Wizard101 Spells List

Wizard101 All Spells List

 

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Level : Alpha : Pips


 

 

Black Mantle

 

School: Balance

Level: Not level limited.

Accuracy: 100%

Effect: -45% Accuracy

Requirements: End of Wizard City

Click to see only the Black Mantle Spell.

 

Bladestorm

 

School: Balance

Level: Not level limited.

Accuracy: 100%

Pips: 1

Effect: +20% next damage all group members

Requirements: End of Marleybone

Click to see only the Bladestorm Spell.

 

Helping Hands

 

School: Balance

Level: Not level limited.

Accuracy: 90%

Pips: 3

Effect: Heal for 540 over 3 rounds

Requirements: End of Krokosphinx

Click to see only the Helping Hands Spell.

 

Hex

 

School: Balance

Level: Not level limited.

Accuracy: 100%

Effect: +30% To Next Damage Spell

Requirements: End of Krokotopia

Click to see only the Hex Spell.

 

Samoorai

 

School: Balance

Level: Not level limited.

Accuracy: 85%

Pips: 5

Effect: Deal 460-540 Balance Damage to target

Requirements: Legendary Artisan or drop or pack

Click to see only the Samoorai Spell.

 

Spirit Shield

 

School: Balance

Level: Not level limited.

Accuracy: 100%

Effect: -50% to next Death, Life and Myth Damage Type Spell

Requirements: End of Cyclops Lane

Click to see only the Spirit Shield Spell.

 

Savage Paw

 

School: Balance

Level: Not level limited.

Accuracy: 85%

Pips: 5

Effect: 500 Balance damage, and +25% to next attack.

Requirements: Legendary Artisan

Click to see only the Savage Paw Spell.

 

Scarab

 

School: Balance

Level: 1

Accuracy: 85%

Pips: 1

Effect: 65 - 105 Balance Damage

Click to see only the Scarab Spell.

 

Elemental Shield

 

School: Balance

Level: 2

Accuracy: 100%

Effect: -50% to next Fire, Ice and Storm Damage Type Spell

Click to see only the Elemental Shield Spell.

 

Scorpion

 

School: Balance

Level: 5

Accuracy: 85%

Pips: 2

Effect: 160 to 200 Balance damage

Click to see only the Scorpion Spell.

 

Precision

 

School: Balance

Level: 7

Accuracy: 100%

Effect: +10% Accuracy

Click to see only the Precision Spell.

 

Weakness

 

School: Balance

Level: 8

Accuracy: 90%

Effect: -25% to next Damage Spell

Click to see only the Weakness Spell.

 

Locust Swarm

 

School: Balance

Level: 10

Accuracy: 85%

Pips: 3

Effect: 245 - 305 Balance Damage

Click to see only the Locust Swarm Spell.

 

Balanceblade

 

School: Balance

Level: 12

Accuracy: 100%

Effect: +25% to next damage spell

Click to see only the Balanceblade Spell.

 

Elemental Trap

 

School: Balance

Level: 15

Accuracy: 100%

Pips: 1

Effect: +25% to next Fire, Ice, and Storm Damage

Click to see only the Elemental Trap Spell.

 

Sandstorm

 

School: Balance

Level: 16

Accuracy: 85%

Pips: 4

Effect: 255-295 Balance Damage to all enemies

Click to see only the Sandstorm Spell.

 

Mander Minion

 

School: Balance

Level: 18

Accuracy: 100%

Pips: 3

Effect: Summons a Minion of Balance

Click to see only the Mander Minion Spell.

 

Reshuffle

 

School: Balance

Level: 20

Accuracy: 100%

Pips: 4

Effect: Reshuffle discard pile into deck

Click to see only the Reshuffle Spell.

 

Spirit Trap

 

School: Balance

Level: 20

Accuracy: 100%

Pips: 1

Effect: +25% to next Myth, Death, and Life damage

Click to see only the Spirit Trap Spell.

 

Power Play

 

School: Balance

Level: 22

Accuracy: 100%

Pips: 4

Effect: Power Pip Chance +35%

Click to see only the Power Play Spell.

 

Unbalance

 

School: Balance

Level: 22

Accuracy: 100%

Pips: 2

Effect: Dispel next outgoing Balance spell.

Click to see only the Unbalance Spell.

 

Elemental Blade

 

School: Balance

Level: 25

Accuracy: 100%

Pips: 1

Effect: +35% to next Ice, Storm, and Fire Spell Damage

Click to see only the Elemental Blade Spell.

 

Sap Health

 

School: Balance

Level: 25

Accuracy: 100%

Pips: 1

Effect: Sacrifice Minion for 500 Health

Click to see only the Sap Health Spell.

 

Spirit Blade

 

School: Balance

Level: 25

Accuracy: 100%

Pips: 1

Effect: +35% to next Death, Myth, and Life Damage Spell

Click to see only the Spirit Blade Spell.

 

Spectral Blast

 

School: Balance

Level: 26

Accuracy: 85%

Pips: 4

Effect: 440 Fire Damage, 365 Ice Damage, or 550 Storm Damage

Click to see only the Spectral Blast Spell.

 

Judgement

 

School: Balance

Level: 28

Accuracy: 85%

Pips: X

Effect: 100 balance damage per pip

Click to see only the Judgement Spell.

 

Donate Power

 

School: Balance

Level: 33

Accuracy: 100%

Pips: 3

Effect: Give 2 Pips to Target

Click to see only the Donate Power Spell.

 

Elemental Defuse

 

School: Balance

Level: 35

Accuracy: 100%

Pips: 5

Effect: Dispel next outgoing Fire, Ice, & Storm spells.

Click to see only the Elemental Defuse Spell.

 

Spirit Defuse

 

School: Balance

Level: 35

Accuracy: 100%

Pips: 5

Effect: Dispel next outgoing Life, Death, & Myth spells.

Click to see only the Spirit Defuse Spell.

 

Spectral Minion

 

School: Balance

Level: 38

Accuracy: 100%

Pips: 4

Effect: Summons a Minion of Fire, Ice, or Storm

Click to see only the Spectral Minion Spell.

 

Hydra

 

School: Balance

Level: 42

Accuracy: 85%

Pips: 6

Effect: 190 Fire, Ice and Storm Damage

Click to see only the Hydra Spell.

 

Power Nova

 

School: Balance

Level: 48

Accuracy: 85%

Pips: 7

Effect: 470 balance damage to all enemies and -25 to next spell

Click to see only the Power Nova Spell.

 

Availing Hands

 

School: Balance

Level: 55

Accuracy: 90%

Pips: 4

Effect: 70 + 780 Healing over 3 Rounds

Click to see only the Availing Hands Spell.

 

Ra

 

School: Balance

Level: 58

Accuracy: 85%

Pips: 8

Effect: Deal 560-640 Balance Damage to all enemies

Click to see only the Ra Spell.

 

Chimera

 

School: Balance

Level: 68

Accuracy: 85%

Pips: 9

Effect: Deal 340 Life Damage, 340 Death Damage, and 340 Myth Damage to target.

Click to see only the Chimera Spell.

 

Mana Burn

 

School: Balance

Level: 72

Accuracy: 100%

Pips: 5

Effect: Target takes 80 Damage per pip and loses 3 pips

Click to see only the Mana Burn Spell.

 

Supernova

 

School: Balance

Level: 75

Accuracy: 60%

Pips: 2

Effect: Target aura is destroyed dealing 535 Damage

Click to see only the Supernova Spell.

 

Nerys

 

School: Balance

Level: 75

Accuracy: 100%

Pips: 5

Effect: Summon a Minion of Balance

Click to see only the Nerys Spell.

 

Elemental Spear

 

School: Balance

Level: 80

Accuracy: 100%

Pips: 1

Effect: +6% Piercing to next outgoing Fire, Storm, and Ice Damage spells

Click to see only the Elemental Spear Spell.

 

Spirit Spear

 

School: Balance

Level: 80

Accuracy: 100%

Pips: 1

Effect: +6% Piercing to next outgoing Death, Myth, and Life Damage spells

Click to see only the Spirit Spear Spell.

 

Sabertooth

 

School: Balance

Level: 88

Accuracy: 85%

Pips: 10

Effect: 1000-1100 Balance damage plus Spirit Shield on self.

Requirements: Have unlocked the level 68 spell quest The Purreau Project

Click to see only the Sabertooth Spell.

 

King Artorius

 

School: Balance

Level: 90

Accuracy: 85%

Pips: 8

Effect: 725 Balance Damage, -40 Weakness on Target, +10 Balancespear

Click to see only the King Artorius Spell.

 

Counterforce

 

School: Balance

Level: 97

Accuracy: 100

Pips: 4

Effect: +20% Balance Armor Pierce, +15% Balance Critical

Click to see only the Counterforce Spell.

