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Wizard101 Critical Calculator[OUTDATED]
The Problem
The biggest hurdle to understanding the Critical System is our stat screen. We don’t know why KI chose to show us the total Ratings for our wizards in our stats, but it is the wrong thing to look at. The battle system only uses Percentages and it uses ratings to calculate them, but the way it gets those Percentages is not how you think.
Beyond level 50, Critical and Block get a penalty. It’s .1% per level over 50.
The formula for converting ratings to percentages is fairly simple. For Critical, divide the rating by 4.44. For Block, divide the rating by 3.64. Then round to the nearest whole number.
This happens for each piece of gear individually, and then (beyond level 50) the penalty gets applied to that number.
Example Time!
Let’s imagine for a second that you have one piece of gear with 150 Critical Rating. Use the slider to the right to change the Wizard Level and see how the penalty changes.
Most people understand that this happens… but there’s a trick to it. A trick that means your overall Ratings in the stats screen can be REALLY misleading…
The Trick!
The trick that confuses everyone is this: This penalty gets applied to every piece of gear with Crit or Block, separately.
Simply put, this means that above level 55, pieces of gear with small amounts of Crit and Block give you almost nothing. Many of them just give you a default 1%. More importantly, it means that if your Crit or Block come from several pieces of gear, trying to figure out your % using the rating from the stats screen is very inaccurate.
Check out the graph to the right for another example. This time, we’re a Level 95 Wizard with 250 Critical Rating. Use the slider to divide this rating evenly among more pieces of gear and see what happens to it.
But wait, there’s more… penalties!
You can actually get more than one penalty on a piece of gear. Some pieces of gear give Crit or Block to more than one school. The best example of this is the Hades wands. They give Critical for your own school, and a little bit of Universal Critical. On this gear, the Universal Crit gets one penalty, and the SchoolSpecific Crit gets another penalty! Another thing many players don’t realize is that each Critical or Block pet talent counts as its own piece of gear, and gets its own penalty also. Yikes!
Getting Accurate Numbers
The Solution
Your own gear
It is possible to get accurate critical percentages, especially for your own wizard. The way to get your own percentages is to mouse over the ratings and add up the percentages shown in the tooltip.
In the example to the right, my wizard has 48% Life Block. You would use the Block Percentages boxes and put 48 under Life in our calculator below.
Other people’s gear
To figure out the exact percentages for someone else, all of their different gear ratings need to be calculated separately. You can get these ratings by clicking on them and looking at their Equipment page. We have included ratings calculators for Critical and Block below so you can just plug in the numbers.
In the example to the right, this Wizard’s wand has 40 Universal Crit Rating and 84 Death Crit rating. You would click the Wand icon in the Critical Ratings calculator and put 40 under the Spiral icon, and 84 under Death in our calculator below.
Comparing Stats
Most of the time what you really want to do is compare your own Crit to someone’s Block, or your Block to someone’s Crit. For this reason, we have given you the ability to select Percentages or Ratings on both. So you can compare your Block percentages to another player’s Crit ratings, or vice versa.
Player A Critical
Add your Critical Percentages to the boxes below and click “Update” to see them on the graph. Or, to get another player’s Critical Percentages, use the Ratings tab.
Click an icon from the list below and add Critical Ratings to the boxes for those schools. Please note that the Spiral inputs are for Universal Ratings. Wizard level is very important for this calculation.
Wizard Level:
Player B Block
Add your Block Percentages to the boxes below and click “Update” to see them on the graph. Or, to get another player’s Block Percentages, use the Ratings tab.
Click an icon from the list below and add Block Ratings to the boxes for those schools. Please note that the Spiral inputs are for Universal Ratings. Wizard level is very important for this calculation.
Wizard Level:
Accurate Critical Percentages
Notes on the Graph and Critical vs Block
 When you compare critical and block, things are more complicated than just the actual numbers. You can hold your mouse over the School Icons above to read tooltips with more information about the relationship of the Critical and Block being compared.
 If you want to learn how to convert ratings to percentages without the calculator, you can check out the formula in this article by mmalliw.
 If your Block % is higher than someone’s Crit %, they can never land a critical on you. Check out this article on How Crit and Block work.
 When a Critical Percentage goes beyond 100%, Block scales down depending on how far over 100% it is. Check out this article to find out the formula, and see the research we did to back it up. You can also check out this article on how we proved 100% block can be beaten.
 Conviction gives a Rating, which means it converts to a different % depending on your level. Check out this article for info on how much block Conviction is actually giving you.
