses are Wizards Too guide. It took a while but it was worth it 🙂 Part 1 is a Duelist101 Community highlight, that just gave me more motivation to complete this part, and write more 😀

What is your favorite thing about Castle Magic? I am eager to see your creations!


Time for a small break… I’ve been so focused on Castle Magic that I completely forgot I recently made another site, Nightside Stories, so that’s what I’ll be up to for the next couple of days.

I will frequently check Death’s Door and post updates on my progress on Nightside Stories. After the first story is done, your host will be back!

Until then, see you Around the Spiral.

-Isaiah

Good Morning Duelists of all kinds!

It is your host Isaiah Walker here with magical castles for all of you! I’m just kidding, I’m sure all of your homes are very magical, I meant Castle Magic for you all, a type of Magic that is very similar to an electrical circuit of some kind and offers a vast amount of creativity to users of it.

Before I begin the overview on Castle Magic and how it works, I hope you all had a good 2016 (and Christmas), I know I did 🙂 Also, I thank Suri for providing me with the pictures I’m using 🙂 (I couldn’t afford any of these colorful shapes XD)

This is part one out of two. Part two will go over the Magic Computer and a small puzzle example for you all.

Let’s be magical, shall we?


To begin your castle Magic adventures, you will first speak with Babbage Basset, a dog gentleman near the Royal Museum in Regent’s Square, Marleybone. He will give you a quest to travel to your own home so he can show you the basics of Castle Magic.

The basics will go over how to use a Magic Lever to make a statue disappear and reappear. All of the items you need (for the tutorial) are given to you to keep during and after the tutorial/quest.

After the quest is finished, you are given a book explaining all of the tools and items Castle Magic offers, then you are free to create. If you lose it, you can buy another at Babbage Basset for 100 gold.

Speaking of buying things, Basset doesn’t just sell help tomes. He sells all of the castle Magic furniture as well as some Castle Magic treasure cards/spells. These treasure cards are different from normal ones. They can only be used in your house with Castle Magic furniture, and they do not go away forever after one use, however they are consumable.

These are the treasure cards/Castle Magic spells Basset has to offer:

Action Spells

Make Invisible
Make Visible
Restore Object
Teleport To Me
Move To Me
Turn Like Me
Turn Towards Me
Move Forward
Move Backward
Move Towards Me
Move Up 250 (units)
Move Up 100 (units)
Move Up 50 (units)
Move Down 250 (units)
Move Down 100 (units)
Move Down 50 (units)

Move North 250 (units)
Move North 100 (units)
Move North 50 (units)
Move South 250 (units)
Move South 100 (units)
Move South 50 (units)
Move East 250 (units)
Move East 100 (units)
Move East 50 (units)
Move West 250 (units)
Move West 100 (units)
Move West 50 (units)

Turn Right 90 Degrees
Turn Right 45 Degrees
Turn Right 15 Degrees
Turn Left 90 Degrees
Turn Left 45 Degrees
Turn Left 15 Degrees

Make Larger
Make Smaller

Effect Spells

Fire Cat Attack
Frost Beetle Attack
Storm Snake Attack
Ghost Attack
Leprechaun Attack
Fire Elf Attack
Sunbird Attack
Summon Meteor Strike
Snow Serphent Attack
Evil Snowman Attack
Summon Blizzard
Lightning Bats Attack
Storm Shark Attack
Lightning Bolt Attack
Scarab Attack
Scorpion Attack
Locust Swarm Attack
Summon Sandstorm
Imp Attack
Summon Sprite
Summon Pixie
Dark Sprite Attack
Ghoul Attack
Banshee Attack
Blood Bat Attack
Troll Attack
Cyclops Attack
Rain
Fly Swatter
Sun Beam
Musical Notes
Magic
Rainbow
Wolf Howl
Sparks
Gears
Creaks
Magical
Thunder
Laughing Gobbler

Utility Spells

Start Timer
Stop Timer
Activate Reflector
Play Music Scroll

Computer Spells

Add Signal 1
Add Signal 2
Remove Signal 1
Remove Signal 2
Toggle Signal 1
Toggle Signal 2


A ton of spells, right? Let’s go over the tools and items, starting things off with the Magic Button.