 

Gaze of Fate

 

School: Balance

Level: 100

Accuracy: 85

Pips: 5

Effect: 550 Balance +550 random school damage & +25 Bal. damage Global *Shadow Enhanced- Shadow Pip required

Click to see only the Gaze of Fate Spell.

 

Loremaster

 

School: Balance

Level: Not level limited.

Accuracy: 85%

Pips: 4

Effect: Deals 390-470 Balance Damage and -20% Weakness + -35 Black Mantle on single enemy

Click to see only the Loremaster Spell.

 

Beguile

 

School: Death

Level: Not level limited.

Accuracy: 85%

Pips: 3

Effect: Target helps you for one round

Requirements: End of Krokotopia

Click to see only the Beguile Spell.

 

Deer Knight

 

School: Death

Level: Not level limited.

Accuracy: 85%

Pips: 5

Effect: Deal 300 + 270 Death Damage over 3 rounds to all enemies

Requirements: Legendary Artisan

Click to see only the Deer Knight Spell.

 

Infection

 

School: Death

Level: Not level limited.

Accuracy: 100%

Effect: -50% to next healing spell

Requirements: Any

Click to see only the Infection Spell.

 

Plague

 

School: Death

Level: Not level limited.

Accuracy: 100%

Pips: 1

Effect: -20% next damage for all enemies

Requirements: End of Marleybone

Click to see only the Plague Spell.

 

Poison

 

School: Death

Level: Not level limited.

Accuracy: 85%

Pips: 4

Effect: 35 death damage and 390 death damage over 3 rounds

Requirements: End of Krokosphinx

Click to see only the Poison Spell.

 

Sacrifice

 

School: Death

Level: Not level limited.

Accuracy: 100%

Pips: 3

Effect: 250 death damage to self and heals target for 700

Requirements: End of Wizard City

Click to see only the Sacrifice Spell.

 

Lord of Night

 

School: Death

Level: Not level limited.

Accuracy: 85%

Pips: 5

Effect: 425 Damage, Swap half to Health. -25% to next incoming heal.

Requirements: Legendary Artisan

Click to see only the Lord of Night Spell.

 

Dark Sprite

 

School: Death

Level: 1

Accuracy: 85%

Pips: 1

Effect: 65 to 105 Death Damage

Click to see only the Dark Sprite Spell.

 

Death Trap

 

School: Death

Level: 2

Accuracy: 100%

Effect: +30% to next Death Damage Spell

Click to see only the Death Trap Spell.

 

Ghoul

 

School: Death

Level: 5

Accuracy: 85%

Pips: 2

Effect: Steals 160 health, converts half into Heal for caster

Click to see only the Ghoul Spell.

 

Deathblade

 

School: Death

Level: 7

Accuracy: 100%

Effect: +40% Death Damage

Click to see only the Deathblade Spell.

 

Dream Shield

 

School: Death

Level: 8

Accuracy: 100%

Effect: -70% damage from the next Life and Myth Damage spells

Click to see only the Dream Shield Spell.

 

Banshee

 

School: Death

Level: 10

Accuracy: 85%

Pips: 3

Effect: 245 to 305 Death damage

Click to see only the Banshee Spell.

 

Death Shield

 

School: Death

Level: 10

Accuracy: 100%

Effect: -80% next death damage

Click to see only the Death Shield Spell.

 

Death Prism

 

School: Death

Level: 12

Accuracy: 100%

Effect: Convert Next Death Damage to Life Damage

Click to see only the Death Prism Spell.

 

Pacify

 

School: Death

Level: 15

Accuracy: 100%

Pips: X

Effect: reduce threat on target

Click to see only the Pacify Spell.

 

Vampire

 

School: Death

Level: 16

Accuracy: 85%

Pips: 4

Effect: 350 Steal Damage, converts half to Heal caster

Click to see only the Vampire Spell.

 

Curse

 

School: Death

Level: 18

Accuracy: 100%

Effect: +20% next Damage

Click to see only the Curse Spell.

 

Skeletal Pirate

 

School: Death

Level: 22

Accuracy: 85%

Pips: 5

Effect: 430-510 death damage

Click to see only the Skeletal Pirate Spell.

 

Strangle

 

School: Death

Level: 22

Accuracy: 100%

Pips: 2

Effect: Dispel next outgoing Death Damage spell.

Click to see only the Strangle Spell.

 

Steal Health

 

School: Death

Level: 25

Accuracy: 100%

Pips: 1

Effect: steal 300 health from minion

Click to see only the Steal Health Spell.

 

Feint

 

School: Death

Level: 26

Accuracy: 100%

Pips: 1

Effect: +70% to next cast Damage spell, +30% to next Damage spell cast on caster

Click to see only the Feint Spell.

 

Animate

 

School: Death

Level: 28

Accuracy: 100%

Pips: X

Effect: summon a minion of death

Click to see only the Animate Spell.

 

Doom and Gloom

 

School: Death

Level: 33

Accuracy: 100%

Pips: 2

Effect: -65% to all Heal spells

Click to see only the Doom and Gloom Spell.

 

Dark Pact

 

School: Death

Level: 35

Accuracy: 100%

Pips: 1

Effect: Take 300 Death Damage for +30% Damage Charm to next Spell

Click to see only the Dark Pact Spell.

 

Empower

 

School: Death

Level: 38

Accuracy: 100%

Pips: 1

Effect: Take 300 death damage for 3 pips

Click to see only the Empower Spell.

 

Wraith

 

School: Death

Level: 42

Accuracy: 85%

Pips: 6

Effect: Steals 500 health, converts half into Heal for caster

Click to see only the Wraith Spell.

 

Scarecrow

 

School: Death

Level: 48

Accuracy: 85%

Pips: 7

Effect: 400 steal(to all enemies), swap half to health

Click to see only the Scarecrow Spell.

 

Mega Pacify

 

School: Death

Level: 50

Accuracy: 100%

Pips: X

Effect: Majorly reduce threat on target

Click to see only the Mega Pacify Spell.

 

Virulent Plague

 

School: Death

Level: 55

Accuracy: 100%

Pips: 3

Effect: -40% to next outgoing Damage spell on all enemies

Click to see only the Virulent Plague Spell.

 

Skeletal Dragon

 

School: Death

Level: 58

Accuracy: 85%

Pips: 8

Effect: Deal 200 Death Damage and 810 Death Damage over 3 rounds

Click to see only the Skeletal Dragon Spell.

 

Dr. Von\'s Monster

 

School: Death

Level: 68

Accuracy: 85%

Pips: 9

Effect: Steal 820 from target, convert half to Healing. And gives target -25% Charm Healing

Click to see only the Dr. Von\'s Monster Spell.

 

Mass Death Prism

 

School: Death

Level: 70

Accuracy: 100%

Pips: 2

Effect: Convert Death Damage to Life Damage for all enemies

Click to see only the Mass Death Prism Spell.

 

Mass Infection

 

School: Death

Level: 72

Accuracy: 100%

Pips: 3

Effect: -50% to next Healing spell to all enemies

Click to see only the Mass Infection Spell.

 

Bad Juju

 

School: Death

Level: 75

Accuracy: 100%

Pips: 3

Effect: 300 Death Damage to self & -90% to next Damage spell

Click to see only the Bad Juju Spell.

 

Malduit

 

School: Death

Level: 75

Accuracy: 100%

Pips: 5

Effect: Summon a Minion of Death

Click to see only the Malduit Spell.

 

Deathspear

 

School: Death

Level: 80

Accuracy: 100%

Effect: +10% Piercing to next outgoing Death Damage spell

Click to see only the Deathspear Spell.

 

Avenging Fossil

 

School: Death

Level: 88

Accuracy: 85%

Pips: 10

Effect: 850-950 Death damage to one enemy, plus 250 Death damage to all enemies over 3 rounds

Requirements: Have unlocked the level 68 spell quest Katzenstein Never Kloses

Click to see only the Avenging Fossil Spell.

 

King Artorius

 

School: Death

Level: 90

Accuracy: 85%

Pips: 8

Effect: +725 Death Damage, -30 Infection, +10 Deathspear

Click to see only the King Artorius Spell.

 

Age of Reckoning

 

School: Death

Level: 97

Accuracy: 100

Pips: 4

Effect: +20% Death Armor Pierce, +15% Death Critical

Click to see only the Age of Reckoning Spell.

 

Call of Khrulhu

 

School: Death

Level: 100

Accuracy: 85

Pips: 5

Effect: Steals 830 health, converts half into Heal for caster *Shadow Enhanced - 1 Shadow Pip required

Click to see only the Call of Khrulhu Spell.

 

Choke

 

School: Fire

Level: Not level limited.

Accuracy: 80%

Pips: 2

Effect: Stuns all enemies for 1 Round

Requirements: End of Krokotopia

Click to see only the Choke Spell.

