W101 Spell Ideas: Myth- Archetype [Card Petrify]

Myth- Archetype [Card Petrify]

In 120 levels of Wizard 101 we have seen all kinds of effects: buffs and debuffs, heals and attacks-all of which contribute to the game we know and love. One of the few concepts that wizard 101 has yet to explore in depth is direct card manipulation. This is likely due to the fact that unlike other ccg games Wizard 101 has unlimited card draw mechanics. Wizards completely fill up their hand on the next round while also having access to a sideboard that is a 1 for 1 trade. As a result, reshuffle is the only direct card manipulation spell we have, something I hope this post will change.

In order to bring some new mechanics to the table I have invented a few spell archetypes for each school. Each of these Archetypes will augment a particular aspect of the school. I invented a school limited 4 pip attack, a school limited 6 pip attack and a pure manipulation spell that can be trained by other schools (given for free to that school and trainable by the other schools for one training point). Since direct card effects are not often felt immediately these cards will be at or slightly above dpp and/or leverage powerful effects for their cost.

A seven part series with a single school focus for each article. This article will focus on the Myth School and it’s Archetype [Card Petrify].

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Balance School Death School Fire School Ice School Life School Storm School

Myth School [Card Petrify]

Archetype [Card Petrify]

The petrify mechanic works via directly limiting your opponent’s card options by affecting their sideboard and ability to draw from it. It also allows Myth to utilize their sideboard to greater effect. This takes the stun concept built into a lot of Myth spells to an entirely new level while also emphasizing the “multi hit/effect” philosophy of Myth.

Name: Book of Gates

Type: Attack/Manipulation

Accuracy: 80%

Cost: 4 pips

Description: 420 Myth attack to one enemy and opponent cannot draw from sideboard next round.

Explanation: A powerful 4 pip attack for Myth that prevents the opponent from using their sideboard for a round. This constrains both the opponent’s offensive and defensive potential as valuable cards tend to be stored in the sideboard.

Name: Janus’s Whimsy

Type: Attack/Manipulation

Accuracy: 80%

Cost: 6 pips

Description: 620 damage to one enemy and can play a move from sideboard AND hand next round. 

Explanation: A spell that allows myth to play a card from their hand and their sideboard increasing the effectiveness of their turns. Playing a move from sideboard and hand works by allowing a player to select both moves and the move will play out in the order selected. You need to meet the TOTAL pip requirements for the spells selected. Once you select the first spell it will deduct from your pips then you can select the second spell. This creates huge potential situations such as a feint into a shadow enhanced or a shield and an attack.

Name: Skyquake

Type: Manipulation

Accuracy: 100%

Cost: 2 pips

Description: Discard all cards from the sideboard present in both players hands

Explanation: A pressure tool that is particularly potent from second. It is balanced by the fact that it discards any sideboard card from both player’s hand which means it requires careful timing and play.

What Do You Think of These Concepts? Let us Know in The Comments Below!


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  • I love the petrifying idea, but I think the casting normal spell and sideboard spell is very OP

    • Gunner Stone

      Yeah, seems like the combo of that is pretty dangerous for 6 pips. Maybe 8 and a shadow for same effect would balance it

      • nobody

        8 pip cost would definantly limit the feint in shadow enhanched attack combo, as we’d only have 6 pips left at most, of wich 2 would be used for the feint, meaning the only shadow spell we could cast are those 4 pip ones.

  • Yup

    not Janus’s

    • Charles Darkflower

      As far as I know, that’s only one way to do it. As Janus is a singular proper noun here, many people would choose to use ‘s at the end of the possessive form rather than simply an apostrophe in this scenario. This is an acceptable form. The main advantage to using the extra “s” is consistency with other possessive forms of singular nouns NOT ending in “s.” For example, take a family with the last name “Jones.” You might say “Mr. Jones’s car” OR “Mr. Jones’ car,” depending on stylistic choice; either is acceptable. If we were trying to make a plural noun possessive, you would be correct in that the extra “s” after the apostrophe would be incorrect. For example, if you were to take the plural form of “Jones,” as in multiple members of the Jones family, it would be Joneses; if you were talking about a family car belonging to the Jones family, you would say “The Joneses’ car,” and “The Joneses’s car” would be incorrect because the original noun is plural. Confused yet? 😛

  • coolguy01

    janus seems really op, use ur 10 pips on a calendar in main deck and no pips to attack with any side spell. Love book of gates thou that one should be a thing I feel strongly about that one dude

    • Eric Stormbringer

      I made all the 6 pip cards for each class very powerful since they are competing with both 5 pip and 6 pip shadow spells.