Lordy, Lordy, Lordy
This guy has an ego the size of the Spiral! He emerges in an ice cube and breaks out with a growl. Perched atop his throne, he beckons the winter-tides to enforce his rule. He will wreak wintery havoc on any you send him against.
- How do we attain the spell?
- How much and what kind of damage will it do?
- How will we balance our decks?
The Lord of Winter spell costs 10 pips to cast and has an accuracy of 80%.
It deals 950-1050 Ice damage to one enemy plus lose 3 pips. Losing 3 pips means losing what ever is contained in 3 pip holders, whether they are white or yellow. This could mean the loss of pips from 3-6!
Acquiring the Spell
The spell is acquired through the Ice School. Visit Professor Greyrose for instructions when you reach level 88. Professor Greyrose will send you to Azteca to track down the magic substance knows as Silver Frore. Then its off to Winter Tusk to summon this Lord.
The video below demonstrates how to acquire the spell. The opponents consist of a Myth boss with an Ice and a Death Minion.
Put your best gear that resists Ice, Death, and Myth. I took one heal and it wasn’t really necessary. This is one of the easiest 3v1 solo battles in Azteca. Empowerment is an excellent tool for 3vs1 battles. Towers could be helpful, but I recommend Legend and Snow Shields. I used an Ice Prism. I set up one hit, using 3 Feints on the boss and 3 blades. Sharpened Blade and Potent Trap were used. Those spells are available through the Sun School Obelisk in Azteca at level 86. (Click for Sun quest video.)
Deck Building Considerations
A clear cut strategy is pertinent to building a deck. At over 5k health, Ice can survive beyond many one hit wonders. Ice is NOT invincible; however, do not fall into a false sense of security. Shields are necessary, even if wearing the highly resistant to Fire/Storm crafted gear. You never know who you will find on the other side of the arena, including another Ice with your same tools. Stun Block, Infections, Weaknesses are standard for most any deck. Multiple Balefrosts to increase your damage while decreasing the opponents with fields (Win the Bubble War!) With all the may cast field pets entering the arena, Balefrost may be useful in treasure deck as well. For 1v1, Frostbite is still a fabulous shield breaker, otherwise I use Blizards and Snow Angels. I would not use a Frost Giant into shields or if going second unless the other team is stunned. An occasional Melt can’t hurt. At its least, it will block an opponents ability to cast a Tower Shield, at most you can swipe a large amount of pips off of an Ice.
Winter Moon is a spell I recommend crafting for 1v1. It does 495 Ice damage and stuns for a round. This could work to your advantage for a double hit. Back to back Winter Moon and Woolly Mammoth are a feasible combination, but will depend on your pips. Watch your gear build’s pip percentage if you plan this attack. I like to add a couple of steal wards for those Rebirthing folks. Snow Drifts are great when you have done significant damage and want to keep them from healing. Snag those pet heals! For team play Cooldown is a great advantage for your deck. No matter what you choose in your deck, go in with a strategy in mind and stick with it.
Open Discussion in the Comments:
- How will you build your deck?
- Are you using your deck for 1v1, 2v2, or 3v3/4v4?
- What cards do you plan on using in main and in side?
- How many of each card?If you do not have an Ice wizard, do not exclude yourself from the discussion. Add your concerns and your successes in dealing with Ice opponents.
Also see articles on: Storm Owl, Spinysaur, Celestial Calendar, Sabertooth, & Avenging Fossil, Sun Serpent