 

Immolate

 

School: Fire

Level: Not level limited.

Accuracy: 100%

Pips: 4

Effect: 600 fire damage to target and 250 damage to self

Requirements: End of Krokosphinx

Click to see only the Immolate Spell.

 

Scald

 

School: Fire

Level: Not level limited.

Accuracy: 75%

Pips: 5

Effect: 465 fire damage to all enemies over 3 rounds

Requirements: End of Marleybone

Click to see only the Scald Spell.

 

Steal Charm

 

School: Fire

Level: Not level limited.

Accuracy: 80%

Pips: 1

Effect: Steal 1 Positive Charm

Requirements: End of Wizard City

Click to see only the Steal Charm Spell.

 

Brimstone Revenant

 

School: Fire

Level: Not level limited.

Accuracy: 75%

Pips: 4

Effect: Deals 440 Fire damage.

Requirements: Legendary Artisan

Click to see only the Brimstone Revenant Spell.

 

Fire Cat

 

School: Fire

Level: 1

Accuracy: 75%

Pips: 1

Effect: 80-120 fire damage

Click to see only the Fire Cat Spell.

 

Fireblade

 

School: Fire

Level: 2

Accuracy: 100%

Effect: +35% to next Fire Damage spell

Click to see only the Fireblade Spell.

 

Fire Elf

 

School: Fire

Level: 5

Accuracy: 75%

Pips: 2

Effect: 100 + 210 Fire Damage over 3 Rounds

Click to see only the Fire Elf Spell.

 

Fire Prism

 

School: Fire

Level: 7

Accuracy: 100%

Effect: Convert Fire Damage to Ice Damage

Click to see only the Fire Prism Spell.

 

Glacial Shield

 

School: Fire

Level: 8

Accuracy: 100%

Effect: -70% to next Storm and Ice Damage spell

Click to see only the Glacial Shield Spell.

 

Fire Shield

 

School: Fire

Level: 10

Accuracy: 100%

Effect: -80% to next Fire Damage Spell

Click to see only the Fire Shield Spell.

 

Sunbird

 

School: Fire

Level: 10

Accuracy: 75%

Pips: 3

Effect: 295-355 Fire Damage

Click to see only the Sunbird Spell.

 

Link

 

School: Fire

Level: 12

Accuracy: 75%

Pips: 2

Effect: 180 Fire Damage over 3 rounds to target and 120 Health over 3 rounds to self

Click to see only the Link Spell.

 

Tranquilize

 

School: Fire

Level: 15

Accuracy: 100%

Pips: 2

Effect: Reduce Threat on Target

Click to see only the Tranquilize Spell.

 

Fire Trap

 

School: Fire

Level: 16

Accuracy: 100%

Effect: +25% to next Fire Damage spell

Click to see only the Fire Trap Spell.

 

Heck Hound

 

School: Fire

Level: 18

Accuracy: 75%

Pips: X

Effect: 130 fire damage per pip over 3 Rounds

Click to see only the Heck Hound Spell.

 

Meteor Strike

 

School: Fire

Level: 22

Accuracy: 75%

Pips: 4

Effect: 305-345 Fire Damage to all enemies

Click to see only the Meteor Strike Spell.

 

Quench

 

School: Fire

Level: 22

Accuracy: 100%

Pips: 2

Effect: Dispell next outgoing Fire Spell

Click to see only the Quench Spell.

 

Take Power

 

School: Fire

Level: 25

Accuracy: 100%

Pips: 1

Effect: Sacrifice minion for 3 Pips

Click to see only the Take Power Spell.

 

Wyldfire

 

School: Fire

Level: 26

Accuracy: 100%

Pips: 2

Effect: +25% to all Fire Damage spells

Click to see only the Wyldfire Spell.

 

Fire Elemental

 

School: Fire

Level: 28

Accuracy: 100%

Pips: 3

Effect: Summons a Minion of Fire

Click to see only the Fire Elemental Spell.

 

Phoenix

 

School: Fire

Level: 33

Accuracy: 75%

Pips: 5

Effect: 515-595 Fire Damage

Click to see only the Phoenix Spell.

 

Fuel

 

School: Fire

Level: 35

Accuracy: 100%

Pips: 2

Effect: +25% to next 3 Fire Damage spells

Click to see only the Fuel Spell.

 

Smoke Screen

 

School: Fire

Level: 38

Accuracy: 100%

Pips: 1

Effect: -40% next accuracy all enemies

Click to see only the Smoke Screen Spell.

 

Helephant

 

School: Fire

Level: 42

Accuracy: 75%

Pips: 6

Effect: 625-705 Fire Damage

Click to see only the Helephant Spell.

 

Fire Dragon

 

School: Fire

Level: 48

Accuracy: 75%

Pips: 7

Effect: 440 + 351 fire damage over three rounds

Click to see only the Fire Dragon Spell.

 

Mega Tranquilize

 

School: Fire

Level: 50

Accuracy: 100%

Pips: X

Effect: Majorly Reduce Threat on Target

Click to see only the Mega Tranquilize Spell.

 

Power Link

 

School: Fire

Level: 55

Accuracy: 75%

Pips: 4

Effect: 55 + 345 Fire Damage & 40 + 240 Healing over 3 rounds

Click to see only the Power Link Spell.

 

Efreet

 

School: Fire

Level: 58

Accuracy: 75%

Pips: 8

Effect: Deal 895 Fire Damage and -90% to next outgoing Damage spell

Click to see only the Efreet Spell.

 

Rain of Fire

 

School: Fire

Level: 68

Accuracy: 75%

Pips: 9

Effect: Deal 300 Fire Damage + 800 Fire Damage over 3 rounds to all enemies

Click to see only the Rain of Fire Spell.

 

Mass Fire Prism

 

School: Fire

Level: 70

Accuracy: 100%

Pips: 2

Effect: Convert Fire Damage to Ice Damage for all enemies

Click to see only the Mass Fire Prism Spell.

 

Detonate

 

School: Fire

Level: 72

Accuracy: 75%

Pips: 4

Effect: Destroy 1 Damage over time and deal 100% Damage

Click to see only the Detonate Spell.

 

Backdraft

 

School: Fire

Level: 75

Accuracy: 100%

Pips: X

Effect: +15% per Pip to next Fire Damage spell

Click to see only the Backdraft Spell.

 

Sir Lamorak

 

School: Fire

Level: 75

Accuracy: 100%

Pips: 5

Effect: Summon a Minion of Fire

Click to see only the Sir Lamorak Spell.

 

Firespear

 

School: Fire

Level: 80

Accuracy: 100%

Effect: +10% Piercing to next Fire Damage spell

Click to see only the Firespear Spell.

 

Sun Serpent

 

School: Fire

Level: 88

Accuracy: 75%

Pips: 10

Effect: 900-1000 Fire damage to single enemy, and 300 Fire damage to all enemies.

Requirements: Have previously unlocked Level 68 spell quest Fire Walk With Me

Click to see only the Sun Serpent Spell.

 

King Artorius

 

School: Fire

Level: 90

Accuracy: 75%

Pips: 8

Effect: 840 Fire Damage, +10 Firespear, Stun Target

Click to see only the King Artorius Spell.

 

Combustion

 

School: Fire

Level: 97

Accuracy: 100

Pips: 4

Effect: +20% Fire Armor Pierce, +17% Fire Critical

Click to see only the Combustion Spell.

 

Fire from Above

 

School: Fire

Level: 100

Accuracy: 75

Pips: 5

Effect: 1100-1300 Fire damage and +25% trap to next 3 Fire damage spells on target *Shadow Enhanced - 1 Shad

Click to see only the Fire from Above Spell.

 

Krampus

 

School: Fire

Level: Not level limited.

Accuracy: 75%

Pips: 4

Effect: Deals 305-345 Fire Damage and -45% Accuracy on Target

Click to see only the Krampus Spell.

 

Frostbite

 

School: Ice

Level: Not level limited.

Accuracy: 80%

Pips: 5

Effect: 70 Ice Damage plus 480 Ice Damage over Three Rounds

Requirements: End of Krokotopia

Click to see only the Frostbite Spell.

 

Handsome Fomori

 

School: Ice

Level: Not level limited.

Accuracy: 80%

Pips: 5

Effect: Deal 450-530 Ice Damage

Requirements: Legendary Artisan

Click to see only the Handsome Fomori Spell.

 

Steal Ward

 

School: Ice

Level: Not level limited.

Accuracy: 80%

Pips: 2

Effect: Steal One Positive Ward

Requirements: End of Krokosphinx

Click to see only the Steal Ward Spell.

 

Stun Block

 

School: Ice

Level: Not level limited.

Accuracy: 100%

Effect: Block next 2 incoming stun attempts

Requirements: Private Arena Rank

Click to see only the Stun Block Spell.

