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Power leveling

I’ve been conducting an interesting little experiment this last week. I needed a distraction, and boy, did I find one! xD I decided to power level a wizard from level 1 to however far is possible without doing my main quests!

I went into this experiment with a rather negative opinion of power leveling. I didn’t really approve of it. In my opinion, it’s not how wizard101 is supposed to be played. You’re supposed to do your quests and advance that way! However, many people do power level a few levels when they’re tired of questing. For this experiment, I decided to put aside my prejudice and see first hand how easy or difficult power leveling is.

 

Power Leveling versus Power Questing

Firstly, let’s look at what I mean by power leveling. For me, power leveling and power questing are two separate things. They should not be confused. Both of them rely on a higher level wizard helping you through the game.

Power questing is when you do your main quests, but have a high level wizard do all the attacking for you. That way, battles rarely last longer than one or two rounds.This is very effective, and this is actually the way I usually quest.

Power leveling, on the other hand, means having a high level wizard help you through higher level dungeons without questing. That’s what I embarked on in this project.

 

The Rules

For this experiment, I decided no Lost Souls should be killed. The poor things get beaten up so badly all the time, this has to stop! Thus, I didn’t quest through Wizard City or any of the other worlds. After all, everything starts with that single battle with the Lost Souls in Unicorn Way.

I did not bother with side quests in Wizard City. Theoretically, those could have given me xp, but I just couldn’t be bothered. Instead, I focused on dungeons and gauntlets as my main source of xp.

Each dungeon was done exactly two times. This is due to the restriction of xp KI has set to repeating dungeons. Namely, the first time you do a dungeon, you will get full xp and the second time around, you only get half of the xp. Every consecutive run after that will gain you zero xp. As such, it makes sense to do dungeons twice, but not thrice.

There’s another restriction that’s important to note. You won’t be able to get more xp than ONE single level. This means that if I’m level 1 and do a dungeon that gives 44,000 xp, I will NOT GET 44,000 xp. Due to this, the order in which you do these dungeons matters. It would make no sense to start with Mirage dungeons and then work your way down, because you’d be wasting massive amounts of xp. As such, it makes sense to start from the lowest level dungeon you can find and working your way up from there.

 

The Dungeons

I’m listing the dungeons in the order that seems more or less the most optimal. Note that I didn’t do them in exactly this order! I didn’t research this project properly in advance, so there were moments where I realized I forgot to do a certain dungeon and then went back to it. This is unfortunate, because it meant losing some precious xp.

– Clockwork Tower (gauntlet)*
– Spiral Cup (gauntlet)*
– Frostholm (GH)
– Midnight Sun Pagoda (gauntlet)*
– Winterbane Hall (gauntlet)*
– Sunken City (WC)
– Throne Room of Fire (KR)
– Vault of Ice (KR)
– Emperor’s Retreat (KR)
– Tomb of the Beguiler (KR)
– Ironworks (MB)
– Katzenstein’s Lab (MB)
– Counterweight East (MB)
– Counterweight West (MB)
Big Ben (MB) (no xp)
– Crimson Fields (MS)
– Shirataki Temple (MS)
– Tree of Life (MS)
– Kembaalung Village
– The Grand Chasm Past (DS)
– Labyrinth (DS)
The Great Spyre (DS) (no xp)
– The Stellarium (CL)
– The Portico (CL)
– The Chancel (CL)
– Trial of the Spheres (CL)
– Mount Olympus (WC)**
– Loremaster (DS)
– Barkingham Palace (MB)
– Nastrond (WT)
– Keep of Ganelon (AV)**
– Deepest Mines (AZ)
– Pyramid of Mother Moon (AZ)
– The quest Basstille Redemption (PL)***
– Four Points, Aggrobah (MI)

 

Housing Gauntlets*

The housing gauntlets are useful for this project. You can find them through Castle Tours if you don’t own them yourself. Just keep visiting random houses until you find one.

I learned around level 40 that I could have gotten more xp from these by redoing them! I didn’t know each tier of these gauntlets is considered a different dungeon! As such, they give you xp again once you get to the appropriate level for the next tier! Tier 1 is for wizards level 1-19, tier 2 for level 20-39 and tier 3 for level 40-59. There are higher tiers too, but I doubt you can get to these when you’re not doing main quests.