The Magic Button is a star shaped wall hanging that you press “X” to use/activate.

In the Castle Magic menu you can set what the button will do when it is pressed by using any Castle Magic spells you have (or bought), and the target, what the effect will happen on (the target can be anything placed down in your home). This is called a “trigger”.

The Magic Button has only one trigger, “When Button Pressed Cast Spell”. All Castle Magic items except for Orbs have the same output, “On Target Item”.

You can make a magic button do a lot of things, from making objects, pets, or mounts disappear, enlarge items, summon a fire cat or even make a doorbell 🙂

Now we’ll go over the rest in a little less detail:

The Magic Brazier is an item similar to the braziers in Krokotopia. You can activate them by using the “X” button. Doing so will turn the brazier on one of it’s three flame colors (Fire, Storm, and Ice). In the Castle Magic menu you can set what each flame will do when it’s activated and what the brazier will do when turned off.

The Magic Brazier has four triggers, “When Ice Brazier”, “When Fire Brazier”, “When Storm Brazier”, and “When Brazier Off”.

 

The Magic Pressure Plate is an item similar to the pressure plates in Marleybone. You can activate one by stepping on top of it. Doing so will activate the plate for as long as you’re on it. In the Castle Magic menu you can set what each pressure plate will do when it’s activated and what the plate will do when turned off.

The Magic Pressure Plate has two triggers, “When Plate Pressed” and “When Plate Released”.

The Magic Reflector is an orange sphere invisible to your guests and visitors. It is used to activate up to 8 spells when “Activate Reflector” is cast on it.

The Magic Reflector has eight triggers, “When Activated Do #1 Cast Spell” through “When Activated Do #8 Cast Spell”.

 

Note on Reflector

Magic Reflectors are generally used when you want a different effect to happen each time you activate a lever, pressure plate, detector, etc. or when you want Castle Magic to decide who goes first. Be Creative!

The Magic Start Detector is a blue triangle invisible to your guests and visitors. It is used to activate a spell when any Castle Magic is started in that area (indoors/outdoors).

The Magic Start Detector has one trigger, “When Area Started Cast Spell”.

The Magic Text Detector is a green triangle invisible to your guests and visitors.It is used to activate a spell when someone uses menu chat and says the right phrase or word.

The Magic Text Detector has one trigger,”When Menu Chat Matches Cast Spell”. In the castle Magic menu you can adjust the distance the detector will pick up the key word, as well as making the key phrase/word yourself.

The Magic Lever is an item similar to the levers in Marleybone. You can activate one by stepping on top of it. Doing so will activate the plate for as long as you’re on it. In the castle Magic menu you can set what each pressure plate will do when it’s activated and what the plate will do when turned off.

Next is The Magic Timer. The Magic Timer is a blue square invisible to you when you’re not in the “place object” housing window. It is used to activate a spell when the timer goes off.

The Magic Timer has two triggers, “When On Timer Ends”, and “When Off Timer Ends”.

An example of the Magic Timer being used can be found on Duelist101 as well right here!

The Magic Player Detector is a green sphere invisible to your guests and visitors. It is used to activate a spell when someone runs through it.

The Magic Player Detector has two triggers, “When Player Enters”, and “When Player Leaves”.

The Magic Random Reflector is an orange square invisible to your guests and visitors. It is used to activate up to 8 random spells, in random order, when “Activate Reflector” is cast on it.

The Magic Random Reflector has eight triggers, “When Activated Random #1 Cast Spell” through “When Activated Random #8 Cast Spell”.

The Magic Jump Detector is an orange triangle invisible to your guests and visitors. It is used to activate a spell when a player jumps near the area/room it is in.

