Buccaneer Champion Guide 2018

Buccaneer Champion Guide 2018

First off, welcome back me. Yay! We’re back on this amazing website and we’re going to start off strong with giving you a new and improved Buccaneer guide. 

With the introduction of Valencia part 2, for the most part, not much has changed. Kane gear really hasn’t changed anything for classes outside of one of the Buccaneer strategies we’ll showcase here and Privateers with utilizing one boon gear item.

In this guide, I will provide you with the following information:

  1. Pros and Cons
  2. Gear Guide 
  3. Companion Guide

Wow, that’s a lot. Well if you wanna be the best, time to study up!

1. Pros and Cons

Pros

  • Tanky
  • Highest damage output in the game naturally
  • Good utility
  • Naturally has control of the match’s tempo

Cons

  • Lots of RNG “Luck” involved with chains
  • Not many powers. Value is key to success
  • Melee. Easily harassed and weak to barricade ranged strategies and specifically summons like Angry Orchard

2. Gear Guide 

Before we can discuss the gear, we need to break down the 3 different strategies Buccaneers currently have the most success with.

Bladestorm Bucc

Bladestorm Bucc explains everything in its title. This strategy revolves around obtaining Bladestorm 5 which is extremely powerful. It will increase your damage when you critical and trigger bladestorm. The goal is to maximize our chances of getting critical hits with items that give super strikes. Alongside our general buccaneer gear, it make us an unstoppable critical machine. Bladestorm also has the additional benefit when ranking 3+. It makes your bladestorm accuracy based on your weapon’s type.

So using a strength-based weapon (which is what we use to get an additional bladestorm rank) will make it so your chance of hitting is on the difference between your pirate and the target strength instead of accuracy. This allows us to finish off normally difficult to hit enemy pirates like Swashbucklers and Privateers who normally have elusive 3-4. This strategy is more effective against non-buccaneer due to this. However, it can still be used against other Buccaneers. It just requires you to always have a strength buff over them before using super strikes.

Example gear set;

 

Haywire Bucc

Haywire Bucc is pretty much your general Buccaneer build, except you don’t use summons or get extra epics. Instead, you aim to out-grind your opponent and use the Dreadnaught axe or great sword’s Haywire Strikes to finish off your opponents. Haywire Strikes do come with a lot of luck “RNG”. The payoff, however, is massive. Haywire Strikes can essentially be like a hidden assassin strike worth of damage. It can also do a crazy effect like knocking enemies back(Note that Haywire can only knockback non-pirate units such as companions, it will not knockback your pirate or objects) or stunning them. This can be game-changing.

A good example is in a Buccaneer mirror being the one to charge forward into the enemy pirate first. This is a huge disadvantage due to Hold the Lines 3 reducing your dodge by half! So you use haywire to deal tons of damage and knock the enemy back. This gives them two options. On the one side, they can either run and heal up which throws away any tempo of the match they had. On the other had it can force them to risk running into your Hold the Lines and then getting chained on. 

Example gear set;

 

Fall Bucc

This strategy is more or less only for more advanced/veteran players. You will have to obtain the fall champion weapon which gives the summon power “Angry Orchard”. This strategy is the most consistent but has the lowest ceiling in terms of power. Personally, this is my favourite strategy when going into ranked or fighting a strategy that I’ve never dealt with before. As consistency is key.

The strategy is simple. You use your angry orchard alongside the Kane robe team triton song to make bulky hold the line trees. This deals damage and gives you defence while you prepare your charge. The trees will eventually deal too much damage to the enemy to ignore and force them to break apart. Or they will put themselves in a spot that opens you to pass through them to avoid enemy hold the lines. The chip damage from the trees will allow you to easily kill the entire enemy team’s companions forcing you into an advantageous position in the 1v1.

Example gear set;

 

3. Companion Guide

Buccaneer is an aggressive class. Due to this, you want to utilize companions that can also be aggressive. However, depending on some matchups you may want to use more defensive companions. 