Mount Olympus and Keep of Ganelon**

Both Mount Olympus and Keep of Ganelon have ONE specific area that you can teleport into. The beginning of these dungeons are no-port.

For Mount Olympus: if your high level goes to the room where Gladiator Dimachaerus resides, your no-quester can teleport in. I was interested to learn that, even if you’re level 30, you can’t get the quest for Mount Olympus!

For Keep of Ganelon: your high level needs to do most of the dungeon up until they get to the battle with the two dragons. This is the very last battle in the instance. This room can be teleported into and from there, your no-quester can continue curing King Artorius and celebrating the round table.

The quest Basstille Redemption (PL)***

Thanks to Alex Shadow (Alec Johnson) for pointing me in the direction of this one! In the Basstille, there’s an NPC that has a quest noobs can also pick up, yay! It requires you to kill a mob and then do a mini side quest dungeon (mob + boss). Do it twice, you can gain three levels in there :)

 

The Result: level 55!

My no-quester made it to level 55 in three days! I’m sure by doing these dungeons in the optimal order, you could easily get to 56 or 57. There’s also the possibility that I missed some obvious sources of xp. Let me know in the comments if that is the case! My quest book still doesn’t contain any other quest than the one that requires to kill Lost Souls.

Power Leveling

My opinion on power leveling has slightly shifted. While I still think (power) questing is just better, I can see now that power leveling is not “just something lazy people do”. It requires some work too! Redoing every dungeon twice got old REALLY fast.

Anyhow, I don’t recommend going through the game doing ONLY dungeons. My no-quester is now a level 52 necromancer that doesn’t have the following spells:

  • Death Trap (reward for completing Unicorn Way)
  • Sacrifice (reward for completing Wizard City)
  • Poison (reward for completing Krokosphinx)
  • Beguile (reward for completing Krokotopia)
  • Plague (reward for completing Marleybone)

 

 

Basically I now have a Grandmaster Death and I can’t even PvP because I miss vital spells xD It has been an interesting week though!

Tell me in the comments if you power level!

Time to take a look at the jewel blossom plants and decide which, if any, are worth gardening for me at this point! I only list the drops that are half-interesting or interesting to me. As such, this is not a complete guide and you might want to check the wiki for more information!

Star Jewel Blossom

YES: Star Jewels are worth it for me, at the moment. While I already have quite a few pain and proof jewels, the need for those doesn’t just disappear. I might as well stockpile these jewels. The dropped reagents are interesting too. Lastly, socket wrenches are also useful for me at the moment. According to the wiki, this jewel blossom is the only one that drops every level’s socket wrenches, so it makes sense to plant these instead of one of the others.

  • Socket Wrenches: Adept, Artisan, Expert, Master, Novice
  • Reagents: Brass, Draconium, Lead, Silver, Steel, Tin, Titanium
  • Pet Snacks
  • Jewels: Pain, Proof, Defy etc (pet)

 

Square Jewel Blossom

NO: Square jewels don’t drop healing or stun resistant jewels according to the wiki, but I’m not sure if that’s just because the wiki is incomplete. If not, these jewels are pretty useless for me.

  • Socket Wrenches: Artisan
  • Treasure Cards: blades, bubbles and mass converts
  • Reagents: Bronze, Cobalt, Copper, Draconium, Iron, Mithril, Nickel, Orichacum, Pyrite, Tungsten
  • Jewels: block, resist

 

 

Triangle Jewel Blossom

MAYBE: I might garden these just a little while longer, to get more accuracy jewels and stock up on the reagents. Long-term, these are pretty useless to me as well. If I get a few socket wrenches in the process, that’s nice of course as well.

  • Socket Wrenches: Adept, Artisan, Expert, Master
  • Treasure Cards: blades, bubbles and mass converts
  • Reagents: Bronze, Cobalt, Copper, Draconium, Iron, Mithril, Nickel, Orichacum, Pyrite, Tungsten
  • Jewels: blades, accuracy

 

Circle Jewel Blossom

MAYBE: Some of my accounts are pretty low on pierce jewels, so I will continue to garden these for a little bit.