 

Winter Moon

 

School: Ice

Level: Not level limited.

Accuracy: 80%

Pips: 5

Effect: 495 Ice damage and stun for 1 round.

Requirements: Legendary Artisan

Click to see only the Winter Moon Spell.

 

Frost Beetle

 

School: Ice

Level: 1

Accuracy: 80%

Pips: 1

Effect: 65 - 105 Ice Damage

Click to see only the Frost Beetle Spell.

 

Freeze

 

School: Ice

Level: 2

Accuracy: 70%

Effect: Stun target for one round

Click to see only the Freeze Spell.

 

Snow Serpent

 

School: Ice

Level: 5

Accuracy: 80%

Pips: 2

Effect: 155 - 195 Ice Damage

Click to see only the Snow Serpent Spell.

 

Ice Trap

 

School: Ice

Level: 7

Accuracy: 100%

Effect: +30% next ice damage

Click to see only the Ice Trap Spell.

 

Volcanic Shield

 

School: Ice

Level: 8

Accuracy: 100%

Effect: -70% to next Storm and Fire Damage Spell

Click to see only the Volcanic Shield Spell.

 

Distract

 

School: Ice

Level: 10

Accuracy: 100%

Effect: Generate Threat on Target

Click to see only the Distract Spell.

 

Evil Snowman

 

School: Ice

Level: 10

Accuracy: 80%

Pips: 3

Effect: 240 - 300 Ice Damage

Click to see only the Evil Snowman Spell.

 

Snow Shield

 

School: Ice

Level: 10

Accuracy: 100%

Effect: -80% to next Ice damage

Click to see only the Snow Shield Spell.

 

Ice Prism

 

School: Ice

Level: 12

Accuracy: 100%

Effect: Converts Ice Damage to Fire Damage

Click to see only the Ice Prism Spell.

 

Taunt

 

School: Ice

Level: 15

Accuracy: 100%

Pips: 2

Effect: Generate Threat on Target

Click to see only the Taunt Spell.

 

Tower Shield

 

School: Ice

Level: 16

Accuracy: 100%

Effect: -50% to Next Damage and Steal Spell

Click to see only the Tower Shield Spell.

 

Ice Armor

 

School: Ice

Level: 18

Accuracy: 90%

Pips: X

Effect: Absorb 125 damage per pip

Click to see only the Ice Armor Spell.

 

Ice Wyvern

 

School: Ice

Level: 22

Accuracy: 80%

Pips: 4

Effect: 335 - 395 Ice Damage

Click to see only the Ice Wyvern Spell.

 

Melt

 

School: Ice

Level: 22

Accuracy: 100%

Pips: 2

Effect: Dispel Next Ice Spell

Click to see only the Melt Spell.

 

Draw Health

 

School: Ice

Level: 25

Accuracy: 100%

Pips: 1

Effect: Sacrifice Minion for 350 Health

Click to see only the Draw Health Spell.

 

Blizzard

 

School: Ice

Level: 26

Accuracy: 80%

Pips: 4

Effect: 250 - 290 Ice Damage to all enemies

Click to see only the Blizzard Spell.

 

Ice Guardian

 

School: Ice

Level: 28

Accuracy: 100%

Pips: 3

Effect: Summon a Minion of Ice

Click to see only the Ice Guardian Spell.

 

Balefrost

 

School: Ice

Level: 33

Accuracy: 100%

Pips: 2

Effect: +35% to all Ice Damage spells

Click to see only the Balefrost Spell.

 

Legion Shield

 

School: Ice

Level: 35

Accuracy: 100%

Pips: 1

Effect: -30% to next Damage or Steal spell for all friends.

Click to see only the Legion Shield Spell.

 

Iceblade

 

School: Ice

Level: 38

Accuracy: 100%

Effect: +40% next ice damage

Click to see only the Iceblade Spell.

 

Colossus

 

School: Ice

Level: 42

Accuracy: 80%

Pips: 6

Effect: 500 - 580 Ice Damage

Click to see only the Colossus Spell.

 

Frost Giant

 

School: Ice

Level: 48

Accuracy: 80%

Pips: 7

Effect: 475 ice damage and stun all enemies

Click to see only the Frost Giant Spell.

 

Mega Distract

 

School: Ice

Level: 50

Accuracy: 100%

Pips: X

Effect: Generate Mega Threat on Target

Click to see only the Mega Distract Spell.

 

Mega Taunt

 

School: Ice

Level: 50

Accuracy: 100%

Pips: X

Effect: Generate Mega Threat on all enemies

Click to see only the Mega Taunt Spell.

 

Frozen Armor

 

School: Ice

Level: 55

Accuracy: 100%

Pips: X

Effect: Absorb 175 Damage per Pip

Click to see only the Frozen Armor Spell.

 

Snow Angel

 

School: Ice

Level: 58

Accuracy: 80%

Pips: 8

Effect: Deal 100 Ice Damage + 660 Ice Damage over 3 rounds & Taunt all enemies

Click to see only the Snow Angel Spell.

 

Woolly Mammoth

 

School: Ice

Level: 68

Accuracy: 80%

Pips: 9

Effect: Deal 800 - 900 Ice Damage and Stun for 1 Rounds (Also adds 1 stun block to all enemies)

Click to see only the Woolly Mammoth Spell.

 

Mass Ice Prism

 

School: Ice

Level: 70

Accuracy: 100%

Pips: 2

Effect: Convert Ice Damage to Fire Damage for all enemies

Click to see only the Mass Ice Prism Spell.

 

Snow Drift

 

School: Ice

Level: 72

Accuracy: 100%

Pips: 2

Effect: Steal one heal over time

Click to see only the Snow Drift Spell.

 

Cooldown

 

School: Ice

Level: 75

Accuracy: 100%

Pips: 2

Effect: Remove 1 tick from all Damage over time to all

Click to see only the Cooldown Spell.

 

Freddo

 

School: Ice

Level: 75

Accuracy: 100%

Pips: 5

Effect: Summon a Minion of Ice

Click to see only the Freddo Spell.

 

Icespear

 

School: Ice

Level: 80

Accuracy: 100%

Effect: +10% Piercing to next Ice Damage spell

Click to see only the Icespear Spell.

 

Lord of Winter

 

School: Ice

Level: 88

Accuracy: 80%

Pips: 10

Effect: 950-1050 Ice damage plus lose 3 pips

Requirements: Have unlocked the level 68 spell quest Wooly Bully

Click to see only the Lord of Winter Spell.

 

King Artorius

 

School: Ice

Level: 90

Accuracy: 80%

Pips: 8

Effect: 725 Ice Damage, +10 Icespear, +1 Pip

Click to see only the King Artorius Spell.

 

Katabatic Wind

 

School: Ice

Level: 97

Accuracy: 100

Pips: 4

Effect: +20% Ice Armor Pierce, +10% Ice Critical

Click to see only the Katabatic Wind Spell.

 

Abominable Weaver

 

School: Ice

Level: 100

Accuracy: 80

Pips: 5

Effect: 950-1150 Ice damage and -75 shield to next damage or drain *Shadow Enhanced - 1 Shadow Pip required

Click to see only the Abominable Weaver Spell.

 

Goat Monk

 

School: Life

Level: Not level limited.

Accuracy: 90%

Pips: 5

Effect: Deal 440-520 Life Damage to target

Requirements: Legendary Artisan or drop

Click to see only the Goat Monk Spell.

 

Guidance

 

School: Life

Level: Not level limited.

Accuracy: 100%

Pips: 1

Effect: +10% Accuracy to All Friends

Requirements: End of Krokotopia

Click to see only the Guidance Spell.

 

Guiding Light

 

School: Life

Level: Not level limited.

Accuracy: 100%

Effect: +30% to Next Healing

Requirements: End of Marleybone

Click to see only the Guiding Light Spell.

 

Life Prism

 

School: Life

Level: Not level limited.

Accuracy: 100%

Effect: Convert Life Damage to Death Damage

Requirements: End of Wizard City

Click to see only the Life Prism Spell.

 

Lifeblade

 

School: Life

Level: Not level limited.

Accuracy: 100%

Effect: +40% to next Life damage spell

Requirements: End of Krokosphinx

Click to see only the Lifeblade Spell.

 

Luminous Weaver

 

School: Life

Level: Not level limited.

Accuracy: 90%

Pips: 4

Effect: 330 Life damage and leaves -25% to next damage spell (Weakness) on target.

Requirements: Legendary Artisan

Click to see only the Luminous Weaver Spell.

 

Imp

 

School: Life

Level: 1

Accuracy: 90%

Pips: 1

Effect: 65 to 105 Life damage

Click to see only the Imp Spell.

 

Minor Blessing

 

School: Life

Level: 2

Accuracy: 100%

Effect: heal for 65

Click to see only the Minor Blessing Spell.

