Beastman Fight Club Guide and Speed Run

Beastman Fight Club Guide and Speed Run

With the Empyrea release, players who are seeking a greater challenge and excellent rewards will find it within a new side quest encounter called the Beastman Fight Club Gauntlet. Kingsisle considers it their hardest content to date and it certainly can provide a challenge that may cut into your sleep time!

This article provides you an overview of the dungeon and cheats. We also include a speed run strategy for a very well-coordinated team, as well as strategy advice that any team can use. 

  1. Overview
  2. Cheats
    1. Mykedee
    2. Adrok
    3. Yowck
  3. Speed Run Strategy
    1. Mykedee and Adrok
    2. Final Fight
  4. General Strategy (Non-Speed Run)
    1. Mykedee and Adrok
    2. Final Fight


A. Overview

To get the quest, after you’ve completed the story-line quest “Crusher? We Barely Knew Her!”, you can talk to Yowck in the middle of Aeriel Jungle.  He will give you the quest “Fight For Your Right,” which takes you to a “Beastman Fight Club” cave in Aerial Shore.

The dungeon includes three fights:

  1. Mykedee only
  2. Adrok only
  3. Final fight: Mykedee, Adrok and Yowcz together


B. Cheats



1. Mykedee Cheats


Mykedee is a Death boss with 24,780 health. His cheats include:




Blade Teammate

When you blade a teammate:

  • First time, he casts a Bad Juju on the Wizard receiving the blades (“No way, Wizard”)
  • Second time, he casts a Virulent Plague (“This ain’t no charm school”)
  • Third time, he casts Metalops on the caster, the blades that leaves a 200% death trap and beguiles (“Third time ain’t a charm!”)
  • The cycle then resets to the first time


When you heal:

  • First time, he casts Infection on the caster  (“No healing. It time to get ill!”)
  • Second time, he casts a potent Infection on the caster (“Feeling better? I fix that!”)
  • Third time, he casts a mass infection (“Ha! Now everyone get ill!”)
  • The cycle then resets to the first time

Natural Attack

His natural attack includes a feint at the end (“Hold it —  now hit it!“).


If you are late, he casts a Metalops that leaves a 200% death trap and beguiles you (“You ready to fight for your right to be tardy?”)



2. Adrok Cheats


Adrok is a Storm boss with 22,140 health and approximately 36% storm resist). His cheats include:



Beet Minion

You must cast a trap on Adrok every round in order to avoid him summoning the Beet Minion (“Eh, the beets are mmm… stopped”).

If you don’t trap Adrok in a round, he will summon a Beet Minion with 7,000 health (“Feel the beet!”)

In two rounds, the Beet will sacrifice itself and one Wizard (“This gonna hurt!”).  At least the music is cool while you’re dying…


If one of them fizzles, he will cast a Lightning Strike on the one that fizzled (“Check your head”)


If you are late, he casts a Metalops that leaves a -100% accuracy debuff and stuns you (“I’m gonna set you straight for bein’ late”)


3. Yowck Cheats

Yowck is a Ice/Balance boss with 29,210 health. His cheats include:



Teammate Traps

When a trap is cast on anyone except Yowck (Mkedee, Adrok or any Wizards), he will move the last trap placed on Mykedee or Adrok to a random Wizard (“See how you like it”)

Feints, Shields and Stun Blocks

When you cast a feint, shield or stun block:

  • First time in a round, he does nothing (“First one is on the house!”)
  • All other times in the same round, he casts a pierce on the receiver of the feint/shield/stun block and stuns the caster (“Second one has a cover charge!”)
  • The cycle resets each round, so you are able to safely cast one of these each round.


If you are late, he casts a mana burn on you and gives all members of his team power pips until they are full (“You’re missing the party!”)


C. Speed Run Strategy


1. Mykedee and Adrok Speed Run

Both the Mykede and Adrok fights can be done in two rounds with Feint stacking (similar to our Baba Yaga farming guide). This also avoids both of their cheats.

Beastman Fight ClubWe suggest coordinating with your team to have the support wizards cast most/all of the following stacking feints:

  1. Trained Feint
  2. Potent Trained Feint
  3. Treasure Card Feint
  4. Item Feint
  5. Item Potent Feint (Brendan DreamingCity sells it)
  6. Pet Feint

The hitter should cast a sharp blade on round 1 and hit on round 2 (we use a storm and cast either Triton or Rehab Lady (editor: that’s Rusalka’s Wrath).

If your team has sufficient damage from only 5 feints, we suggest having one wizard with high outgoing healing boost cast Unicorn on the hit round to keep everyone’s health topped-off.

Also, if you are using a storm hitter vs Adrok, we suggest they cast a storm prism instead of a blade.


2. Final Fight Speed Run

For the final fights, we’ve found the following strategy effective most of the time. Note that it’s not 100% foolproof, so if you get a Kevin-esque Frost Giant (which leads to an early Beets), we suggest fleeing and coming back.

We’ve only tested using a storm hitter with decent pierce. You may be able to make it work with other schools as well.

