Wizard101 Spells List

Wizard101 Balance Spells List

 

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Main : Wizard101 Balance Spells List
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Level : Alpha : Pips


 

 

Black Mantle

 

School: Balance

Level: Not level limited.

Accuracy: 100%

Effect: -45% Accuracy

Requirements: End of Wizard City

Click to see only the Black Mantle Spell.

 

Bladestorm

 

School: Balance

Level: Not level limited.

Accuracy: 100%

Pips: 1

Effect: +20% next damage all group members

Requirements: End of Marleybone

Click to see only the Bladestorm Spell.

 

Helping Hands

 

School: Balance

Level: Not level limited.

Accuracy: 90%

Pips: 3

Effect: Heal for 540 over 3 rounds

Requirements: End of Krokosphinx

Click to see only the Helping Hands Spell.

 

Hex

 

School: Balance

Level: Not level limited.

Accuracy: 100%

Effect: +30% To Next Damage Spell

Requirements: End of Krokotopia

Click to see only the Hex Spell.

 

Samoorai

 

School: Balance

Level: Not level limited.

Accuracy: 85%

Pips: 5

Effect: Deal 460-540 Balance Damage to target

Requirements: Legendary Artisan or drop or pack

Click to see only the Samoorai Spell.

 

Savage Paw

 

School: Balance

Level: Not level limited.

Accuracy: 85%

Pips: 5

Effect: 500 Balance damage, and +25% to next attack.

Requirements: Legendary Artisan

Click to see only the Savage Paw Spell.

 

Spirit Shield

 

School: Balance

Level: Not level limited.

Accuracy: 100%

Effect: -50% to next Death, Life and Myth Damage Type Spell

Requirements: End of Cyclops Lane

Click to see only the Spirit Shield Spell.

 

Scarab

 

School: Balance

Level: 1

Accuracy: 85%

Pips: 1

Effect: 65 - 105 Balance Damage

Click to see only the Scarab Spell.

 

Elemental Shield

 

School: Balance

Level: 2

Accuracy: 100%

Effect: -50% to next Fire, Ice and Storm Damage Type Spell

Click to see only the Elemental Shield Spell.

 

Scorpion

 

School: Balance

Level: 5

Accuracy: 85%

Pips: 2

Effect: 160 to 200 Balance damage

Click to see only the Scorpion Spell.

 

Precision

 

School: Balance

Level: 7

Accuracy: 100%

Effect: +10% Accuracy

Click to see only the Precision Spell.

 

Weakness

 

School: Balance

Level: 8

Accuracy: 90%

Effect: -25% to next Damage Spell

Click to see only the Weakness Spell.

 

Locust Swarm

 

School: Balance

Level: 10

Accuracy: 85%

Pips: 3

Effect: 245 - 305 Balance Damage

Click to see only the Locust Swarm Spell.

 

Balanceblade

 

School: Balance

Level: 12

Accuracy: 100%

Effect: +25% to next damage spell

Click to see only the Balanceblade Spell.

 

Elemental Trap

 

School: Balance

Level: 15

Accuracy: 100%

Pips: 1

Effect: +25% to next Fire, Ice, and Storm Damage

Click to see only the Elemental Trap Spell.

 

Sandstorm

 

School: Balance

Level: 16

Accuracy: 85%

Pips: 4

Effect: 255-295 Balance Damage to all enemies

Click to see only the Sandstorm Spell.

 

Mander Minion

 

School: Balance

Level: 18

Accuracy: 100%

Pips: 3

Effect: Summons a Minion of Balance

Click to see only the Mander Minion Spell.

 

Reshuffle

 

School: Balance

Level: 20

Accuracy: 100%

Pips: 4

Effect: Reshuffle discard pile into deck

Click to see only the Reshuffle Spell.

 

Spirit Trap

 

School: Balance

Level: 20

Accuracy: 100%

Pips: 1

Effect: +25% to next Myth, Death, and Life damage

Click to see only the Spirit Trap Spell.

 

Unbalance

 

School: Balance

Level: 22

Accuracy: 100%

Pips: 2

Effect: Dispel next outgoing Balance spell.

Click to see only the Unbalance Spell.

 

Power Play

 

School: Balance

Level: 22

Accuracy: 100%

Pips: 4

Effect: Power Pip Chance +35%

Click to see only the Power Play Spell.

 

Elemental Blade

 

School: Balance

Level: 25

Accuracy: 100%

Pips: 1

Effect: +35% to next Ice, Storm, and Fire Spell Damage

Click to see only the Elemental Blade Spell.