 

Fairy

 

School: Life

Level: 3

Accuracy: 100%

Pips: 2

Effect: heal for 420

Click to see only the Fairy Spell.

 

Pixie

 

School: Life

Level: 3

Accuracy: 100%

Pips: 2

Effect: Heal for 400 Healing to self only.

Click to see only the Pixie Spell.

 

Leprechaun

 

School: Life

Level: 5

Accuracy: 90%

Pips: 2

Effect: 155 - 195 Life Damage

Click to see only the Leprechaun Spell.

 

Unicorn

 

School: Life

Level: 7

Accuracy: 100%

Pips: 3

Effect: heal all group members for 275

Click to see only the Unicorn Spell.

 

Legend Shield

 

School: Life

Level: 8

Accuracy: 100%

Effect: -70% damage from next Death and Myth Damage spells

Click to see only the Legend Shield Spell.

 

Life Shield

 

School: Life

Level: 10

Accuracy: 100%

Effect: -80% to next Life damage

Click to see only the Life Shield Spell.

 

Life Trap

 

School: Life

Level: 10

Accuracy: 100%

Effect: +25% to next Life Damage spell

Click to see only the Life Trap Spell.

 

Sprite

 

School: Life

Level: 10

Accuracy: 90%

Pips: 1

Effect: 30 + 270 health over 3 rounds

Click to see only the Sprite Spell.

 

Nature's Wrath

 

School: Life

Level: 12

Accuracy: 90%

Pips: 3

Effect: 240 - 300 Life Damage

Click to see only the Nature's Wrath Spell.

 

Calm

 

School: Life

Level: 15

Accuracy: 100%

Pips: 2

Effect: Reduce Threat on Target

Click to see only the Calm Spell.

 

Spirit Armor

 

School: Life

Level: 16

Accuracy: 100%

Pips: 3

Effect: Absorb 400 Damage

Click to see only the Spirit Armor Spell.

 

Sprite Guardian

 

School: Life

Level: 18

Accuracy: 100%

Pips: 4

Effect: summons a minion of life

Click to see only the Sprite Guardian Spell.

 

Entangle

 

School: Life

Level: 22

Accuracy: 100%

Pips: 2

Effect: Dispel next incoming Life spell.

Click to see only the Entangle Spell.

 

Seraph

 

School: Life

Level: 22

Accuracy: 90%

Pips: 4

Effect: 335 - 395 Life Damage

Click to see only the Seraph Spell.

 

Drain Health

 

School: Life

Level: 25

Accuracy: 100%

Pips: 1

Effect: Sacrifice Minion for 450 Health

Click to see only the Drain Health Spell.

 

Satyr

 

School: Life

Level: 26

Accuracy: 90%

Pips: 4

Effect: Heal 860 Health

Click to see only the Satyr Spell.

 

Regenerate

 

School: Life

Level: 28

Accuracy: 100%

Pips: 5

Effect: heal for 52 plus 1101 over 3 rounds

Click to see only the Regenerate Spell.

 

Centaur

 

School: Life

Level: 33

Accuracy: 90%

Pips: 6

Effect: 515 - 595 Life Damage

Click to see only the Centaur Spell.

 

Triage

 

School: Life

Level: 35

Accuracy: 100%

Effect: Remove one Damage over time effect from target

Click to see only the Triage Spell.

 

Dryad

 

School: Life

Level: 38

Accuracy: 90%

Pips: X

Effect: heals for 200 per pip

Click to see only the Dryad Spell.

 

Sanctuary

 

School: Life

Level: 42

Accuracy: 100%

Pips: 3

Effect: +50% to all Heal spells

Click to see only the Sanctuary Spell.

 

Rebirth

 

School: Life

Level: 48

Accuracy: 90%

Pips: 7

Effect: Heals for 650 and absorb for 400 to all friends

Click to see only the Rebirth Spell.

 

Mega Calm

 

School: Life

Level: 50

Accuracy: 100%

Pips: X

Effect: Majorly reduce threat on target

Click to see only the Mega Calm Spell.

 

Brilliant Light

 

School: Life

Level: 55

Accuracy: 100%

Pips: 2

Effect: +30% to the next outgoing Healing spell to all friends

Click to see only the Brilliant Light Spell.

 

Forest Lord

 

School: Life

Level: 58

Accuracy: 90%

Pips: 8

Effect: Deal 540 - 620 Life Damage to all enemies

Click to see only the Forest Lord Spell.

 

Gnomes!

 

School: Life

Level: 68

Accuracy: 90%

Pips: 9

Effect: Deals 780 - 880 Life Damage and Dispel next 2 outgoing Life spells

Click to see only the Gnomes! Spell.

 

Mass Life Prism

 

School: Life

Level: 70

Accuracy: 100%

Pips: 2

Effect: Convert Life Damage to Death Damage for all enemies

Click to see only the Mass Life Prism Spell.

 

Mass Triage

 

School: Life

Level: 72

Accuracy: 100%

Pips: 3

Effect: Remove 1 Damage over time effect from all friends.

Click to see only the Mass Triage Spell.

 

Guardian Spirit

 

School: Life

Level: 75

Accuracy: 100%

Pips: 5

Effect: Target Regains 15% of their health after being defeated

Click to see only the Guardian Spirit Spell.

 

Sir Bedevere

 

School: Life

Level: 75

Accuracy: 100%

Pips: 5

Effect: Summon a Minion of Life

Click to see only the Sir Bedevere Spell.

 

Lifespear

 

School: Life

Level: 80

Accuracy: 100%

Effect: +10% Piercing to next outgoing Life Damage spell

Click to see only the Lifespear Spell.

 

Spinysaur

 

School: Life

Level: 88

Accuracy: 90%

Pips: 10

Effect: 600 plus 750 Life damage over 3 rounds

Requirements: Have unlocked the level 68 spell quest Gnomes Mercy

Click to see only the Spinysaur Spell.

 

King Artorius

 

School: Life

Level: 90

Accuracy: 90%

Pips: 8

Effect: 705 Life Damage, +10 Lifespear, +300 Health over Three Rounds

Click to see only the King Artorius Spell.

 

Namaste

 

School: Life

Level: 97

Accuracy: 100

Pips: 4

Effect: +20% Life Armor Pierce, +12% Life Critical

Click to see only the Namaste Spell.

 

Hungry Caterpillar

 

School: Life

Level: 100

Accuracy: 90

Pips: 5

Effect: 950-1150 Life damage and 800 Absorb to self *Shadow Enhanced - 1 Shadow Pip required

Click to see only the Hungry Caterpillar Spell.

 

Polymorph Gobbler

 

School: Moon

Level: 50

Accuracy: 100%

Effect: Polymorph into an Ice Gobbler for 6 Rounds

Click to see only the Polymorph Gobbler Spell.

 

Polymorph Mander

 

School: Moon

Level: 52

Accuracy: 100%

Effect: Polymorph into a Balance Mander for 6 Rounds

Click to see only the Polymorph Mander Spell.

 

Polymorph Cat Bandit

 

School: Moon

Level: 54

Accuracy: 100%

Effect: Polymorph into a Storm Cat Bandit for 6 Rounds

Click to see only the Polymorph Cat Bandit Spell.

 

Polymorph Treant

 

School: Moon

Level: 55

Accuracy: 100%

Effect: Polymorph into a Life Treant for 6 Rounds

Click to see only the Polymorph Treant Spell.

 

Polymorph Colossus

 

School: Moon

Level: 56

Accuracy: 100%

Effect: Polymorph into an Ice Colossus for 6 Rounds

Click to see only the Polymorph Colossus Spell.

 

Polymorph Ninja Pig

 

School: Moon

Level: 56

Accuracy: 100%

Effect: Polymorph into a Death Ninja Pig for 6 Rounds

Click to see only the Polymorph Ninja Pig Spell.

 

Polymorph Elemental (Fire)

 

School: Moon

Level: 57

Accuracy: 100%

Effect: Polymorph into a Fire Elemental for 6 Rounds

Click to see only the Polymorph Elemental (Fire) Spell.

 

Polymorph Dracon

 

School: Moon

Level: 58

Accuracy: 100%

Effect: Polymorph into a Fire Draconian for 6 Rounds

Click to see only the Polymorph Dracon Spell.

 

Polymorph Elemental (Storm)

 

School: Moon

Level: 58

Accuracy: 100%

Effect: Polymorph into a Storm Elemental for 6 Rounds

Click to see only the Polymorph Elemental (Storm) Spell.

 

Polymorph Icehorn

 

School: Moon

Level: 88

Accuracy: 100%

Effect: Polymorph into an Icehorn for 6 rounds

Click to see only the Polymorph Icehorn Spell.

 

Polymorph Jaguar

 

School: Moon

Level: 88

Accuracy: 100%

Effect: Polymorph into a Life Jaguar for 6 rounds.

