Wizard101 Spells List

Wizard101 Myth Spells List

 

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Main : Wizard101 Myth Spells List
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Level : Alpha : Pips


 

 

Blinding Light

 

School: Myth

Level: Not level limited.

Accuracy: 80%

Pips: 2

Effect: stun all enemies for one round

Requirements: End of Marleybone

Click to see only the Blinding Light Spell.

 

Cleanse Ward

 

School: Myth

Level: Not level limited.

Accuracy: 100%

Effect: remove one negative ward

Requirements: End of Krokotopia

Click to see only the Cleanse Ward Spell.

 

Myth Prism

 

School: Myth

Level: Not level limited.

Accuracy: 100%

Effect: Convert Myth Damage to Storm Damage

Requirements: End of Wizard City

Click to see only the Myth Prism Spell.

 

Ninja Pigs

 

School: Myth

Level: Not level limited.

Accuracy: 75%

Pips: 5

Effect: Deal 640 Myth Damage to target

Requirements: Legendary Artisan or drop or pack

Click to see only the Ninja Pigs Spell.

 

Pierce

 

School: Myth

Level: Not level limited.

Accuracy: 75%

Effect: remove one positive ward

Requirements: End of Krokosphinx

Click to see only the Pierce Spell.

 

Keeper of the Flame

 

School: Myth

Level: Not level limited.

Accuracy: 80%

Pips: 4

Effect: 325 Myth damage and +25% to the next Myth damage spell.

Requirements: Legendary Artisan

Click to see only the Keeper of the Flame Spell.

 

Blood Bat

 

School: Myth

Level: 1

Accuracy: 80%

Pips: 1

Effect: 70 - 110 Myth Damage

Click to see only the Blood Bat Spell.

 

Golem Minion

 

School: Myth

Level: 2

Accuracy: 100%

Effect: Summons a Golem Minion

Click to see only the Golem Minion Spell.

 

Troll

 

School: Myth

Level: 5

Accuracy: 80%

Pips: 2

Effect: 170 - 210 Myth Damage

Click to see only the Troll Spell.

 

Troll Minion

 

School: Myth

Level: 7

Accuracy: 100%

Pips: 1-3

Effect: Summon a Minion of Myth for 1-3 Pips

Click to see only the Troll Minion Spell.

 

Myth Trap

 

School: Myth

Level: 8

Accuracy: 100%

Effect: +25% to next Myth Damage spell

Click to see only the Myth Trap Spell.

 

Myth Shield

 

School: Myth

Level: 10

Accuracy: 100%

Effect: -80% to next Myth damage

Click to see only the Myth Shield Spell.

 

Shield Minion

 

School: Myth

Level: 10

Accuracy: 100%

Effect: -70% to next damage spell for minion only

Click to see only the Shield Minion Spell.

 

Cyclops

 

School: Myth

Level: 10

Accuracy: 80%

Pips: 3

Effect: 265 - 325 Myth Damage

Click to see only the Cyclops Spell.

 

Mythblade

 

School: Myth

Level: 12

Accuracy: 100%

Effect: +35% to next Myth Damage Spell

Click to see only the Mythblade Spell.

 

Buff Minion

 

School: Myth

Level: 15

Accuracy: 100%

Effect: +40% to next damage spell for Minion Only

Click to see only the Buff Minion Spell.

 

Subdue

 

School: Myth

Level: 15

Accuracy: 100%

Pips: 2

Effect: Reduce threat on target

Click to see only the Subdue Spell.

 

Ether Shield

 

School: Myth

Level: 16

Accuracy: 100%

Effect: -70% to next Life and Death Damage spells

Click to see only the Ether Shield Spell.

 

Cyclops Minion

 

School: Myth

Level: 18

Accuracy: 100%

Pips: 1-4

Effect: Summon a Minion of Myth for 1-4 Pips

Click to see only the Cyclops Minion Spell.

 

Siphon Health

 

School: Myth

Level: 20

Accuracy: 100%

Pips: 1

Effect: Sacrifice minion for 400 Health

Click to see only the Siphon Health Spell.

 

Vaporize

 

School: Myth

Level: 22

Accuracy: 100%

Pips: 2

Effect: Dispel next outgoing Myth Damage spell.

Click to see only the Vaporize Spell.

