Wizard101 PvP Power Conversion Calculator

This calculator is designed for experimenting with different Power Conversion formulae. It is based on Javascript and uses jQuery and jQuery-UI.

How to Use It

For each team, select the number of players, then set their levels and ranks. Use keyboard arrow keys for fine control of the sliders. Results are displayed below the sliders. A good match is indicated by the "%Diff to" column showing close to 100%.

The default values show a typical puppet team match-up.

See below for explanations of the different methods and how to customize this page.

Team A: Number of Players, Level, and Rank

2
1 74 1 1     
875 166 0 0     
FormulaLevelRankSpreadTotalDiff to B% Diff to B

Team B: Number of Players, Level, and Rank

2
35 31 1 1     
686 551 0 0     
FormulaLevelRankSpreadTotalDiff to A% Diff to A

These sliders adjust the values of C for each formula (see individual descriptions below):
LRS - KI(?):1,20,100  
LRS Spread - digem:1,25,100  
Sum of Years - Chogath:1,50,100  
Sum of Squares - Termagant:0,1,4  
Sum of Squares - shadestorm:0,1,4  
Sum of Squares - Nesogra:1,50,100  
Hybrid - Nesogra:1,20,100  


Formulae

In each formula, there is a constant 'C' which can be adjusted (using the sliders above).

LRS - KI(?) Level/Rank Score is an attempt to replicate the formula currently used by KingsIsle. The details of the formula are not known, so the results here are based on guess-work. Note that the default values (from initial page load) show the two teams having very similar LRS scores.
It is currently (default C = 20):
    Total = Σ ( L * C + R )

LRS Spread - digem is a method suggested by digem. It adds a factor derived from the spread between all the team members. abs() is the absolute value function (converts negative to positive). Note that Pi - Pj for all i and j adds each spread twice. Consequently, to make the spread factor 50%, we divide by 4.
It is currently (default C = 25):
    for each player: P = L + ( R - 500 ) / C
    Total = Σ P + Σ abs ( Pi - Pj ) / 4

Sum of Years - ChoGath is a method suggested by ChoGath. It is borrowed from depreciation accounting. Team members are sorted from low to high, then the level/rank is multiplied by the index + 1 within the sort. index + 1 is refered to as 'Y' (for 'Year'). Nesogra suggests we divide the rank term by C and add it to the level to get the total.
It is currently (default C = 50):
    Level = Σ Y * L
    Rank = Σ Y * R
    Total = Level + Rank / C

Sum of Squares - Termagant is the method I am proposing. The first step is to constrain the rank with a ceiling at 1000 and a floor at 400. Ranks above 1000 are simply truncated down to 1000 and below 400 are brought up to 400. Next, subtract 400 to shift it down to the 600-0 range. Then this number is divided by 600 to get a number from 0.0 to 1.0. Multiply this number times C to get a number ranging from 0 to C. Now add 1 to get a number from 1.0 to C + 1.0 with commander/overlord being C, privates are 1.0. Call this number E (for experience). Finally we multiply E times the square of the wizard's level (as in the Sum of Squares method). Add all of these numbers for each team member to get the total team score.
It is currently (default C = 1.0 which makes constrained rank range from 1.0 to 2.0):
    E = 1 + ( ( constrain ( 1000 > R > 400 ) - 400 ) * C / 600 )
    Total = Σ E * L * L

Sum of Squares - shadestorm is a method offered (with reservations) by shadestorm. It is similar to Sum of Squares - Termagant, but includes a normalization factor made up of the sum of the constrained rank times the level. shadestorm analyzes this method (see post #102 on this page) and demonstrates a problem: "The higher the ranks of the lower level wizards, the lower the team score will be."
It is currently (default C = 1.0 which makes constrained rank range from 1.0 to 2.0):
    E = 1 + ( ( constrain ( 1000 > R > 400 ) - 400 ) * C / 600 )
    Total = ( Σ E * L * L ) / ( Σ E * L )

Sum of Squares - Nesogra is the method Nesogra is proposing. The first term is the sum of the squares of the levels, divided by the sum of the levels. The second term is the sum of the squares of the ranks divided by the sum of the ranks. The rank term is further divided by C. Then add the two terms.
It is currently (default C = 50):
    Total = ( Σ ( L * L ) / Σ L ) + ( Σ ( R * R ) / Σ R ) / C

Hybrid - Nesogra is an alternative method Nesogra is proposing. The first term is the sum of the squares of the levels, divided by the sum of the levels. The second term is the sum of year times rank (rank is sorted) divided by the sum of the years. The rank term is further divided by the constant C. Then add the two terms.
It is currently (default C = 20):
    Total = ( Σ ( L * L ) / Σ L ) + ( Σ ( Y * R ) / Σ Y ) / C

Customization

Once this page loads, all calculations run in your browser, there is no further interaction with the web-server. This means you can copy this page to a local file on your computer, edit it, then reload the file to view your changes.

Copy this page

Right click anywhere in this page to get the context menu, and click on Save Page As.... In the window that opens, browse to where you want to save the file and click OK.

Making Changes

Use any text editor (Notepad, VIM, etc - but not Word or other word processors) to edit your saved file. Search for the comment that says Power conversion functions around line 30. These functions accept the values provided by the sliders and produce the text for the results Make any changes and save the file.

Running Your Local Copy

In the address bar of your web browser, enter the file:// protocol followed by the fully qualified file name. If you saved your file to your desktop, it is probably something like:


    file://C:/Users/your_login_name/Desktop/Wizard101 PvP Pairing Calculator.htm

If you have trouble finding it, you can browse for it by entering:

    file://C:/Users/

and searching for it.

Linux users should use something like:

    file:///home/your_name/...

Debugging

Javascript is designed so web-pages don't crash your browser. In practice, this means that if there is a problem in the Javascript, the code just stops and you get whatever the browser manages to render without the code running. What you don't get is help figuring out what is wrong with your Javascript.

Firebug to the rescue

If you would like to experiment with this code, you should get the FireBug extension for Firefox. From the Firefox Tools menu, select Add-Ons.... Enter Firebug in the Search box, and click Install. You will need to restart Firefox to load it.

Firefox will now have a new button with a little bug on it. Click the bug to start Firebug on the current tab. Near the top of the Firebug page are tabs for HTML, CSS, Script, DOM, and maybe some other things. Select the Script tab, and reload the page. Javascript errors will appear in the Firebug Script window.

Note that Javascript errors can occur during initial page loading, or when the Javascript is invoked (when moving the sliders).