The main 3 companions you will need to climb ranked and in general, do well are;

Peter Quint

Peter Quint is the advanced starter companion you obtain. If possible try not to take him on your crew until you max level. Wait at least (until the next blue moon) until the level cap increases , so your Peter Quint will be lvl 71. That’s a tiny bit extra stats which could make all the difference!

He has Whale’s Might which is an extremely strong buff to your Pirate. It addects the majority of your team since you normally aim to use all 3 Buccaneer companions.  He also has the Brutal Charge ability. This will help him cross the map quickly alongside the rest of your team for a massive tempo turn. Finally is a super strike which will allow him to begin his critical chains and a good late game against classes that normally dodge with Elusive and Turn the Tide epic mixes like Buccaneer, Privateer and Swashbuckler.

For epics you can use the set up I provided. Alternatively, you can go for a more aggressive one with only Vengeance Strike 1 and Relentless&Bladestorm 3. It really depends on your playstyle. The talents shouldn’t be changed except you can try giving agility over the dodgy. This helps a little to decrease the chances of swashbuckler and musketeer units getting critical and epic chains. 

Goronado

Goronado is a crowns only companion. However, if you plan to invest in only 1 companion that requires real life money, Goronado is by far the one I would recommend. He is a very powerful Buccaneer that has a vicious charge to cross the map and is able to utilize the Bladestorm and Relentless 3 combos very nicely. He is a glass cannon. You want to rush him in and pretty much go 1 for 1 with a key enemy unit. After he takes down a unit or 2 he has done his job and should just try to basic attack as much as he can before he eventually will die. 

The Vengeance strike 3 Relentless 2 Bladestorm 1 build is popular for Goronado. However, I highly recommend using the Relentless and Bladestorm 3 combo. After all, putting everything into offence for Goronado will be much more beneficial in ensuring a 1 for 1 trade as if he gets reduced accuracy then is unable to do much even with his vicious charge turn he essentially is like starting 1 companion down in every other matchup other than the mirror. Bladestorm 3 also gives him the chance to hit through enemy Pirates that he is about to put down to elusive where normally he would be unable to land a hit on. For epics, you can either copy the ones shown in the picture or also go with the agility over dodgy single talent for the same reason stated for Peter Quint.

 

Nausica

Nausica is an extremely powerful unit. If you’re interested in PVP at all, picking her and Goronado up is almost required on every single class. Buccaneer can abuse Nuasica the best, however. Utilizing her high range and load of powers with True Grit 3 is key to making an unstoppable charge against the enemy team. One of the most successful strategies for stopping a Buccaneer’s huge early tempo is slowing them down and chipping them away with companions like Emmet. Hold the line units like Ratbeard. While also some epic based strategies like Repel Boarders and Overwatch rank 5.

Nausica, however, can really ruin all of these as she can be a charging musketeer to kill any units with Hold the lines as well as place herself to make a passing gap for your team to bypass it. True Grit 3 on her allows her to stun any Overwatch 5 strategies. While also being a musketeer you can place her to negate knockbacks from Repel Boarder 5 strategies and still hit enemy units. Nothing should be changed in her epics or talents besides possibly -dodgy 1 for +strong 1 for a similar reason to why you would run agile 1 over dodgy for the buccaneer units.

This team alone can win vs any strategy or matchup if executed correctly. I highly suggest investing in the 55$ for them. It will be worth it.

 

Conclusion

That’s it for this update to a champion Buccaneer gear and companion set up. When it comes to powers I highly suggest checking on my general guide for power sets up which can be found in my “So You Want To Be A Champion” series.

If you were looking for some more in-depth strategies and tips, Stay tuned as that will be in an entirely separate series of guides coming throughout the next few months! 

 

 

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Leave A Comment!