 

Humongofrog

 

School: Myth

Level: 22

Accuracy: 80%

Pips: 4

Effect: 265 to 325 Myth Damage to all enemies

Click to see only the Humongofrog Spell.

 

Mend Minion

 

School: Myth

Level: 23

Accuracy: 100%

Pips: 1

Effect: Heal minion for 350 Health

Click to see only the Mend Minion Spell.

 

Draw Power

 

School: Myth

Level: 25

Accuracy: 100%

Pips: 1

Effect: Sacrifice Minion for 2 pips

Click to see only the Draw Power Spell.

 

Time of Legend

 

School: Myth

Level: 26

Accuracy: 100%

Pips: 2

Effect: +25% to all Myth Damage spells

Click to see only the Time of Legend Spell.

 

Stun

 

School: Myth

Level: 28

Accuracy: 70%

Effect: stun one enemy for one round

Click to see only the Stun Spell.

 

Minotaur

 

School: Myth

Level: 33

Accuracy: 80%

Pips: 5

Effect: 50 Myth Damage and 445 Myth Damage

Click to see only the Minotaur Spell.

 

Shatter

 

School: Myth

Level: 35

Accuracy: 100%

Pips: 3

Effect: Remove all positive Ward from enemy

Click to see only the Shatter Spell.

 

Minotaur Minion

 

School: Myth

Level: 38

Accuracy: 100%

Pips: 3

Effect: summon a minion of myth

Click to see only the Minotaur Minion Spell.

 

Earthquake

 

School: Myth

Level: 42

Accuracy: 80%

Pips: 6

Effect: Deals 310 Myth Damage, removes Charms and Wards from enemies

Click to see only the Earthquake Spell.

 

Orthrus

 

School: Myth

Level: 48

Accuracy: 80%

Pips: 7

Effect: Deal 50 myth damage and 650 myth damage

Click to see only the Orthrus Spell.

 

Mega Subdue

 

School: Myth

Level: 50

Accuracy: 100%

Pips: X

Effect: Majorly reduce threat on target

Click to see only the Mega Subdue Spell.

 

Talos

 

School: Myth

Level: 55

Accuracy: 100%

Pips: 5

Effect: Summon Talos.

Click to see only the Talos Spell.

 

Medusa

 

School: Myth

Level: 58

Accuracy: 80%

Pips: 8

Effect: Deal 770 Myth Damage and Stun for 2 Rounds

Click to see only the Medusa Spell.

 

Basilisk

 

School: Myth

Level: 68

Accuracy: 80%

Pips: 9

Effect: Deal 325 + 825 Myth Damage over 3 Rounds and Stun

Click to see only the Basilisk Spell.

 

Mass Myth Prism

 

School: Myth

Level: 70

Accuracy: 100%

Pips: 2

Effect: Convert Myth Damage to Storm Damage for all enemies

Click to see only the Mass Myth Prism Spell.

 

Shift

 

School: Myth

Level: 72

Accuracy: 100%

Pips: 4

Effect: Push 1 damage over time to target

Click to see only the Shift Spell.

 

Dimension Shift

 

School: Myth

Level: 75

Accuracy: 100%

Pips: 6

Effect: Trade all hanging effects with minion

Click to see only the Dimension Shift Spell.

 

Vassanji

 

School: Myth

Level: 75

Accuracy: 100%

Pips: 6

Effect: Summon a Minion of Myth

Click to see only the Vassanji Spell.

 

Mythspear

 

School: Myth

Level: 80

Accuracy: 100%

Effect: +10% Piercing to next outgoing Myth Damage spell

Click to see only the Mythspear Spell.

 

Celestial Calendar

 

School: Myth

Level: 88

Accuracy: 80%

Pips: 10

Effect: 1070-1170 Myth Damage plus steal 1 pip

Requirements: Have unlocked the level 68 spell quest A View to A Kill

Click to see only the Celestial Calendar Spell.

 

King Artorius

 

School: Myth

Level: 90

Accuracy: 80%

Pips: 8

Effect: 50 + 1020 Damage Over Time for Three Rounds, +10 Mythspear, -1 Shield

Click to see only the King Artorius Spell.

 

Saga of Heroes

 

School: Myth

Level: 97

Accuracy: 100

Pips: 4

Effect: +20 Myth Armor Pierce, +15 Myth Critical

Click to see only the Saga of Heroes Spell.

 

 

 

 

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