New PvP Changes on The Horizon!

New PvP Changes!

Recently on KI Live, the folks at KingsIsle had a major surprise for their PvP fans. It seems that this Summer Update will be one for PvPers to remember as 2 major changes were announced. Read on to find out more:

KI Live Video(PvP Coverage starts at 39:24)

 

Dispel Shields

One of the changes shown in the KI Live is the oft requested dispel shield. This shield (as shown on KI Live) acts similarly to a stun shield. As soon as a dispel is applied, a dispel shield is placed that automatically stops the next incoming dispel. Dispel spam is a real problem in max lvl pvp and in team pvp formats and this change should help to remedy that. It remains to be seen if Diego will offer a dispel shield spell similar to stun blocks for wizards to train.

Chess Based Turn System

The biggest change announced was of course: a tournament that uses an entirely new turn system. That’s right- A chess based turn system is coming to Wizard 101 PvP! The system works just like Pirate 101’s system. One player takes their turn and a spell is cast while the other side waits. Then the other side takes their turn and casts their spell while the first player waits.(It remains to be seen how this system will work in team pvp) Effectively, this allows both players to see and react to their opponent’s last cast spell. This is a HUGE change for PvP that could solve many of the issues with first turn advantage- a major problem that PvPers have been citing for years. It will be interesting to see if this system meets our expectations going in to test realm. Below is a comparison of the current system vs the Proposed system

Current System                                                         

-Planning Phase(Both Players Choose Spells)                           

+First Turn player’s spell casts                                                        

+Second Turn player’s spell casts                                                 

-Repeat      

Proposed System  

-Planning Phase(First Round Player Chooses Spell) 

+First Turn player’s spell casts 

-Planning Phase(Second Round Player Chooses Spell)      

+Second Turn player’s spell casts            

-Repeat                                                                             

Are You Excited For These Changes? Let Us Know In The Comments Below!

 

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Leave A Comment!

  • Blaze Goldleaf

    I REALLY hope the chess based turn system gets implanted for all of PVP – not just as a tournament.

    • Deathheart7

      I would have preferred they added a “speed” stat, where the system decides who goes first based on said stat, each turn, not just once for the entire battle like it is now. This way, weaknesses/shields/etc, dont lose their surprise factor like this turn system they’re trying to implement does. Still, this new system is much better than the old.

      • Blaze MeOut

        I also thought of a speed stat a long time ago, and I made a thread about it on the wizard101 forums and the duelist101 community site… Although the only con is that this stat could make wizard101 too luck based since it gets rid of the turn based structure.

        • Deathheart7

          What do u mean the drawback is it “could make wizard101 too luck based”? It already is, critical, accuracy, and even the turn decider we have now

          • Blaze MeOut

            it hinders the order in which players know which card will play … all of those other stats you stated only affects the spell, but not the order in which the caster placed the spell. Those stats are pale in comparison to what the “speed” stat does.

          • Blaze MeOut

            By hindering that card order, it kinda gets rid of strategies for wizards to use.

      • D P

        I would really rather they did not add even more randomness to the randomness, thanks!

    • D P

      A lot of pvp people, believe it or not, are already complaining about this system lol. I guess some only have a chance to win with first turn advantage or can not grasp what they would do without dispel spam.

  • cvesdvsd 3423

    This could bring peev back

  • Fantastic! SUPER EXCITING!!

  • James Earthwalker

    Question is, will this new system cross over into PvE?

    • nobody

      and if the turn system does cross over will we be able to choose between the new and old one? i mean i could understand some wanting to stay with the old system

      • flash33

        James, unknown as it’s currently exclusive to a PvP Tournament format.
        nobody, I highly doubt it because unlike Fast Combat in Pirate101 this would cause some major issues when two players in the same battle are using different turn systems.

    • D P

      I doubt it, there really is no reason or outcry to change pve and we know how those people hate change.

    • Blaze MeOut

      it will make PvE slower because the mobs/bosses will choose the same spell no matter what in pseudorandom combinations… rather keep this change for PvP, there is no reason why computers programs like boss/mobs need their own planning phase timers for spells LOL

      • Blaze MeOut

        for PvP it makes sense, but for PvE its redundant … its just adding more time to what the mob/boss programs choose inevitably

  • Guest

    Not really related, but can anyone confirm that the death mirage boots drop from bort? The wiki says that it does, but I have done bort about 80 times now, and gotten every other unique drop. I also heard that boots drop from shadowbones, but I have done shadowbones about 20 times with no death boots. I do hope that all of the final bosses get second chance chest added.