  • Socket Wrenches: Adept, Expert, Master
  • Treasure Cards: blades, bubbles and mass converts
  • Reagents: Bronze, Cobalt, Copper, Draconium, Iron, Mithril, Nickel, Orichacum, Pyrite, Tungsten
  • Jewels: critical, damage, pierce

 

Tear Jewel Blossom

NO: I have already plenty of energy and health jewels. I also have all the tapestries I need so they’d just clog up my backpack.

  • Socket Wrenches: Adept, Artisan, Expert, Master, Novice
  • Housing: tapestries
  • Treasure Cards: blades, bubbles and mass converts
  • Reagents: Bronze, Cobalt, Copper, Draconium, Iron, Mithril, Nickel, Orichacum, Pyrite, Tungsten
  • Jewels: health, mana, fishing, energy

 

Which Jewel Blossoms plants do I need?

 

All in all, it seems these last months of gardening jewel blossoms have given me everything I need already. The only reason to keep gardening these is HOARDING. And as some of you already know, I’m a hoarder. As such, I will continue a while longer with all of these other than tear and square. I can’t wait for the jewel vault though!

Test realm pet training!

Whenever test realm approaches, I go crazy and hatch a couple of million times so I have pets to train in test realm. Whatever manifests in test realm will also manifest in the live realm. As such, this is a fail-safe way to find out if a pet is worth wasting snacks on or not. I don’t really have a shortage of snacks these days, but I still like to save them if it’s at all possible. Test realm means many many hours spent failing the dance game so I can feed my pets snacks.

 

The amount of hatched pets

So far, I have trained 61 pets in test realm. Of those:

  • 7 were only trained to teen
  • 2 were only trained to adult
  • 14 were trained up to ancient
  • 9 were trained to epic
  • 28 were trained all the way to mega
  • 1 got trained all the way to ultra, because I wasn’t paying attention :'(

 

The main talents

I thought I’d share some of the results. Basically it’s the same 7 talents over and over again:

 

  • Spell-Proof
  • Spell-Defying
  • Pain-Giver
  • School specific damage talents
  • Healing talents (fairy and healing current)
  • Charm Chopper (may cast enfeeble)
  • Incredibly Infallible (may cast infallible)

 

 

 

First of all, the lack of variation is totally my own fault. It stems from the fact that I pretty much only hatch with myself. Hence, my gene pool undergoes very little change over time. I have immense problems with asking for help. I’m a strong independent woman, so I don’t need help! Except that I do… kind of. My pets are such an in-bred bunch that they’d probably all be mentally challenged if this was real life.

 

Some of the actual pets

I tried to create a cool slide show for my pet screenshots, but sadly I can’t get it to work. I have currently 22 pets that I consider “non-fails”. Not “successes” as such, just no giant fails. Could definitely be worse! Here they are, by school!

Fire Pets

Ice Pets

Storm Pets

Balance Pets

Myth Pets

Death Pets

Life Pets

Test realm pet training

Universal Pets

Test realm pet training

Test realm pet training

 

As you can see, there is VERY little variation between most of these pets xD However, this test realm did have a lot less fails than the previous one, so I’m quite content for now. Now I can stop training until the next test realm comes around! ;)

 

I have started to love castle magic! Who’d have thought I’d turn out to be a decorator xD I don’t think I have a long carreer ahead of me in decoration. It will probably be just this one housing project. However, it’s a huge project, lol. I’m making a puzzle house. It’s like a maze in the sense that you have to find your way through it. It’s different in the sense that you need to solve puzzles to advance. So if you can’t solve the puzzle, you’re stuck! Once you get through, you can go inside to admire my tapestry collection. Only sharp and resilient people will make it to the inside of my house. I’m weeding out the unworthy ;)

 

It’s a challenge

It’s been fun making this house! However, I could have picked an easier house for my first project. The outside of the Darkmoor house is riddled with areas where you can’t place items unless you glitch them in place. This has made decorating a small nightmare. After all, if you glitch everything in place and then make a small mistake, you have to start all over again. I’ve spent many hours on getting things just right and — still — there are some things that aren’t 100% how they should be yet.

Castle magic seemed really complicated when I first started. As long as you don’t have a specific goal in mind, it’s just chaotic and confusing. As soon as I had a plan of what I wanted to achieve, things started to make sense though. Even Magic Computers weren’t as hard as I feared. I still have a certain problem with them, but it somewhat works, and I guess that’s enough for now. I’ve found other castle magic ways to work around my problem.