O: So if I have 500+ critical and add vengeance (Amulet) I would always critical? O; O; O:::::::
That depends on how many pieces of gear it comes from, but yes it’s possible. I have a wizard with 495 Critical and Amulet Vengeance gives him 100% Crit Chance. I use it for farming bosses without block like Loremaster and Halfang, works very well.
Talk about farming, did you got every spell from Lore? :d I never recieve Brimstone Revenant ;d it so sad LOL.
For my gear I have Hades offensive gear (hat and rope and wand) for my boots I have level 80 fire crowns boots (+45 fire critical…. I guess) and I have pet with critical (Striker (+3%), Hitter (+2%), Fire Striker (+2%) Fire Asailant (+3%))
My gear is similar, except using the Zeus hat and a pet with FireStriker and Hitter.
I crafted Brimstone, much easier than farming IMO. Mostly used my Fire to help my L50 Balance get Savage Paw and Loremaster.
Again, depends on percentage, not rating. I’d actually assume that will add up to over 100% with vengeance though, since that is some pretty crazy crit. gear, lol.
Awesome article will save it to home screen. Thanks
Lol sweet now I don’t need to use that calculator I keep by the computer o.o
I just added a note at the beginning about how to convert ratings to percentages, for folks that want more clarity on exactly how it works.
i’m sure somebody at kingsisle is raging: “NOOOOO duelist figured it out!”
then they’ll introduce yet another new stat, even harder to understand 😛
nice work 🙂
KI Dev: “Hey they figured it out.”
Josef Hall: “Stick to the plan. Unleash the backup Critical system.”
ROTFL!!!!!!!!!!!!!!!!!!
Or, random person at KI: NO, ITS POINTLESS, THE PEOPLE AT DUELIST ARE TO SMART FOR US!!!!!!! (I actually think that.)
KI person: We now must open up and even more confusing stat superpower do 4x the damage you would regularly do. This will stop duelist
So what, if you did critical and superpower, it would create a Storm Owl with (since storms these days have oh, what’s it called, around 100% damage) oh, like 28800 DAMAGE!
NO more critical there will be only be super power this will stop duelist101 XD for the next year scratch that second
No, it’s won’t stop them! We must unleash…THE CRITICAL PANCAKE THROWER! MUAHAHAHAHA!
THE NEW BLOCK SYSTEM WILL BE THE STICKY BLOCK SYRUP THROWER
YES! YES! THROW THE CHEESE!
XD
Hey blaze, on a completely different note, want to do Atlantea now?
sure on my new fire he is finally 79 with no good pet I wanted to go through the struggle I did with my level 100 fire
OK, let’s set up a time.
too smart* not to smart
They did unleash the backup critical system 😥
i love MINE ice wizard (help TO shut up the storm) XD
Maybe something that involves variable exponents. They require logarithms to solve. (Did I spell logarithms right?)
Logarithms are so easy though. So no, it has to be more complex than that.
Maybe add something requiring n versus np or reimann’s hypothesis?
Or if I might add something involving 42. or a CPTreversed universe, cause those would TOTALLY stump the Hive. (FYI CPT stands for charge, parity, and time)
Don’t ask…. ^



dude these guys probabley got their info direct from ki. how the heck would you figure this out on your own. it is too complex for the human brain.
Run through the whole Critical Series. These guys actually spent time with Critical Gear and see how much spells hit critical and how many of those got blocked. They also used the Gear Percentage given when hovering over the numerical Critical Rating. These guys are super smart, they DID NOT get it directly from Kingsisle.
With new update just try using this fomula without penalites
critical%= 0.2051* critical 10
So 380 is 67.9% (68%)
and 15 is 15.6% (16%)
With new update just try using this fomula without penalites
critical%= 0.2051* critical 10
So 380 is 67.9% (68%)
and 125 is 15.6% (16%)
… 536 is 100%
I’ve had 650 critical it was only about 80%
Unfortunately I think this guide only works for lvl50 and lower. As much as I hate to say it, I think you guys need to make a new guide. Keep this one, just in case KI switches back though.
The funny thing is they did! O_O
OMG BUT THEY ACTUALLY DID XD
This is an amazing tool Nick. Looking at the way critt percentages change as you level higher is good to know. It is one thing to know it and know the math to figure it out. It is another thing to have a tool like this that will do the math for you.
I constantly amazes me what you guys can do, and how well you do everything. Waiting on the next amazing tool.