    • boots

      I have farmed all those 3 bosses and I can confirm these drops because I’ve received the boots for each school:

      Bort- Dropped Ice, Fire, Life
      Shadowwock- Storm, Balance
      Shadowbones-Myth, Death

      • Guest

        Ok, so I should only farm shadowbones if I want death?

        • Blaze Goldleaf

          I can also confirm that Bort does not drop the Death shoes. I have only ever gotten mine from Shadowbones.

          • Guest

            ok

    • SuperToare

      Maybe you just have bad luck like me. I have farmed waterworks over 200 times and only got 2 ice masteries and storm mastery from it. i am still farming for a life mastery.

  • Brand Ghostspear

    Good, I’m very glad the system will change the turn system in pvp. Now we can have a better planning phase when anything goes wrong. The dispel shield is a good idea too to prevent spamming. I think that with that going, I believe dispels now became useless. Due to the fact that if the spell is casted once, then the target can remove the spell easily just by casting a 2 to no pip spell, then the target gets protected till the player wastes a dispel. I wonder actually if they will continue to try to change the battle system where we can’t spam stuff anymore?

    • Brand Ghostspear

      Maybe, what I think they should do next to help with pvp and pve is that when people cast a spell, the spell will get casted, but it will add a dispel to the caster where they can’t cast the same spell again for either 3 turns or until another spell is casted. That will help so much on preventing spam such as Lore spam, bolt spam, shield spam, etc.

      • D P

        So i should not be able to protect against a fire who is going to use beetle then kill with a shadow pip spell, because shield spamming is not allowed? Seriously!
        With the damage output as high as it is now, limiting shields would just be horrid.

        • Brand Ghostspear

          That’s why it is called, “Using a different shield.” Adding a tower first to have the opponent remove that shield first, then as you have the tower dispel, you can do other different types of shields to protect you from the killer spell. There are more shields to use than just tower shields. You know that!

          • D P

            Yes, I do know this, what I have a problem with is this concept of shield spam. Dispel spam is way worse imo. I have pvp’d on life and I can tell you shields are a real issue for them especially from second, however, it never frustrated me to the point of wanted to control who could shield when. Conversely, getting dispelled 7 times in one match is pretty crippling.

          • Romanov

            Well from this update on the dispels are going to become useless(unless you want to prevent healing,in which case life dispels can still be used). Shield spam, however will be more powerful than ever. Some possible solutions might be: a spell(1 or 2 pip cost) which puts 2 shield dispels or increasing the pierce.

          • Brand Ghostspear

            What Romanov said, dispels are about to be useless. Shield spam is definitely the next problem such as all other spamming problems. Think about the problem when it comes to loremaster spam for balance. They can do both enchanted and non enchanted to have 2 different weaknesses and mantles. And they can keep doing that till they do the killer move or till your health drops down to none. Same goes with ice, they can just spam shields till they get enough pip to do a major damage on you then finish you off. That’s why I think spell dispels are a good idea. It’ll help end the spamming, and it’ll make us think of many new strategies in order to win either in pvp or pve.

          • Romanov

            Specific spell dispels might not be convenient because they would fill the space over wizard’s head. Other options can be:cooldown timer(which I personally don’t like), or limiting the max copies of tcs. I truly believe the last one is the key: if you can have only 6 loremasters in deck and another 6 as tcs you won’t be able to spam it too much anymore. Same goes for shields, bolts etc.

          • Brand Ghostspear

            That’s why I put in the description that says that it’ll last for either 3 rounds or till someone casts another spell. Of course, another thing too is that Kingsisle should separate the Positives and the negatives, or separate the positives/negatives and the spell dispels for better reading (If that suddenly did happen) and put them above the other blades. Because I find that one a problem too. I know there is an update about all the positive/negative stuff you can look at to see what you got. But it would be much better if the blades wouldn’t get too mixed in with any other blades, weaknesses, etc. Of course shields is the same thing, but unfortunately doing the same thing to that will just cover the entire wizard, and that would be too weird. Otherwise, whether or not if that’ll work well, my main thing is that Kingsisle should find a better place for the blades/shields/weaknesses/traps.

          • D P

            Since you are almost always casting a spell on the next turn, it will never last 3 rounds so all you accomplish is not letting anyone cast the same spell twice, not really gonna help much.

          • Blaze MeOut

            If this is only talking about shield spamming, that isn’t a big issue. Shields are a staple spell, just like weaknesses, blades, and traps are. There are many spells that bypass and break multiple shields. I have yet to see a spell meant to break away multiple dispels. What Kingsisle really messed up on was balancing school attacks and capabilities.