 

Sap Health

 

School: Balance

Level: 25

Accuracy: 100%

Pips: 1

Effect: Sacrifice Minion for 500 Health

Click to see only the Sap Health Spell.

 

Spirit Blade

 

School: Balance

Level: 25

Accuracy: 100%

Pips: 1

Effect: +35% to next Death, Myth, and Life Damage Spell

Click to see only the Spirit Blade Spell.

 

Spectral Blast

 

School: Balance

Level: 26

Accuracy: 85%

Pips: 4

Effect: 440 Fire Damage, 365 Ice Damage, or 550 Storm Damage

Click to see only the Spectral Blast Spell.

 

Judgement

 

School: Balance

Level: 28

Accuracy: 85%

Pips: X

Effect: 100 balance damage per pip

Click to see only the Judgement Spell.

 

Donate Power

 

School: Balance

Level: 33

Accuracy: 100%

Pips: 3

Effect: Give 2 Pips to Target

Click to see only the Donate Power Spell.

 

Elemental Defuse

 

School: Balance

Level: 35

Accuracy: 100%

Pips: 5

Effect: Dispel next outgoing Fire, Ice, & Storm spells.

Click to see only the Elemental Defuse Spell.

 

Spirit Defuse

 

School: Balance

Level: 35

Accuracy: 100%

Pips: 5

Effect: Dispel next outgoing Life, Death, & Myth spells.

Click to see only the Spirit Defuse Spell.

 

Spectral Minion

 

School: Balance

Level: 38

Accuracy: 100%

Pips: 4

Effect: Summons a Minion of Fire, Ice, or Storm

Click to see only the Spectral Minion Spell.

 

Hydra

 

School: Balance

Level: 42

Accuracy: 85%

Pips: 6

Effect: 190 Fire, Ice and Storm Damage

Click to see only the Hydra Spell.

 

Power Nova

 

School: Balance

Level: 48

Accuracy: 85%

Pips: 7

Effect: 470 balance damage to all enemies and -25 to next spell

Click to see only the Power Nova Spell.

 

Availing Hands

 

School: Balance

Level: 55

Accuracy: 90%

Pips: 4

Effect: 70 + 780 Healing over 3 Rounds

Click to see only the Availing Hands Spell.

 

Ra

 

School: Balance

Level: 58

Accuracy: 85%

Pips: 8

Effect: Deal 560-640 Balance Damage to all enemies

Click to see only the Ra Spell.

 

Chimera

 

School: Balance

Level: 68

Accuracy: 85%

Pips: 9

Effect: Deal 340 Life Damage, 340 Death Damage, and 340 Myth Damage to target.

Click to see only the Chimera Spell.

 

Mana Burn

 

School: Balance

Level: 72

Accuracy: 100%

Pips: 5

Effect: Target takes 80 Damage per pip and loses 3 pips

Click to see only the Mana Burn Spell.

 

Supernova

 

School: Balance

Level: 75

Accuracy: 60%

Pips: 2

Effect: Target aura is destroyed dealing 535 Damage

Click to see only the Supernova Spell.

 

Nerys

 

School: Balance

Level: 75

Accuracy: 100%

Pips: 5

Effect: Summon a Minion of Balance

Click to see only the Nerys Spell.

 

Elemental Spear

 

School: Balance

Level: 80

Accuracy: 100%

Pips: 1

Effect: +6% Piercing to next outgoing Fire, Storm, and Ice Damage spells

Click to see only the Elemental Spear Spell.

 

Spirit Spear

 

School: Balance

Level: 80

Accuracy: 100%

Pips: 1

Effect: +6% Piercing to next outgoing Death, Myth, and Life Damage spells

Click to see only the Spirit Spear Spell.

 

Sabertooth

 

School: Balance

Level: 88

Accuracy: 85%

Pips: 10

Effect: 1000-1100 Balance damage plus Spirit Shield on self.

Requirements: Have unlocked the level 68 spell quest The Purreau Project

Click to see only the Sabertooth Spell.

 

King Artorius

 

School: Balance

Level: 90

Accuracy: 85%

Pips: 8

Effect: 725 Balance Damage, -40 Weakness on Target, +10 Balancespear

Click to see only the King Artorius Spell.

 

Loremaster

 

School: Balance

Level: Not level limited.

Accuracy: 85%

Pips: 4

Effect: Deals 390-470 Balance Damage and -20% Weakness + -35 Black Mantle on single enemy

Click to see only the Loremaster Spell.

 

 

 

 

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