So what have I done so far?

I have buttons that make trees slide out of the way or up into the air. I have a tent that obstructs your way until you start jumping to turn it. There’s lever that will electrocute you on the first try, but will slide an obstacle out of the way when you gather enough courage to try again. I have braziers that need to be lighted with the right kind of flame. There’s a teleporter that takes you to a lever that you need to use in order to move a painting out of your way. You need to find two orbs in different parts of my house to make an obstacle disappear into thin air. Some grave stones move out of the way when you use an orb and then stand on a platform. You can water a tree, you can make a painting tiny by jumping and you can make some walls move. All in all, there’s a lot of interactive stuff.

What’s next?

I have some things to finish still. Cody found some areas where you can cheat your way through instead of following the path you’re supposed to go. I’m also still missing some housing items that are needed to prevent people from falling off the roof for example. There’s this one extra idea that’s still brewing in the back of my mind, but which might be too challenging for me to pull off. I also need to craft some Customizable Signs so I can instruct people to jump at certain places, because those are the parts people tend to get stuck on.

If I ever put it on housing tours, I will let you know here ;)

Good news! I just bought this:

Next to it is what I was using up to now, so you can see it’s an improvement XD

My tourney experience has been okay. I lost count already of how many I’ve done, but I’m slowly gaining a bit of bravery. The first few, I just passed in every fight. After that, I sometimes tested myself by casting a blade or something; never with the intention of actually hitting. The blades were just a way of getting used to the fact that I actually may have to do something some day.

I am also proud to announce I HAVE killed some people in tourneys! Mostly because they were just SO incredibly nooby that I couldn’t resist, lol. When faced with the noobiest of noobs, it’s just impossible to sit there and do nothing. I don’t generally enjoy uneven matches where there’s no challenge, but no way I’m going to pass my way through those.

Nathan and I also did a 2v2 where we did nothing but taunt the opponents, both with TCs and menu chat XD It was hilarious, I laugh sooooo hard. In addition, a comment from a spectator was golden: “typical mistheads” XD. Nathan’s last name is also Misthead namely. Next time, I might try subdueing my opponents, because those taunt TCs are EXPENSIVE lol.

All in all, things are going pretty great! Not in ranked though, I’ve been losing even more! Hopefully this ring will make a tiny bit of difference.

Okay, so! I know I’m late to the party (fashionably late perhaps?), but I think I need to do tourneys XD

Pffft, don’t laugh, I know you’ve all been telling me this since day one :p

Maybe my unwillingness to do tourneys is silly or strange to you. So let me explain it: there’s something about being FORCED to do 4 matches IN A ROW that makes me really anxious. True, I’ve been doing 4 matches in a row all the time in ranked PvP these last few days, but that’s different. That’s when I CHOOSE to do 4 in a row. I can take a break in between if I want to. There’s no timer, no external pressure that’s making me do a new one right away.

Today I got 500 tickets for doing nothing. Which feels wrong. I’m not okay with going offline and just collecting the tickets afterwards. It feels like an exploit. As of yet, Kingsisle has not reacted to it, but they COULD. Bartleby knows they’ve banned people for smaller things. Besides, whether they allow it or not, it also just feels wrong to me, and that’s enough of a reason.

As a result, I need to really DO tourneys. However, I will start small. I will start with just passing every round. That’s already enough anxiety for me at the moment. Maybe later I can actually start trying to participate or win. First I need to get used to being forced to do 4 matches. No need to tell me that I’m making a big deal out of nothing. I know I am. But this is my wizzy life and I will do it my way.

So I’ve done 50 matches now. I won’t tell you my record because it’s starting to embarrass me. I mostly face lower level warlords, or geared up people with low ranks. Because I keep facing the same people, they’re starting to get bored of me XD I’m starting to get bored of me as well, honestly.