          • Romanov

            Well, let’s be honest a little bit: storm power doesn’t balance the difference in health & defense. Take for example a comparison between storm and ice(the most defensive school). The damage difference is not that high(mirage spells offer a good example) while the health and resist difference is gigantic. Balance does not need a specific aoe, since tower shield is the only shield vs balance. So any aoe works for them(take for example fire elf). So storm is the real black sheep which deserves some love from designers.
            What you say in the end is completely true, KI should totally increase the damage of the offensive classes OR improve their hp.

          • Blaze MeOut

            Your right, I wouldn’t say storm would be the best, but it would launch it near the top. Balance as long as they have lore master and shadow hits like gaze will reign still. Resist isn’t big anymore due to pierce, especially on storm wizards, so the only thing schools like life or ice got going is health boost. Storm’s a school meant for direct hits and blade breaking. With shield’s nerfed, its all just blades and traps. Storm having a variety of spells, including hits, destroying multiple blades already give it a edge.2.) Weaknesses will take over shields in terms of defense. Storm already possess a cleanse spell. (Other schools have to use tc.) 3.) Cards like the mirage spell vary little in damage because the biggest damage difference comes from the wizards gear stats which is still heavily school dependent. Storm wizards have the second highest damage and the highest critical capabilities than ice which has the lowest. In a age where damage output is high, when you nerf shields storms approach will be one of top. Fire has the highest damage boost, but overtime spells take time to kill, and with shields nerfed why use them if there is a straightforward approach?

          • Blaze MeOut

            Nerfing shield spamming would completely render overtime, double/triple hit, and breaking/steal shield spells all useless. I mean might as well be a storm wizard and just go with a straight forward hit. With no shields to defend against, storm will be the most op school with shields nerfed. There is a reason why Storm and balance school spells never actually have a overtime spell. 🙂

          • Blaze MeOut

            As for the caster, getting dispelled so the can’t use the same spell again? The way this mechanic works is too ridiculous for Kingsisle to ever implement because its too complex and time consuming to code out. Sorry, definitely a no-go due to its over complexity.

          • D P

            The reason balance “Spams” loremaster is they do not have a lot of other options without a shadow pip. Would you refuse to use your best spell just so someone didnt call you a spammer? Think about the other side sometimes.

            Also, this shield block or whatever is not going to keep ice from doing tower weaver tower etc which is really the only school i see shields being an issue with.

            Having said that, not sure what level of pvp you guys are concerned about. Shield spamming will not really win you a game in the long run, you have to hit at some point, no?

          • Brand Ghostspear

            The weaver has that same effect too. Once you cast the spell once, the next one you’ll cast will fizzle. Which you will waste pips, just like the school dispels. Yes, it is a problem with dealing major damage and getting super high shield. But it can be removed with a hit or dot and you’ll have to heal yourself too. People have been complaining on how loremaster is an op spell where balance can like shield up and hit with loremaster to do a lot of damage and apply weakness and mantle. I do agree with you on that. I always use my loremaster a lot to take some damage and to prevent myself from taking a lot of damage. I do spam too to give me an advantage and win. But just when I start off hitting with loremaster, people would already react to that. And shield spamming can help you win the game, because they can do that, then hit you with no mercy. And technically to me, I get no concerns on pvp unless it is critical. I said this kind of idea because it may help stop people from complaining about “spamming.” I think of this as of the way people react to each spell as of either “too op” or “too useless” type of thing, and that gets annoying at the time.

          • D P

            Let us pretend I am Ice, I have 9 pips with 2 shadow pips, which is the minimum I would need to cast back to back weavers. With your proposed “solution”, I can only cast one weaver, so next turn I just cast the new 4 pip shadow spell. You die either way, yes? Its nice to see someone proposing solutions, however, this does not seem very well thought out. You assumption is that schools only have 1 powerful spell, so keep them from spamming it, whereas in reality there are many spells when used in combo that will have the same end result, you head bobbing.

          • Brand Ghostspear

            Now, weavers can’t one hit kill you unless ice blades up and there are no shields. It doesn’t matter if my solution won’t work on it or not. If people one hit kill, good for them. Anyone can one hit kill unless you plan smart. That was never my point anyway. I never said that they will prevent people from killing you. If you don’t understand what my statement is on my idea, don’t go starting any arguments.

          • D P

            Not trying to start an argument, but honestly I do not see any situation in where your plan would be of benefit. You can not use back to back spells in most cases unless you save a ton of pips first, and your plan does not keep you from using 2 different attacks or shields or whatever in a row.