Why are there 2 matching calculators on the Tools Drop Down Menu? O.O
one for crit, one for block
They were asking about the tools navigation menu at the top of the site. Not the calc.
lol, aweesome.
Probably a messup from when I updated that menu today. 😛
WOW!!!! Lol if I figured this out i wouldn’t tell anyone, I’d keep the secret to myself xD. Man Wizard101 involves way to much math.
To find your CHANCE of successfully landing a critical on your opponent, use the formula:
( 1 – ( opponent’s block PERCENT / your critical PERCENT )) * your critical PERCENT * 0.01
or in other words; ( chance to NOT be blocked ) * chance to go critical shown with decimals
This takes in both your chance of going critical, and your chance of landing on your enemy.
I call this the “Critical window”, and if shown on a diagram, you will see that the space between your chance of NOT going critical, and your chance of BEING BLOCKED is your CHANCE OF LANDING CRITICAL. That is what this formula does 🙂
If you mouse over the school icons below the graph, it details what percentage of the time your Crits will be blocked in relation to critical. It will also let you know what Block gets scaled down to if you go over 100% Crit, and if you are converting from Ratings, it will give warnings about pieces of gear that give low %’s and their impact on your overall rating/% discrepancy. 🙂
Ooops, that’s just complicated. Use this: your critical PERCENT – opponent’s block PERCENT * 0.01
it’s the same result 😛
Noted and fixed, thx! That was doubling universal crit from ratings, yikes. lol
Also, no need to hide it. Pretty sure everyone knows by now that I am not the world’s best programmer. xD
I actually taught myself Javascript/jQuery/UI to make this, so I’m kind of surprised it works as well as it does. 😛
so it’s better to have only one piece of gear with huge massive critical or block then to have many other pieces with decent critical or block?
That is 100% correct.
Also surprised you could understand my slappedtogether coding. xD
So Vengeance does help you land criticals?
It can, yes. It gives you more critical percentage, so depending on your opponent’s block it can give you enough to sometimes get through, or to get through more often.
WHAT PIECE OF GEAR GIVES 250 CRITICAL GIVE ME IT!!!!!!!!!!!!!!!!!!!!!!!!!!!!! love it.
Lol, I picked level 1 on accident for my stats and critical was like 172% for storm.
Awesome! Finally a critical calculator! Thanks Nick S.
so, here is where i am confused… vengeance actually gives 20% more chance?!! worthwise the actual percentage of hidden critical if you scroll over and add up. or does it just give 20%rating?
Vengeance gives a set percent chance, which means that even as you level up it stays the same. Unlike conviction and Sentinel which give a rating.
awesome work this is great
Now i’m mad!!! I found out my critical is almost nothing when compared to a decenthigh block… KI i want my lvl1 fire wizard back.
Sorry that you are mad, but I’m glad you were able to figure it out, rather than being confused by it in a PvP match.
What happens if you put on a vengeance? There are some legends that if you critical with a vengeance on they opponent can’t block depending on what position and i tried it going second to an ice and completely destroyed him.
The calculator and articles above explain it all. Any “legends” about Vengeance are just from people not understanding how critical and block work.
You can actually get more than one penalty on a piece of gear. Some pieces of gear give Crit or Block to more than one school. The best example of this is the Hades wands. They give Critical for your own school, and a little bit of Universal Critical. On this gear, the Universal Crit gets one penalty, and the SchoolSpecific Crit gets another penalty! Another thing many players don’t realize is that each Critical or Block pet talent counts as its own piece of gear, and gets its own penalty also. Yikes!
lol I accidently keeping putting in Zeros this what I get: this is just from the robe: 2.2522522522522523 times 10 to the 47 power percent chance of critical lol it say critical will happen 100% of time block zero% of time add in 250 rating on every single piece of gear and you get 768% block, but this is still scaled down to 0!!!!
Question my friend and pvp mentor has posed to me repeatedly. Is it possible there’s a source of error in the displayed critical percentages KI allows us to see when we mouse over our loadout details…
I realize this guide is at least partially supported by empiric findings in the arena using gear with known crit and block, at discrete levels.
A lot of us have weeks to months of work at stake, e.g. building and training pets with multiple crit talents, crafting and farming for crit gear, block gear, etc.
It seems like we are being purposely misled by the critical rating system as a whole, and I can’t help but feel a little loss of trust in the developers for continuing to mask this significant decrement behind an obfuscatory rating.