Here’s a list of the people I keep facing:

  • Dakota (Ice, Corporal, geared up): loss – loss – loss
  • James (Ice, Commander, geared up): loss – win – win – win – win
  • Wolf Silver (Balance, 1000+ rank): loss – loss – loss – win
  • Danielle (Life, warlord, geared up): win – loss – loss – loss – loss – loss
  • Blake Legend (Fire, 1000+ rank): loss – win – win – loss
  • Patrick Star (Myth, Commander, geared up): loss – loss – loss
  • Angus Spiritgiver (Life, sub-private): win – win – win

 

 

Of the people I’ve faced only once or twice, I’ve mostly won against those without gear and lost from the warlords. It’s not hopeless. There are just way too many lower level warlords around. I can’t keep up with them. I guess I’ll blame THAT! However, I have been meeting some nice people! Surprising how nice people are to you when they beat you again and again and again ;)

I haven’t really been giving Medusa and Basilisk a try, because I face all these experienced people and they know to stun block, of course. Orthrus has been useful, as well as infallible. The pet I’m working on is halfway to epic now with no infallible yet.

Not sure what else to say about all this. It’s hard not to get discouraged.

So, guess what! I stink at PvP now! XD

On most of my chars, I’ve been lucky enough to make it to 30-ish before getting my first loss. This time is different though. I’m currently sporting a record of 8-8. I’ve been trying to pinpoint what EXACTLY is different, but I can’t figure it out. I’ve done Myth PvP at Master and at Legendary with great success, but somehow Grandmaster is different.

 

So is it my gear? Or my pet? My deck? Or my luck? My strategy? I don’t know!

 

The thing I’m missing the most is may cast infallible. I doubt THAT’s the full cause of my lack of success, but it’s something I’ve always taken for granted. Now that I don’t have a pet with may cast infallible, I miss it more than words can tell. I’m working on fixing this, but you know how it is with pet hatching. I’m hoping the pet Blaze and I hatched will turn out okay.

I probably can’t blame the pet for much, because — as SEVERAL of my opponents have pointed out TODAY — I should be warlord with a pet like mine. Instead, I’m still a private XD There’s more to PvP than a pet, apparently. Who’d have thunk!?

 

Jeremy has been trying to convince me to do a few tourneys to get tickets to buy gear. But I think you all know I’m stubborn, so we will see XD It would help with my gear, which is mediocre at best at the moment.

Alex (and, today, a random Angel I met) have been trying to convince me to put all my principles aside. By that I mean they think I should do the BORING thing and use Medusa and Basilisk. I’m against using high level TCs because they’re high level for a reason. They’re too powerful. Also, OHKOs are boring. I’d rather see health go up and down, have some excitement! In addition, I don’t have a Life mastery, so if I don’t keep the pressure up with attacks, I’m afraid I’ll die pretty quickly. However, for the sake of not being a conservative noob unprepared to step out of her comfort zone, I might give their BORING way a try tomorrow.

What do you think? Medusa yay or nay? XD

Around Christmas it’s always a good idea to go visit Loremaster for a while. While the amount of spells you’ll get is unpredictable, there seems to be a a big improvement in the drop rate around this period. I farmed her for a couple of hours yesterday as well as a couple of hours the day before.

 

Here’s what my babies have gotten:

  • Big Balance got Deer Knight! I’ve never had Deer Knight on any of my wizards before, so I consider this a miracle. Big Balance can’t actually USE Deer Knight, but that’s okay. I still find myself blessed for getting it.
  • My Legendary Ice got Lord of Knight. Again, nothing she can use, but she has quite many spells already, so it’s not all that bad. Still waiting for her to get Winter Moon.
  • Baby Fire did get Winter Moon! Legendary Ice wasn’t farming at that moment, so it didn’t feel too bad. Baby Fire now also has Haepestus (or whtvr) and Krampus, so she doesn’t have to farm anymore now.
  • Baby Life got Krampus as well, which according to rumors is the spell that drops the most easily around this period. While this would make sense, I think the drop rate of all spells improves around Christmas.

 

 

I haven’t set any goals for myself as to what spells I want to be dropped. It’s too frustrating to farm for a CERTAIN spell. As such, I prefer just going in there and seeing what I get. It takes the stress away and keeps the experience positive.

Things I want to do:

– farm for EMPs in Mirage
– farm for glass slivers to craft the tapestry
– get some more wooden/stone keys
– do my crafting quests on my babies
– quest on my Life in Khrysalis
– get Cody’s help to do DM on one of my wizzies…
– decide who to PvP on when my xmas break starts
– farm Krampus for a while when he comes
– decide what talents I want on my Gobblerball pet

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