            So what, exactly would this fix?

          • Brand Ghostspear

            Now, think of it this way. When you’re facing a balance, and that balance has 3 power pips, which makes it good enough to cast 2 lore masters. Which do you prefer, “letting you take 2 heavy damages and double or stacked negatives” or “taking 1 damage and the negatives and have an extra round to do something?” One of these two choices will lead you to having one round of doing something before the spammer once again casts the same spell. An extra round is all it takes to help you gain an advantage towards the spammers. In which, this would fix your chance of winning.
            And also you won’t always have a back to back spell, unless you keep it small and simple, but still have plenty. Now you don’t know if this will work until you actually try. You can’t see what doesn’t exist. I don’t know if it will work either because Kingsisle hasn’t tried that idea out. That’s why it’s best not to jump into conclusions. Besides, if you think it won’t keep the spammers from using different attacks, would it be worse if you get 3 spell dispels instead of 1? Or maybe a spell dispel that lasts for 3 rounds only? Kingsisle is trying everything they can to make everything fair in pvp/pve. If they want to try something new out to try to help improve the system. That’s another reason why they put in the test realm for members only. Not only does it helps them make sure there are no bugs, but they want to make sure it works out for everyone.

          • D P

            Turn off chat bubbles and close your chat box, problem solved!

          • D P

            Curious as to what level pvp you are concerned with as I do not really see the shield spam issue. Think about, the only shield that works against balance is tower shield, so wouldn’t this give them an unfair advantage?

      • Blaze MeOut

        no offense, but I am a programmer and from a programming side … this will make the game really slow … definitely don’t recommend this idea … the only reason dispel shields are possible because its a very simple mechanic to implement ingame in the future

        • Blaze MeOut

          Shield spamming is already countered by actually hitting/multi-hit/overtime, pierce stats/enchant, pierce spells, steal/break shield spells, and shadow spells. What makes dispels too op is the fact that there are spells for getting rid of multiple/bypassing shields, but there aren’t any spells for getting rid of multiple dispels all at once as you only have one spells per player per turn. 2.) To get rid of multiple chained dispels at once, the only way is to have a enemy beguile one of your team members, and have your teammate use earthquake on you. The sad fact is Earthquake is too situational, and the rest of your team loses all your shields, and blades. The con is likely too great for this, and the chances of this actually occurring is slim to none as nobody is that careless to earthquake your own team to get rid of your dispels.

        • Blaze MeOut

          Most of combat in wizard101 uses a stack, queue, and hash tables. Knowing how these abstract data structures are implemented in game can help you understand how the combat works. The planning turn/ player turns in pvp, for example, uses a queue. Kingsisle is merely updating this queue by adding an extra planning turn in between. Pips, for example, uses two stacks that have a total capacity of 7 or less. Actually is three with shadow pips, but the capacity for shadow pips is only enabled after you do a certain quest as a reward. Damage buffs or debuffs like blades or shields uses a stack that if it applies to a hit is put on a hash table, then its all calculated in the end.

    • Romanov

      Honestly, I don’t see how those shield dispels might stop spamming. You dispel them and they’ll just easily remove it since shields cost 0. Perhaps there will be a spell which places 2 shield dispels. That might be the solution

      • Brand Ghostspear

        Perhaps yes, it is easy to remove as long as you have extra sets of shields ready for use. 2 shield dispels can be a good solution for shield spamming prevention. And of course for the bright side of the dispel is that whether you’re using a tc or not, using the tc version of shields will turn out more wasteful and people will have to add heck a lot more shields in order to spam.

  • Chris

    This might bring back a lot of lost fans such as I who left not just because of how long it takes to put out content, but because of how badly pvp has been damaged the past 4-5 years

  • Peter Idiake

    Real question is, with no ability to spam dispels death bubles to stop life jades will be more needed than ever and even then, lol matches about to last for ages but, on the bright side, storms can finally get a break.

    • Blaze MeOut

      OMG imagine guardian spirit

    • D P

      People will need to learn to time their dispel to the best advantage instead of just spamming to totally shut out hits/heals. Welp we my have to think, is that such a bad thing?

  • Blaze MeOut

    The most common dispel is life dispel as life school has the advantage healing … Although, I am glad dispel spamming will get nerfed, I am more concerned about how certain schools like life and balance will react to it. I can imagine life getting buffed out with less life dispels to worry about. 2.) I feel like the fact dispels are only 2 pips and the possibility of mastery amulets makes dispel spamming a thing. An Alternate method could be instead increasing the pip cost for dispels.