If you want to dig deeper into our research, you can check out the articles I have linked at the bottom.. Particularly this article: http://www.duelist101.com/otherw101guides/w101gearguides/battlepointscriticalstatsbeyond100/
I think you’ll find that the results match up to the displayed percentages. We give # of attacks as well as successful crits and blocks, and the percentages from gear. From that data you can check for yourself how accurate the percentages are.
Actually I take that back, it only shows data from attacks that went critical (which in most cases is all attacks since we used over 100%).
However, it’s not too hard to check this for yourself.. it is a bit timeconsuming, but compared to months of working on pets and gear, it’s a drop in the bucket.
I m french so sorry for the grammer..
It’s wrong, with 280 critic, it not very, or the accurate pourcentage indical 100% critic and it’s wrong
It’s wrong,with 280 critic,we are not critical forever
Sounds to me like you are putting “ratings” into the “percentages” box. Below “Player A Critical” there are tabs for “percentages” or “ratings”, please be sure you are using the correct one.
With my dream gear i would have 299 critical 356 critical block 78 damage 37 resist
7 accuracy 16 accuracy 87 power pip chance 30 outgoing healing 5 incoming healing around 4000 health and i would be a level 90 death or balance. I have both loremaster death spell and all three loremaster balance spells. Yes, awesome stats like these are possible.
Look around for the gear lol.
Hades offensive hat, hades defensive robe, those high block crafted azteca boots for death and balance, teeth of the lords of night wand, blade of the felled titan athame, duelist’s daredevil ring (level 90), amulet of dive influence, and the Taurus’ indigo card case deck. The pet would have 10% resist, 5% resist, 9% death/balance damage depending on which wizard, mc deathblade or mc balanceblade, and mc healing current.
52% critical chance and 75% block
With my dream gear i would have 299 critical 356 critical block 78 damage 37 resist
7 accuracy 16 accuracy 87 power pip chance 30 outgoing healing 5 incoming healing 16 pierce around 4000 health and i would be a level 90 death or balance. I have both loremaster death spell and all three loremaster balance spells.
Hades offensive hat, hades defensive robe, those high block crafted azteca boots for death and balance, teeth of the lords of night wand, blade of the felled titan athame, duelist’s daredevil ring (level 90), amulet of dive influence, and the Taurus’ indigo card case deck. The pet would have 10% resist, 5% resist, 9% death/balance damage depending on which wizard, mc deathblade or mc balanceblade, and mc healing current.
Oh amulet of divine influence not dive influence
52% critical chance and 75% critical block chance
Sorry about this but I have been wanting to take a picture of my wizard using just the computer and couldn’t find were I clearly remember seeing someone wrote it and I was unsure where I could get help.
press the “prt scr (print screen)” button on your keyboard.
Okay thanks.
i found a way
5 critical rating equals one percent!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
This is incorrect. You really should read the article. It’s all in there.
so if you get 500 critical rating that equals 100%
No.
But we halfway there….
That’s 45% critical from this wand alone. Wow.
This has little to do with the question asked. As our level continues to rise, the critical rating required to reach 100% even with a single piece of gear will continue to go up. The amount required using multiple pieces of gear goes up exponentially.
Currently it would take more like 470 from one piece of gear for an Exalted wizard to have 100%.
It’s quite possible to get over 100% critical already, from gear alone for most schools. Assuming 500 is the magic number implies a large misunderstanding of the critical system.
if you get 500 critical from 1 piece of gear yes, but if you spread that 500 rating over pet talents and most gear pieces your crit will be significally lower then 100%
i still dont understand crit. but this seemed pretty helpful!!!!!!
Wow. I thought 204 was high Critical… guess I was wrong. I:
critical rating & block critical give more stronger damage more armor too it! critical more basic of armor & more critical block then critical (block more) test out finally got 100% both block & critical (example: good critical more block then critical 100% to all) don’t critical & block won’t help in pvp (why jade gear & hades gear bad thing to use)because hades give more resist so, storm and fire (already op critical & damage) reason using hades because more rid ice faster (allot people use immunity) not just ice wizard! jade gear people use that better defense so, heal & resist some most of attack so, spam healing so, use storm wizard so, help them use there cleanse charm remove dispel! ice mostly use shift spell of ice so, better chance getting throw ice dispel spammer because moon shift spell are immune to dispel so, effect it attack! beside give random universe trap 15% 30% or 45%
just destroy shadow magic balance wizard when testing out new ice amulet (it was close match) reason defeat balance mostly use mana burn & super nova! good resist also help block & critical or (won’t won’t help win pvp)
storm use high critical chicken out in pvp (everybody hate storm) every use dispel of storm overpower damage, critical, annoying, critical, complain about ice to much! doesn’t madder how op ice is and or get even worst clued ice!
lol KI actually changed the critical so that when you hover over the critical rating you see your critical percentage XD
it has been like that since critical came out xD
This calculator is so you can trick people into thinking you are ESPing their percentages. JK.
how did you know that?