Wizard 1 Wizard 2 Wizard 3 Wizard 4 (“Hitter”)
Item sharp elemental blade on W4 Indemnity elemental trap on Adrok Cleanse charm on W4 Sharp storm blade
Pet sharp elemental blade on W4 TC windstorm Cleanse charm on W4 Item storm blade (or storm dispel on Adrok)
Death dispel on Mykede Indemnity elemental trap on Adrok Sharp elemental  blade on W4 Regular storm blade blade (or dispel)
TC elemental  blade on W4 TC darkwind Cleanse charm on W4 TC infallible
Indemnity feint on Mykede Indemnity feint on Adrok Potent feint on Yowik Bugs or sirens (with Epic or Unstoppable)


Key decisions for your hitter during the battle:

  • Adrok likes to cast bugs, so if you see him get a shadow pip, we suggest casting a storm dispel on him (it’s saved us a few times)
  • If there are a lot of shields when you hit, you may want to enchant the hit with an Unstoppable for the extra pierce instead of an Epic

Since one of them occasionally survives, we suggest that:

  • Support wizards include some additional feints, elemental traps and a Rebirth in their decks
  • The hitter includes some extra blades and hits in their deck


D. General Strategy (Non-Speed Run)


1. Mykede and Adrok General Strategy


Beastman Fight ClubIt’s important that all wizards join the fight together since the “late” cheats are pretty severe. We have all wizards get close to the battle circle (but not in it!) and agree on one wizard saying “ready”, then “set” then “go.” All support Wizards should run in right away when they hear “go”, while the hitter pauses for a moment and jumps in a bit later so they can be last. As Pork says, “We must work together!” — otherwise you can sabotage your team.

Note that Adrok is currently pulling the first wizard that arrives into the battle as soon as his dialogue starts. We suggest that wizard flee and come back when this happens. If they need health or mana quickly, you can get it in Aeriel Shore (or if it’s empty we’ve found Caravan in Mirage a good place to quickly get health and mana).

As for the rest of the battle, we suggest trap stacking. If at least one wizard has Feint and Potent Trap trained, one wizard has an item trap (the Jewel of the Feint is available in the bazaar), and one wizard has a Feint Treasure card, you can easily stack 4, along with other traps (e.g., school traps of the hitter, elemental/spirit trap TC, etc.) and blades from the hitter.


2. Final Fight General Strategy


For the final fight, we’d echo the same advice on making sure that all wizards join the fight together.

Phase One

For the first “phase” of the battle, we suggest focusing on taking out Yowck, since you can stack traps on him and the fight becomes much easier without him:

  • First person: Adrok trapper
    • Casts life, myth or fire traps on Adrok to avoid the Beets cheat. That way they won’t hurt you when Yowck moves them from him to you (which can happen later even for traps protected by Indemnity)
    • We suggest casting stun block on this wizard as soon as possible — nothing worse than getting a Beets because everyone was stunned
  • Second person: Yowck feinter
    • Stacks regular feint, potent feint and TC feint (or other stackable feint) on Yowck
  • Third Person: Kitchen Sink and Musical Entertainment
    • This wizard should sing the lyrics of “Paul Revere” in honor of the Beastie Boys during the phase
    • On a more serious note, they can assist by:
      • Cast stun block on the Adrok trapper
      • Storm Dispel Adrok (his Bugs, Storm Lord and Sirens can wreak a lot of havoc, so it’s very helpful to dispel him when he has 5+ pips)
      • Trap Adrok if the trapper needs to cast something else (TC Windstorm can be a good choice)
      • Pierce Yowck if he has big shield
      • Cleanse the hitter if they get a weakness or healer if they get an infection
      • Death Dispel Mykedee (not as critical as the Storm Dispels, but helpful)
  • Hitter
    • Stack 0-pip blades
    • Ideally hit round 3 or 4 (ideally high damage AoE, like Bugs or Sirens)
    • If your hitter is storm, they may want to have some Storm Dispel in their deck in case you need to put one on Adrok


Phase Two

Once Yowck is defeated:

  • Support wizards can freely trap Mykedee and Adrok
    • We suggest stacking feints
    • If some support wizards don’t have feints, they could stack elemental/spirit or school traps
  • If health starts to get low:
    • Your healer could cast a large heal (Satyr or Rebirth)
    • You may want to pack some cleanse charm TC if you need to heal more than once (and remove the infection)
  • The hitter should blade up and hit again in a few rounds
  • Having the team put Storm dispels on Adrok can be very helpful (and Death dispels on Mykedee too)

One you are done with the fight, be sure to collect your official Brass Monkey!


If you come up with any other strategies that work well or any corrections for the cheats, please let us know in the comments!


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Leave A Comment!

  • Hero Ahmad

    Any good drops?

    • Patrick

      They drop the Cabalist gear. But it’s also dropped by other bosses & elites (e.g., Secret Tunnel) and the drop rate doesn’t seem to be much different, so doesn’t seem like this dungeon is worth farming a lot at the moment.

      I don’t quite understand the logic of why they would create a tough dungeon without desirable unique drops or a much better drop rate…

      • Guest


      • Eric Stormbringer

        I’ve always said before that the top gear should be dropped from elite dungeons and places where casuals can also get it which is what KI did. However, I also said that the side dungeons needed their own non-advantage awards such as aesthetic gear, elixirs, jewel seeds etc. As usual, KI takes half the suggestion and botches the rest leaving a hard core dungeon no one wants to farm.

        • Patrick

          I prefer to have the hard dungeons drop the best gear (and other desirable items). I don’t think other bosses should drop them.

          However, to your point, I think:
          – They gear from other bosses should be pretty close (albeit possibly at a lower drop rate)
          – Crafted gear should be pretty close (or even the same, if time consuming to craft)

          I thought it was a good thing at level 56-60 when the crafted gear from Wintertusk was pretty similar to Waterworks.

          I didn’t think it was a good thing to have the Darkmoor gear so much better than other options.

  • A

    who would farm this when they could spend less than 5 min in the secret tunnel and get the same drops?

    • That’s what I keep wondering. I keep waiting to see if there are some awesome drops that just haven’t been reported yet but I don’t see anything unique.

  • Simon

    Nice strategy guide. I will try this once I reach Empyrea.
    I love this post!