  • Luke Death

    Alright, I’ve been active in the pvp scene since slightly after the release of Valencia II, and have champed in multiple of those seasons. Now, that being said, I have a few problems with this guide’s recommendation:
    1. Imo, Bladestorm 5 is HUGELY overrated. It’s a 100-120 weapon power buff that doesn’t stack. In addition, due to how chains work, the buff often won’t trigger until you’re almost done hitting (unless you’re frenzying of course). Blade 3 still keeps the utility of chaining off strength rather than accuracy, while not locking in a pet talent and weapon slot.
    2. Even in the blade 5 setup, assassin patch > super strike patch imo. Sure the almost-guaranteed bladestorm spam is nice, but the bleed damage from assassin is an invaluable asset vs Levy and Kraken stacks.
    3. Haywire strikes CANNOT. EVER. knockback the enemy. Shield smash, a completely separate attack, has a 100% chance to knockback. Haywire will, at best, stun the enemy, and that stun wears off when their turn starts.
    4. No mention of an accuracy buffing companion. I main buckler, and buck not running an accuracy and/or dodge buffing companion is my favorite type of buck to face. With my toro buff, my team will land most of their attacks (even having a decent chance to hit while reduced) while your team has to rely on crits to get a hit for those 5 rounds. Sure, Goro can rush my toro, but the buck would need to be going second, I would have to not be running a htl unit, your goro would have to spawn near the front of your team in order to reach, and I would have to not drop fog round 1/valor’s shield to protect my toro. I assume it is equally unwise to lack an accuracy buff in the mirror, especially since your Nausica’s grit 3 is pretty much useless there. In ranked, buckler, buck, and privy make up such a large portion of your matches, so not having an accuracy buff is a major disadvantage.
    5. I disagree with Nausica being in a buck’s main team for ranked (or even a top companion for buck). As I said before, buck and buckler are a huge percentage of your ranked matches, and Nausica is all but a dead weight there imo. Buckler rarely runs their Nausica nowadays and buck almost never does, so grit is useless there. Also, in the mirror, Pete and pirates have a near 100% chance of one-rounding Nausica. Your team setup would work fanstically vs. witch, musket, and some privies, but those are a minority. Imo, having a Toro/Wu Tang, Goro/Temujin/Tessa, Pete core for ranked sets one up much better vs. the opponents one is most likely to face.
    Just as a side note, I’ve seen a grand total of 1 person ever running a rb5 set on privy, and that was in spar. There’s no reason to prepare for it.

    • TheFIestyOrange

      Hey Luke so I’m glad you have an opinion on the topic of Buccaneer pvp so let me toss in my 2 cents about your concerns:

      1. Bladestorm 5 seems to just not be your personal taste. I personally have had success with it for the longest time and same with my friends. Even over on Pirate101 central I know Ninja (Buccaneer main as well) used it in the finals vs my friend Bruno to win in a mirror both utilizing it. For the most part Bladestorm 5 is just consistent. That’s what a lot of the top Bucc’s like it. You have such a high damage capacity from it that it makes it so small chains are still power houses while massive ones will still 100-0 someone like normal but with much more ease.

      2. Simple thing here, value your powers. Even saying you should attack through these when you have no real reason too is kinda show casing the difference in how you play compared to someone like me. In the scenario where they have multiple defenses stacked why waste my abilities? I would much rather save them and force them to keep putting more fort, levy, etc up and just time those out. I have a great video against Acratan with a similar situation but in the early rounds of the match where they’re forced to utilize slows to stop my rush however instead of charging in through it all I just kept waiting it out and re positioning to avoid AoE, infinite range poke, and preparing for when I do rush in. This situation is the same, value your resources. If you’re saying you want to assassin through kraken and levy. It will kill anyway. So why not just value your 1 assassin with this in mind and save it for the best possible opportunity or a way to close out the game rather than waste it to try to push out damage when in most cases you would simply be wasting it.

      3. I had my friend check the code of Haywire strike and he confirmed some interesting things to me.
      – Haywire strike CAN knockback enemies.
      – Haywire strike cannot knockback Pirates and entity (boxes, summons, etc)
      Thought you should know that.