They just viewed the source code of the page.
Thanks.
Did someone ever determine whether critical comes before or after damage? Or does it matter?
i think it goes before, as critical happens before blades are aplyd
Nope, it doesn’t matter. Either before or after applies the same.
so the new +1 pip decks are damaging our critical?
No. They just give a default 1%.
Why did KI use these numbers specifically? I know it was obviously to confuse us all and trick us, but why these specific numbers when translating to percentages?
Anyone have any theory on this?
I talked to Will about it, and we think probably just to throw people off, make them work harder to figure out the system.
The formulas for crit and block are both just a little off of 4/1, which would have been very easy to guess. Crit is 40/9 and block is 40/11. So they’re both on slightly different scales and both removed from the fraction (4/1) that would have been much more intuitive.. making them harder to “crack”.
Interesting, both of them stray right off of 40/10 by 1 in the denominator. How about the percentage decay?
.1% per level seems pretty straightforward to me. The only number in the entire system that doesn’t seem purposefully confusing. Probably because the way it gets applied is confusing enough. lol
Wait it’s .1% every level? Oh, fair enough.
When looking at critical stats in a Pvp match, it all seems random. However, as percentages, the “randomness” aspect would be taken off, which is what made critical what it is, and how the Pvp match would play out(whether or not to use conviction, vengeance, likelihood of a bolt connecting, etc).
I have a question. I had a 37% critical while my opponent had 48% (including Conviction) block. I still got a critical off on him AND the second opponent.
Given the randomness of critical, rare moments like these may happen.
Are you sure you calculated the percentages correctly? 🙂
lol I love having a nifty crit/block calc accessible very easily! Good for checking different gear combos and how it will help/not help leveling up
It was a good start, but you never completed the level/gear penalty assessment.
Additionally, the increased critical percentages from Aquila update allowed us, for the first time, to break 100% critical chance and prove definitively whether block % was compared to crit % or simply created an immunity at 100%.
um i am confused sry man but i am
Maybe you should check out the first few articles in the Critical series? This was the final edition, summing up all the articles.
ooh
lol The bad days when there’s only a 15% chance to critical on you and s/he double crits you. ._. Or the good days when you land once with that same chance. 🙂
you might want to update adding decks
I HAVE 780 CRITICAL
now I got 820
New update: Test Realm changed the system so first, all the ratings are added and THEN converted. This eliminates much of the level decay penalty on each seprate stat of the gear, rendering small amounts of criticals from things like Jewels and pets much much more valuable
With new update just try using this fomula without penalites
critical%= 0.2051* critical 10
So 380 is 67.9% (68%)
and 125 is 15.6% (16%)
x With new update just try using this fomula without penalites
critical%= 0.2051* critical 10
So 380 is 67.9% (68%)
and 15 is 15.6% (16%)
… With new update just try using this fomula without penalites
critical%= 0.2051* critical 10
So 380 is 67.9% (68%)
and 125 is 15.6% (16%)
… 536 is 100%
Well i’m glad this happened. This is another move to give ice more power in pvp. Like they don’t already have enough advantages . The proof is ice new aoe spell. Another stolen ” storm spell : Now they have ice tempest. I won’t buy anymore crowns. I’m selling my account with 6 wiz. Four max levels. I’ll stick with WOW. Best game ever.
You guys are all missing the ” Hidden ” stats that are in the game. In a recent tourney i was in, i didn’t land one critical against even one ice. I was at 640 critical rating. Ice blocked me every time with only 300 block average. Ice has a hidden block built in. Don’t believe this? It’s there. Ask the ice school teacher. She knows. lol
I read a article on the new block system. It said if your critical was higher than someones block, you would land every time under the old critical system. That is simply not true at all. I was blocked many times by players with much lower block than my critical rating. Why not simply remove storm school instead of all the punishment. have all ice school and nothing else. Strut around with your 7000 health and 500 block this new world is giving you. Yes i have been in test and have seen most of the new gear for ice. This update is all about ice. It’s a shame.
they need to trash the new system period almost every monster crits and connects now, dont beleive me? solo mirror lake
Hey, I’m falling in love of this Calculator *_* but new formula is come.