The Magic Jump Detector has one trigger, “When Player Jumps”.

Magic Orbs are spheres of fire, ice, or storm that activates when a player is near. When activated, it will appear at the top of the player’s screen as one of the elemental school symbols, depending on which orb you activated. You can only have one of each kind of orb at a time.

This orb is a fire orb. The other orbs are the same size.

Magic Orb Catchers are small mini-pedestals that are colored red, blue, and purple (the elemental schools, same as the orbs). It activates when a player delivers a matching orb to the catcher.

Magic Orb Catchers have one trigger, “When Orb Used”.

The Magic Room Detector is a blue sphere invisible to your guests and visitors. It is used to activate a spell when a player enters the area/room it is in, similar to the Jump Detector.

The Magic Room Detector has two triggers, “When Player Leaves” and “When Player Enters”.


That concludes part 1, thanks for reading! If you have any questions about any of the magic items let me know and I’ll try my best to explain it.

See you Around the Spiral!

Side Note

Sorry this took so long, I was having technical difficulties with writing and uploading this. Hopefully those difficulties will never come back, although I blame ghost Steve. Part 2 will be focused mainly on the Magic Computer, since it’s by far the most confusing thing about Castle Magic really, so if you don’t see it on here, that’s why.

-Isaiah

 

Good New Year’s Eve Duelists, it is your host Isaiah here with a small update for you.

I closed the poll I put up around the beginning of December, and after looking at the responses you all gave me… Make a new site for stories won 🙂

I made the site (it’s called Nightside Stories) and so far there’s nothing on it besides a page about what I have planned for Nightside.

Remember the Jabberwock. Me getting “sidetracked”.

I just thought you all would like to know Nightside Stories was up and functional, so be sure to keep an eye out for new stories I’ll post there. Also, feel free to give me ideas on what to write about, I tend to get… Sidetracked.

That’s it for this mini post/update/news…

Have a good New Year!

-Isaiah

Good Afternoon Duelists!

It is your host Isaiah Walker here with excellent news: I have reclaimed my computer back 🙂 After a very long week of virus scanning and computer restarting (and frustration), Steve is finally gone. Now that he is, I have a lot of catching up to do, being sort of inactive for a week.

My next post will be about the wonders of Castle Magic to make up for lost time, so keep an eye of for that, i’ts gonna be a pretty big post, and eventually (if the Loremaster would be cooperative) me and Suri will post about magus (level 33) death pvp…with an ancient pet 🙂

Until then, see you around the spiral!

-Isaiah

 

 

Good morning, or night, Duelists!

It is Isaiah Walker here with a small update for you all. I am in a dilemma: my pc has a virus. 🙁

Shocking, I know.

“What? You’re not supposed to be here!” ~Potbelly, Marleybone

I’m naming this virus Steve, because of reasons unknown.

🙁

Steve has done some very bad things to the fps for Wizard101, rendering it unplayable, and my browsers unusable, which is why I am using my iPad to post this update for you all.

Because of this, you will not be hearing from me for awhile, as I will be devoting a lot of my time getting rid of Steve. I really wish Steve would have waited until next week to show itself, but it’s probably something I did to make him appear.

“I’ll have to drop-kick you into next week!” ~Potbelly, Marleybone

On the bright side, I have a lot of time to train Silver Rattlebones on Grub Guardian using my rank 3 pet snacks 😀

Before Steve visited me, I think I broke Wizard101… Everything is wrong! I’m not a Diviner, I’m not level 50, I’m completely fine with having that much health, My name is not “Character Name”, I’m very sure it isn’t 2nd Age anymore, and my life is nowhere near 925… It’s over 9000 5000!

*sigh* This will be a busy week.

All I did was push C…

Lastly, the poll I put up weeks ago will be closed after December 31.

That concludes this update…

Merry/Happy Holidays!

-Isaiah

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