Click to see only the Polymorph Jaguar Spell.

 

Polymorph Pterandon

 

School: Moon

Level: 88

Accuracy: 100%

Effect: Polymorph into a Storm Pterandon for 6 rounds.

Click to see only the Polymorph Pterandon Spell.

 

Shift Dread Paladin

 

School: Moon

Level: 98

Accuracy: 100

Pips: 3

Effect: 360 Ice Damage and +15 to 45% to next damage spell

Click to see only the Shift Dread Paladin Spell.

 

Shift Grendel

 

School: Moon

Level: 98

Accuracy: 100

Pips: 3

Effect: 115+360 Fire Damge over three rounds and +25 to 65% negative accuracy to enemy

Click to see only the Shift Grendel Spell.

 

Shift Greenoak

 

School: Moon

Level: 98

Accuracy: 100

Pips: 3

Effect: +340 Life Damage, -25% Damage Charm to enemy, +25% Damage Charm to caster

Click to see only the Shift Greenoak Spell.

 

Shift Ogre

 

School: Moon

Level: 98

Accuracy: 100

Pips: 3

Effect: +340 Myth Damage, remove 1 Charm and Shield from target

Click to see only the Shift Ogre Spell.

 

Shift Piscean

 

School: Moon

Level: 98

Accuracy: 100

Pips: 3

Effect: +460 Storm Damage, steal 1 Pip

Click to see only the Shift Piscean Spell.

 

Shift Sugar Glider

 

School: Moon

Level: 98

Accuracy: 100

Pips: 3

Effect: +380 Death Damage, -25% to next Damage and -50% to next Outgoing Heal from target

Click to see only the Shift Sugar Glider Spell.

 

Shift Thornpaw

 

School: Moon

Level: 98

Accuracy: 100

Pips: 3

Effect: +390 Balance Damage, +10% Spear, +10% Accuracy

Click to see only the Shift Thornpaw Spell.

 

Blinding Light

 

School: Myth

Level: Not level limited.

Accuracy: 80%

Pips: 2

Effect: stun all enemies for one round

Requirements: End of Marleybone

Click to see only the Blinding Light Spell.

 

Cleanse Ward

 

School: Myth

Level: Not level limited.

Accuracy: 100%

Effect: remove one negative ward

Requirements: End of Krokotopia

Click to see only the Cleanse Ward Spell.

 

Myth Prism

 

School: Myth

Level: Not level limited.

Accuracy: 100%

Effect: Convert Myth Damage to Storm Damage

Requirements: End of Wizard City

Click to see only the Myth Prism Spell.

 

Ninja Pigs

 

School: Myth

Level: Not level limited.

Accuracy: 75%

Pips: 5

Effect: Deal 640 Myth Damage to target

Requirements: Legendary Artisan or drop or pack

Click to see only the Ninja Pigs Spell.

 

Pierce

 

School: Myth

Level: Not level limited.

Accuracy: 75%

Effect: remove one positive ward

Requirements: End of Krokosphinx

Click to see only the Pierce Spell.

 

Keeper of the Flame

 

School: Myth

Level: Not level limited.

Accuracy: 80%

Pips: 4

Effect: 325 Myth damage and +25% to the next Myth damage spell.

Requirements: Legendary Artisan

Click to see only the Keeper of the Flame Spell.

 

Blood Bat

 

School: Myth

Level: 1

Accuracy: 80%

Pips: 1

Effect: 70 - 110 Myth Damage

Click to see only the Blood Bat Spell.

 

Golem Minion

 

School: Myth

Level: 2

Accuracy: 100%

Effect: Summons a Golem Minion

Click to see only the Golem Minion Spell.

 

Troll

 

School: Myth

Level: 5

Accuracy: 80%

Pips: 2

Effect: 170 - 210 Myth Damage

Click to see only the Troll Spell.

 

Troll Minion

 

School: Myth

Level: 7

Accuracy: 100%

Pips: 1-3

Effect: Summon a Minion of Myth for 1-3 Pips

Click to see only the Troll Minion Spell.

 

Myth Trap

 

School: Myth

Level: 8

Accuracy: 100%

Effect: +25% to next Myth Damage spell

Click to see only the Myth Trap Spell.

 

Cyclops

 

School: Myth

Level: 10

Accuracy: 80%

Pips: 3

Effect: 265 - 325 Myth Damage

Click to see only the Cyclops Spell.

 

Myth Shield

 

School: Myth

Level: 10

Accuracy: 100%

Effect: -80% to next Myth damage

Click to see only the Myth Shield Spell.

 

Shield Minion

 

School: Myth

Level: 10

Accuracy: 100%

Effect: -70% to next damage spell for minion only

Click to see only the Shield Minion Spell.

 

Mythblade

 

School: Myth

Level: 12

Accuracy: 100%

Effect: +35% to next Myth Damage Spell

Click to see only the Mythblade Spell.

 

Buff Minion

 

School: Myth

Level: 15

Accuracy: 100%

Effect: +40% to next damage spell for Minion Only

Click to see only the Buff Minion Spell.

 

Subdue

 

School: Myth

Level: 15

Accuracy: 100%

Pips: 2

Effect: Reduce threat on target

Click to see only the Subdue Spell.

 

Ether Shield

 

School: Myth

Level: 16

Accuracy: 100%

Effect: -70% to next Life and Death Damage spells

Click to see only the Ether Shield Spell.

 

Cyclops Minion

 

School: Myth

Level: 18

Accuracy: 100%

Pips: 1-4

Effect: Summon a Minion of Myth for 1-4 Pips

Click to see only the Cyclops Minion Spell.

 

Siphon Health

 

School: Myth

Level: 20

Accuracy: 100%

Pips: 1

Effect: Sacrifice minion for 400 Health

Click to see only the Siphon Health Spell.

 

Humongofrog

 

School: Myth

Level: 22

Accuracy: 80%

Pips: 4

Effect: 265 to 325 Myth Damage to all enemies

Click to see only the Humongofrog Spell.

 

Vaporize

 

School: Myth

Level: 22

Accuracy: 100%

Pips: 2

Effect: Dispel next outgoing Myth Damage spell.

Click to see only the Vaporize Spell.

 

Mend Minion

 

School: Myth

Level: 23

Accuracy: 100%

Pips: 1

Effect: Heal minion for 350 Health

Click to see only the Mend Minion Spell.

 

Draw Power

 

School: Myth

Level: 25

Accuracy: 100%

Pips: 1

Effect: Sacrifice Minion for 2 pips

Click to see only the Draw Power Spell.

 

Time of Legend

 

School: Myth

Level: 26

Accuracy: 100%

Pips: 2

Effect: +25% to all Myth Damage spells

Click to see only the Time of Legend Spell.

 

Stun

 

School: Myth

Level: 28

Accuracy: 70%

Effect: stun one enemy for one round

Click to see only the Stun Spell.

 

Minotaur

 

School: Myth

Level: 33

Accuracy: 80%

Pips: 5

Effect: 50 Myth Damage and 445 Myth Damage

Click to see only the Minotaur Spell.

 

Shatter

 

School: Myth

Level: 35

Accuracy: 100%

Pips: 3

Effect: Remove all positive Ward from enemy

Click to see only the Shatter Spell.

 

Minotaur Minion

 

School: Myth

Level: 38

Accuracy: 100%

Pips: 3

Effect: summon a minion of myth

Click to see only the Minotaur Minion Spell.

 

Earthquake

 

School: Myth

Level: 42

Accuracy: 80%

Pips: 6

Effect: Deals 310 Myth Damage, removes Charms and Wards from enemies

Click to see only the Earthquake Spell.

 

Orthrus

 

School: Myth

Level: 48

Accuracy: 80%

Pips: 7

Effect: Deal 50 myth damage and 650 myth damage

Click to see only the Orthrus Spell.

 

Mega Subdue

 

School: Myth

Level: 50

Accuracy: 100%

Pips: X

Effect: Majorly reduce threat on target

Click to see only the Mega Subdue Spell.

 

Talos

 

School: Myth

Level: 55

Accuracy: 100%

Pips: 5

Effect: Summon Talos.

Click to see only the Talos Spell.

 

Medusa

 

School: Myth

Level: 58

Accuracy: 80%

Pips: 8

Effect: Deal 770 Myth Damage and Stun for 2 Rounds

Click to see only the Medusa Spell.

 

Basilisk

 

School: Myth

Level: 68

Accuracy: 80%

Pips: 9

Effect: Deal 325 + 825 Myth Damage over 3 Rounds and Stun

Click to see only the Basilisk Spell.

 

Mass Myth Prism

 

School: Myth

Level: 70

Accuracy: 100%

Pips: 2

Effect: Convert Myth Damage to Storm Damage for all enemies

Click to see only the Mass Myth Prism Spell.