(for example, with Lvl 110 and 424 points of hint on 6 items, I have 30% critical hint) An update of your Calculator will be
in project ?
The problem is that this new system they recently implemented punishes the player very severely. Ices are supposed to be tanks both in resistance and block…but here I am unable to block criticals. I just fought the Tempestad Spirit with a friend (I’m lvl 88 and he’s around the same; he’s a storm) and literally for the first half of the fight all he did was critical – and neither of us blocked once. We died within I think 4 rounds or so. This needs to change. The new critical system I’m slowly adapting to…but the block system is utterly and completely broken now.
When will this be updated?
according to the critical system now critical and block are independent rather than interdependent. This meant that before your chance to critical depends on the opponents block. Simply put storms would crit like crazy because they had high critical which is way above the percentage of block the opponent has. Ices would hardly critical because of it. Now its independent so critical and block is more luck based in a sense. Say i am a myth wizard with 10% critical chance and you are a death wizard with a 99% critical block chance. 1 out of 10 times i will be able to critical. When i do critical you block it 99 out of 100 times. Despite your near perfect block i can still critical on you. So the technical update is raise your block as high as you can lol. When your gonna critical then your critical chance determines how many times you will critical. If your stat is over 100% i dont think anything will change. Before it used to lower your opponents block percent but if it is independent now the excess is unecessary. I hope this helped.
thank god wiz fixed the crit polaris came out my ice back then in khrysalis with 243 block stat(before i got darkmoor) got crit on by an avalon mob. I raged so hard
Can you update this please
update is not required this is redundant dakota. Simply put the update is you critical whatever percent your critical is and u critical on the opponent when they attempt to block. Example my rating is some number which becomes 50% critical rating. Your a beast wizard with a 99% block rating. Back before the update I can NEVER EVER crit on u no matter what. Now I critical every other spell like I did before but you can only block 99 out of 100 tries giving me a chance to crit on u. you can be a level 120 wizard with 99% block and you can get crit on by a level 1 who has a 1% chance to block. Critical rating means how often you trigger the critical. The criticals effect is determined by how often the opponent can block. For pvp purposes if your opponent has a high block percentage then expect your crits to be blocked often. If your opp have a lower percentage then you can expect to crit on your opponent a lot. Basically to calculate you should do this formula I suppose
(a/100) * [(100 – b)/100] = chance to crit on opponent
a stands for your critical percentage and b stands for your opponents block percentage
say you have a 50% chance to crit and your opponent has a 50% chance to block
50/100 * 10050 /100
.5 * 50/100
.5 * .5
= .25
25% chance to critical on your opponent for every spell casted before knowing for a fact you criticalled meaning before the little critical sign with the cool sound effect pops up. Thus for any spell casted there is a 25% chance you criticalled and your opponent did not block with this formula
The formula for after you see the sign pops up is as follow
100 – b = crit on opponent chance
b stands for block percentage of opponent
say your opponent has a 75% block percentage
you will have a 25% chance to crit on your opponent.
This second formula can be used when you know for a fact you already criticalled. So for each spell criticalled there is a 25% chance your opponent didnt block it.
Effects based on update. During the second pvp age life and balance were kings. Life can crit like every heal and balance was just a king with lore mana and gaze. Then with the update life lost some of its power and ice gained power to having a chance to crit on the opponent.
The basic motto is if you wanna block get your percentage as high as possible or make an ice wizard and make your opponent hate your 7k health and 90%damage and 60% resist.
I hope this helps you
If there are any problems with my data/math pls let me know
Update? Now i know how the crit/block works now BUT isn’t there a formula to solve for how much critical you need to get a certain percentage? at 110, 750 was max, at 120 its 790. there has to be something to be done about that, no?
I agree but rather than a calaculator I suppose a table will be much more relevant on critical decay I did notice that trend we just need max values for 90 and 100 and we can identify a pattern there assuming its possible for 90s to reach max. I want to guess its a linear of some sort but critical decay could be exponential in the way a higher level yields a higher penalty or there may be a gear penalty so its really not confirmed hopefully duelist can do some research on that and tests.
Could you guys rework the critical calculator to accomodate for polaris mirage and empyrea and the decay and whatnot to 125 with the ratings being able to be translated