    • D P

      You must be talking about team PVP, in 1 v 1 all dispels are commonly used. With this new system you would be wasting 2 pips, where as your opponent can take it off with a 0 pip spell. Those going second will no longer be losing pips because they were dispelled on their hit.

      • Blaze MeOut

        true

  • Blaze MeOut

    As for the tourney turn base changes … the only disadvantage I could see is this system could take more time per round in exchange for better and more dynamic combat strategies. I kinda like this though because it’s gonna force people to think faster as tourney matches have limited time.

  • D P

    I am actually excited for test realm to see how this works out and if it does, how long it will take to implement into the ranked system. The dispel block should help a great deal and make pvp more playbable again. Here is hoping for good things to come! I mean hey, at least they are listening now.

  • D P

    Off topic, anyone have a good gear setup for a level 120 storm for 1 v 1 these days?

  • Kurman

    Really looking forward to the dispel change, and hoping the tournament change makes its way into the game at some point. I haven’t played the game for more than a few hours every couple of months since the level cap was 100. Every time I load up a random practice match I’m going second against 4 people who put way too much time/money into pet/gear to be tryharding in practice, and I get stunned before I can cast stun block, the rest of the team gets wiped out (I’m a highish resistance life normally) And then I have 4 life dispels on me before I can even think about trying to heal, not to mention the doom and gloom and a half dozen infections. This should make pvp more enjoyable, although I’d also love for an “oldschool” type option where resistance/damage are capped at a fairly low amount (say 33%/50%) for people that don’t want the winner of every match to be the guy with a duelist’s razor and a 5x resistance/damage pet. The skill component has really been missing from pvp for quite some time, and it’s basically become “First put a large amount of time into the game to level up, then put more time/money into getting a perfect pet and gear, then hope you go first because otherwise you will lose if the other person invested the same time/money. Also, you can’t play as a myth or death at all whatsoever, and ice/life/storm are not recommended. If you’re fire or balance, have fun!”.

    • D P

      You really have been gone long, Ice is pretty much top tier at any level and balance at max level is going downhill. Fire of course has everything so no worries there (okay I am biased)!

  • D P

    Someone started a rumor about 4th age pvp, has anyone heard they are actually going to start a new age? I mean the change to one tournament format surely is not enough to spur an entire age is it?

    • nobody posted

      When they went into the 3rd age, nothing much changed either

      • D P

        True true, best hurry and finish my tournament badges then, hate looking at extra spots you can not fill later lol.

    • Blaze Goldleaf

      I hope they start the 4th age when this turn change gets added to all of PVP.

  • FuffyRuff

    RIP shatter, feint and beguile, I loved using you (this is what I will say if the new system ends up in practice and rank, just saying).

    • Romanov

      Why feint or shatter?Massive blade and trap stack+shrike+shatter can otk even through a -70% shield

      • FuffyRuff

        Yeah so what I think by what you just said, the new meta if this is implemented in practice and rank, is to rely on using shadows even more than we already do lol.

        Oh well, I’m miss the medusa into feint then ninja pigs or snake charmer combo, rip.

        But trap stacking, idk if we should even carry more traps (besides the after effect ones like fire beetle, keeper, brim, etc). either way, jades is going to be a lot harder to fight with this believe it or not.

        Imo, even if this is a “good/better” change than the system we currently have, I still see problems with this.

  • Blaze Sky Rider

    from my point of view this seems to be fun and good for all of us just cause its new rules but soon it will get boring cause it gonna take allot of time for match to end. and in pvp we like to join and kill fast opponents win and join new match and also KI should know that ups and downs both are the part of game and thats the real fun so with this new rule mostly storm and balance and ice guys will get benefits cause only stronger wizards will win with this rule and in game everyone is not strong cause all schools are not strong enough who got big damage or resists so other school wizards might not feel the excitments in pvp and KI should think for its ocerseas wizards also cause this game is played from all across world take me as a example from my time zone tournamets starts in night still i manage to play 1 or 2 tournaments but it get too late and if the tournaments take too long to finish then players from other country with different time zone might not play it cause we can’t stay online all night. so i suggest this rule
    -Planning Phase(Both Players Choose Spells)
    +First Turn player’s spell casts
    +Second Turn player’s spell casts-
    -Planning Phase(Both Players Choose Spells)
    +second Turn player’s spell casts
    +first Turn player’s spell casts
    – repeat
    i just gave my point of view cause i like this game too hope KI and others like it.
    Thank You KINGSISLE for this awesome game