 

Shift

 

School: Myth

Level: 72

Accuracy: 100%

Pips: 4

Effect: Push 1 damage over time to target

Click to see only the Shift Spell.

 

Dimension Shift

 

School: Myth

Level: 75

Accuracy: 100%

Pips: 6

Effect: Trade all hanging effects with minion

Click to see only the Dimension Shift Spell.

 

Vassanji

 

School: Myth

Level: 75

Accuracy: 100%

Pips: 6

Effect: Summon a Minion of Myth

Click to see only the Vassanji Spell.

 

Mythspear

 

School: Myth

Level: 80

Accuracy: 100%

Effect: +10% Piercing to next outgoing Myth Damage spell

Click to see only the Mythspear Spell.

 

Celestial Calendar

 

School: Myth

Level: 88

Accuracy: 80%

Pips: 10

Effect: 1070-1170 Myth Damage plus steal 1 pip

Requirements: Have unlocked the level 68 spell quest A View to A Kill

Click to see only the Celestial Calendar Spell.

 

King Artorius

 

School: Myth

Level: 90

Accuracy: 80%

Pips: 8

Effect: 50 + 1020 Damage Over Time for Three Rounds, +10 Mythspear, -1 Shield

Click to see only the King Artorius Spell.

 

Saga of Heroes

 

School: Myth

Level: 97

Accuracy: 100

Pips: 4

Effect: +20 Myth Armor Pierce, +15 Myth Critical

Click to see only the Saga of Heroes Spell.

 

Mystic Colossus

 

School: Myth

Level: 100

Accuracy: 80

Pips: 5

Effect: 880 Myth damage to all and remove all Wards *Shadow Enhanced - 1 Shadow Pip required

Click to see only the Mystic Colossus Spell.

 

Shadow Seraph

 

School: Shadow

Level: 92

Accuracy: 100%

Effect: Adds +25% Incoming Damage, +25% Outgoing Heal, Absorb on Heals for 3 Rounds

Click to see only the Shadow Seraph Spell.

 

Shadow Sentinel

 

School: Shadow

Level: 92

Accuracy: 100%

Effect: Intercepts 25% Damage to teammates, adds +80 Critical Block, -10% Incoming Damage for 3 Rounds

Click to see only the Shadow Sentinel Spell.

 

Shadow Shrike

 

School: Shadow

Level: 92

Accuracy: 100%

Effect: Adds +50% Pierce, +10% Damage, -25% Heal for 3 Rounds

Click to see only the Shadow Shrike Spell.

 

Dark Fiend

 

School: Shadow

Level: 97

Accuracy: 100

Pips: 2

Effect: 580-945 Shadow Damage to all enemies

Requirements: Shadow Magic

Click to see only the Dark Fiend Spell.

 

Dark Nova

 

School: Shadow

Level: 97

Accuracy: 100

Pips: 2

Effect: 400-1600 Shadow Damage

Requirements: Shadow Magic

Click to see only the Dark Nova Spell.

 

Dark Shepherd

 

School: Shadow

Level: 97

Accuracy: 100

Pips: 2

Effect: Steals 300-750 health from all enemies, returns half to the caster

Requirements: Shadow Magic

Click to see only the Dark Shepherd Spell.

 

Conviction

 

School: Star

Level: Not level limited.

Accuracy: 100%

Effect: +90% Stun Resistance and +90 Critical Block for 4 Rounds

Requirements: Sergeant Arena Rank

Click to see only the Conviction Spell.

 

Fortify

 

School: Star

Level: 50

Accuracy: 100%

Effect: -15% to incoming Damage spells for 4 Rounds

Click to see only the Fortify Spell.

 

Amplify

 

School: Star

Level: 52

Accuracy: 100%

Effect: +15% Damage to all spells for 4 Rounds

Click to see only the Amplify Spell.

 

Infallible

 

School: Star

Level: 54

Accuracy: 100%

Effect: +15% Accuracy and +15% Piercing for 4 Rounds

Click to see only the Infallible Spell.

 

Vengeance

 

School: Star

Level: 56

Accuracy: 100%

Effect: +20% Critical for 4 Rounds

Click to see only the Vengeance Spell.

 

Empowerment

 

School: Star

Level: 58

Accuracy: 100%

Effect: Gain 1 Pip from incoming spells ranking 4+

Click to see only the Empowerment Spell.

 

Berserk

 

School: Star

Level: 66

Accuracy: 100%

Effect: +40% incoming and +30% outgoing Damage for 4 Rounds

Click to see only the Berserk Spell.

 

Mend

 

School: Star

Level: 66

Accuracy: 100%

Effect: +20% outgoing Healing for 4 Rounds

Click to see only the Mend Spell.

 

Virulence

 

School: Star

Level: 84

Accuracy: 100%

Effect: 25 percent outgoing Death damage, 10 percent incoming Life damage, and 5 percent pips for 4 turns

Click to see only the Virulence Spell.

 

Reliquary

 

School: Star

Level: 84

Accuracy: 100%

Effect: 25% outgoing Myth damage, 10% incoming Storm damage, and 5% power pip chance for 4 turns

Click to see only the Reliquary Spell.

 

Cycle of Life

 

School: Star

Level: 84

Accuracy: 100%

Effect: 25% outgoing heal, 10% incoming Death damage, and 5% power pip chance for 4 turns

Click to see only the Cycle of Life Spell.

 

Furnace

 

School: Star

Level: 84

Accuracy: 100%

Effect: 25% outgoing Fire damage, 10% incoming Ice damage, and 5% accuracy for 4 turns

Click to see only the Furnace Spell.

 

Sleet Storm

 

School: Star

Level: 84

Accuracy: 100%

Effect: 25% Ice damage, 10% incoming Fire damage, and 5% accuracy for 4 rounds

Click to see only the Sleet Storm Spell.

 

Galvanic Field

 

School: Star

Level: 84

Accuracy: 100%

Effect: 25% Storm damage, 10% incoming Myth damage, and 5% accuracy for 4 turns

Click to see only the Galvanic Field Spell.

 

Punishment

 

School: Star

Level: 84

Accuracy: 100%

Effect: 25% Balance damage, 5% incoming Life, Death, and Myth damage, and 5% power pips for 4 turns

Click to see only the Punishment Spell.

 

Chastisement

 

School: Star

Level: 84

Accuracy: 100%

Effect: 25% Balance damage, 5% incoming Fire, Storm, and Ice damage, and 5% power pips for 4 turns

Click to see only the Chastisement Spell.

 

Catalan

 

School: Storm

Level: Not level limited.

Accuracy: 70%

Pips: 5

Effect: Deal 690 Storm Damage

Requirements: Legendary Artisan

Click to see only the Catalan Spell.

 

Cleanse Charm

 

School: Storm

Level: Not level limited.

Accuracy: 100%

Effect: Remove 1 Negative Charm

Requirements: End of Krokotopia

Click to see only the Cleanse Charm Spell.

 

Disarm

 

School: Storm

Level: Not level limited.

Accuracy: 100%

Pips: 1

Effect: remove one positive charm

Requirements: End of Wizard City

Click to see only the Disarm Spell.

 

Wild Bolt

 

School: Storm

Level: Not level limited.

Accuracy: 70%

Pips: 2

Effect: 10, 100, or 1000 Storm Damage

Requirements: End of Marleybone

Click to see only the Wild Bolt Spell.

 

Thunder Snake

 

School: Storm

Level: 1

Accuracy: 70%

Pips: 1

Effect: 105-145 Storm Damage

Click to see only the Thunder Snake Spell.

 

Lightning Strike

 

School: Storm

Level: 2

Accuracy: 100%

Effect: +10% Accuracy to next Storm spell

Click to see only the Lightning Strike Spell.

 

Lightning Bats

 

School: Storm

Level: 5

Accuracy: 70%

Pips: 2

Effect: 245 - 285 Storm Damage

Click to see only the Lightning Bats Spell.

 

Storm Prism

 

School: Storm

Level: 7

Accuracy: 100%

Effect: Convert next Storm damage to Myth

Click to see only the Storm Prism Spell.

 

Thermic Shield

 

School: Storm

Level: 8

Accuracy: 100%

Effect: -70% to next Ice and Fire Damage Spell

Click to see only the Thermic Shield Spell.

 

Storm Shark

 

School: Storm

Level: 10

Accuracy: 70%

Pips: 3

Effect: 375 - 435 Storm Damage

Click to see only the Storm Shark Spell.

 

Storm Shield

 

School: Storm

Level: 10

Accuracy: 100%

Effect: -80% to next Storm Damage

Click to see only the Storm Shield Spell.

 

Stormblade

 

School: Storm

Level: 12

Accuracy: 100%

Effect: +30% next storm damage

Click to see only the Stormblade Spell.

 

Soothe

 

School: Storm

Level: 15

Accuracy: 100%

Pips: 2

Effect: Reduce Threat on target

Click to see only the Soothe Spell.