      4. This is right here explains point #5 for you as well. Nausica is a musketeer who simply runs right over this situation. Also this is why you have Bladestorm 5. With Whale’s Might you are at a 65% chance to critical over the average Buckler with a vicious charge. Alongside running 1 Super Strike for late game and valuing your powers you can easily avoid any issues at all. If you rush my Nausica you’re going to be wasting your fog on her so please do so I highly prefer it. However even if you do, one unit (unless it’s a Goronado) isn’t going to solo her 100-0 because she’s agility based as well. If you waste assassins or powers on her, then that just makes my life even easier. It’s a catch 22, she’s bait that has to be taken. And if it isn’t you will get greatly punished for it.

      5. 4 answered it enough. She’s great against Musketeers (already one of the worst match ups for the class so check there), catch 22 bait for Swashbucklers, great late game additional damage vs Privateers and well you’re Buccaneer so you can do whatever you want vs Witchdoctor as long as you’re not terrible you should win that no matter what you do.

      • Luke Death

        1. Sure, Blade 5 can work, and skilled players can and do use it successfully and it can make chains more efficient, but I feel like the gains you get from it (which I do agree are present) are not worth devoting the talent and weapon slot to. And once again, a small chain’s damage buff will often not trigger until late in the chain, meaning you get 1-2 hits with the buff up. At most, that’s a 100-200 increase on a normal chain before shields are factored in. And you’re absolutely right, a monster chain is going to 100-0 an opponent anyway, why would the overkill damage be necessary? I just don’t believe blade 5’s benefits are as good as the benefits of other sets.
        2. The scenario I was thinking of when mentioning assassin’s superiority was something like this: Let’s say you’re opponent is at 600 or so health with a triton and levy up. Let’s also say it’s down to pirate vs pirate and you are one good hit or chain away from death (not an uncommon scenario). That super isn’t going to necessarily finish the job, and if it does, it’s because you were fortunate enough to land your hits. The 280 guaranteed bleed through + base damage will finish them off, guaranteed, without relying on chains. Plus, as you said, you make it a priority to have a strength buff over your opponent. That gives you a great critical chance, does it not? Assassin is much more consistent and has a higher damage ceiling (due to bleed and crit chance) than a super. Of course, in the mid-game I wouldn’t hit through stacked shields. I absolutely agree that stalling them out is a better idea. But, if you’re forced to try and end the match, assassin is going to do the job more consistently imo.
        3. I’m not going to fight this one. I’ve never seen it knock an opposing unit, enemy, etc. back. I don’t disagree with running the strikes, but I don’t think pvpers should rely or factor in the chance that the knockback happens.
        4. You responded to almost none of this point. I’ll restate it simply. The vast majority of matches you will have are buckler, buck, and melee privy. Having an accuracy buff is essential in this matchup. It makes it way too easy for your opponent to kill your team and keep theirs alive without it.
        5. As for Nausica, as a buckler, I’ll just knock out your Pete or Goro with fog. At that point, I can all but ignore the other because I have my espirit up, and you lack an accuracy buff. My units will first strike and/or riposte it to death. Sure, I’ll probably lose one or two, but they’ll have done more than enough damage to your team. I really only need to worry about crits at that point. I’m more than willing to drop a hidden backstab (not assassin) or toro base hit into Nausica to take out half or so of her health. Sure, she can do pretty good chip damage, but I’d much rather deal with her than say, Temujin as he’s a much greater chaining threat Also, any offensive buck unit can 1 round Nausica. Sure, I agree she’s good vs musket and witch and certain privy sets, but those will not be the majority of your matchups in ranked. Buck and buckler are the majority, and most bucks are probably running 2 units that can one round her with a strength buff up without necessarily wasting one of their guaranteed hits. I personally think, and have seen it evidenced in ranked, that a team of 2 strength units + one accuracy buffing is much more effective and easy for beginners to use in the current ranked meta than teams similar in composition to yours

  • golden brigain

    I like this guide, but is there anything for witchdoctors? Specifically hybrid shooty/staffy witchdoctors? When I use that build, the only things that can touch me are hidden swashbucklers or other ranged tropes. Kinda wanna find a way around that.