 

Storm Trap

 

School: Storm

Level: 16

Accuracy: 100%

Effect: +25% to next Storm Damage spell

Click to see only the Storm Trap Spell.

 

Water Elemental

 

School: Storm

Level: 18

Accuracy: 100%

Pips: 3

Effect: summon a minion of storm

Click to see only the Water Elemental Spell.

 

Dissipate

 

School: Storm

Level: 22

Accuracy: 100%

Pips: 2

Effect: Dispel next outgoing Storm spell

Click to see only the Dissipate Spell.

 

Kraken

 

School: Storm

Level: 22

Accuracy: 70%

Pips: 4

Effect: 520 - 580 Storm Damage

Click to see only the Kraken Spell.

 

Sap Power

 

School: Storm

Level: 25

Accuracy: 100%

Pips: 1

Effect: Sacrifice Minion for 4 pips

Click to see only the Sap Power Spell.

 

Windstorm

 

School: Storm

Level: 26

Accuracy: 100%

Pips: 1

Effect: +20% to next Storm Damage spell on all enemies.

Click to see only the Windstorm Spell.

 

Tempest

 

School: Storm

Level: 28

Accuracy: 70%

Pips: X

Effect: 80 Storm damage per pip to all enemies

Click to see only the Tempest Spell.

 

Darkwind

 

School: Storm

Level: 33

Accuracy: 100%

Pips: 2

Effect: +25% to all Storm Damage Spells

Click to see only the Darkwind Spell.

 

Supercharge

 

School: Storm

Level: 35

Accuracy: 100%

Pips: X

Effect: +10% per Pip to next Storm Damage spell for Self Only

Click to see only the Supercharge Spell.

 

Triton

 

School: Storm

Level: 38

Accuracy: 70%

Pips: 6

Effect: 795-875 storm damage

Click to see only the Triton Spell.

 

Stormzilla

 

School: Storm

Level: 42

Accuracy: 70%

Pips: 5

Effect: 650 - 730 Storm Damage

Click to see only the Stormzilla Spell.

 

Storm Lord

 

School: Storm

Level: 48

Accuracy: 70%

Pips: 7

Effect: 690 storm damage and stun to all enemies

Click to see only the Storm Lord Spell.

 

Mega Soothe

 

School: Storm

Level: 50

Accuracy: 100%

Pips: X

Effect: Majorly reduce threat on target

Click to see only the Mega Soothe Spell.

 

Insane Bolt

 

School: Storm

Level: 55

Accuracy: 100%

Pips: 2

Effect: Deal 1000 Moon Damage to enemy or 10,000 Moon Damage to self.

Click to see only the Insane Bolt Spell.

 

Leviathan

 

School: Storm

Level: 58

Accuracy: 70%

Pips: 8

Effect: 1030 Storm Damage and remove 2 positive Charm

Click to see only the Leviathan Spell.

 

Sirens

 

School: Storm

Level: 68

Accuracy: 70%

Pips: 9

Effect: Deal 880 Storm Damage, remove 2 Charm, -50% Accuracy, and reduce threat on all enemies

Click to see only the Sirens Spell.

 

Mass Storm Prism

 

School: Storm

Level: 70

Accuracy: 100%

Pips: 2

Effect: Convert Storm Damage to Myth Damage for all enemies

Click to see only the Mass Storm Prism Spell.

 

Enfeeble

 

School: Storm

Level: 72

Accuracy: 100%

Pips: 3

Effect: Remove all positive Charm from enemy

Click to see only the Enfeeble Spell.

 

Healing Current

 

School: Storm

Level: 75

Accuracy: 100%

Pips: 3

Effect: 100, 400 or 1,000 Healing

Click to see only the Healing Current Spell.

 

Mokompo

 

School: Storm

Level: 75

Accuracy: 100%

Pips: 5

Effect: Summon a Minion of Storm

Click to see only the Mokompo Spell.

 

Stormspear

 

School: Storm

Level: 80

Accuracy: 100%

Effect: +10% Piercing to next Storm Damage spell

Click to see only the Stormspear Spell.

 

Storm Owl

 

School: Storm

Level: 88

Accuracy: 70%

Pips: 10

Effect: 1525-1625 Storm Damage

Requirements: Have unlocked the level 68 spell quest Sirens Fiction

Click to see only the Storm Owl Spell.

 

King Artorius

 

School: Storm

Level: 90

Accuracy: 70%

Pips: 8

Effect: 1120 Storm Damage, +10 Stormspear, +10 Lightning Strike

Click to see only the King Artorius Spell.

 

Astraphobia

 

School: Storm

Level: 97

Accuracy: 100

Pips: 4

Effect: +20% Storm Armor Pierce, +20% Storm Critical

Click to see only the Astraphobia Spell.

 

Glowbug Squall

 

School: Storm

Level: 100

Accuracy: 70

Pips: 5

Effect: 120 Storm damage to all and remove all positive charms *Shadow Enhanced - 1 Shadow Pip required

Click to see only the Glowbug Squall Spell.

 

Cloak

 

School: Sun

Level: Not level limited.

Accuracy: 100%

Effect: Cloak a Ward or Charm

Requirements: Private Arena Rank

Click to see only the Cloak Spell.

 

Keen Eyes

 

School: Sun

Level: 50

Accuracy: 100%

Effect: +10% Accuracy to 1 Spell

Click to see only the Keen Eyes Spell.

 

Strong

 

School: Sun

Level: 50

Accuracy: 100%

Effect: +100 Damage to 1 Spell

Click to see only the Strong Spell.

 

Accurate

 

School: Sun

Level: 52

Accuracy: 100%

Effect: +15% Accuracy to 1 Spell

Click to see only the Accurate Spell.

 

Giant

 

School: Sun

Level: 52

Accuracy: 100%

Effect: +125 Damage to 1 Spell

Click to see only the Giant Spell.

 

Mutate Sprite

 

School: Sun

Level: 54

Accuracy: 100%

Effect: Mutate Sprite into Midnight Sprite

Click to see only the Mutate Sprite Spell.

 

Sniper

 

School: Sun

Level: 54

Accuracy: 100%

Effect: +20% Accuracy to 1 Spell

Click to see only the Sniper Spell.

 

Mutate Banshee

 

School: Sun

Level: 55

Accuracy: 100%

Effect: Mutate Banshee into Forsaken Banshee

Click to see only the Mutate Banshee Spell.

 

Mutate Swarm

 

School: Sun

Level: 55

Accuracy: 100%

Effect: Mutate Locust Swarm into Polar Swarm

Click to see only the Mutate Swarm Spell.

 

Monstrous

 

School: Sun

Level: 56

Accuracy: 100%

Effect: +175 Damage to 1 Spell

Click to see only the Monstrous Spell.

 

Mutate Kraken

 

School: Sun

Level: 56

Accuracy: 100%

Effect: Mutate Kraken into Inferno Kraken

Click to see only the Mutate Kraken Spell.

 

Mutate Wyvern

 

School: Sun

Level: 56

Accuracy: 100%

Effect: Mutate Ice Wyvern into Fire Wyvern

Click to see only the Mutate Wyvern Spell.

 

Mutate Minotaur

 

School: Sun

Level: 57

Accuracy: 100%

Effect: Mutate Minotaur into Deadly Minotaur

Click to see only the Mutate Minotaur Spell.

 

Gargantuan

 

School: Sun

Level: 58

Accuracy: 100%

Effect: +225 Damage to 1 Spell

Click to see only the Gargantuan Spell.

 

Mutate Phoenix

 

School: Sun

Level: 58

Accuracy: 100%

Effect: Mutate Phoenix into Thunderbird

Click to see only the Mutate Phoenix Spell.

 

Unstoppable

 

School: Sun

Level: 58

Accuracy: 100%

Effect: +25% Accuracy and +10% Piercing to 1 Spell

Click to see only the Unstoppable Spell.

 

Colossal

 

School: Sun

Level: 64

Accuracy: 100%

Effect: +275 Damage to 1 Spell

Click to see only the Colossal Spell.

 

Extraordinary

 

School: Sun

Level: 64

Accuracy: 100%

Effect: +25% Accuracy and +15% Piercing to 1 Spell

Click to see only the Extraordinary Spell.

 

Sharpened Blade

 

School: Sun

Level: 86

Accuracy: 100%

Effect: Plus 10 percent to positive damage charms.

Click to see only the Sharpened Blade Spell.

 

Potent Trap

 

School: Sun

Level: 86

Accuracy: 100%

Effect: Plus 10 percent to negative damage wards.

Click to see only the Potent Trap Spell.

 

Primordial

 

School: Sun

Level: 86

Accuracy: 100%

Effect: Adds +100 to one Healing spell.

Click to see only the Primordial Spell.

 

 

 

 

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