Melee Musketeer Series Intro: A Pistol and a Dagger

Melee Musketeer Series Intro:
A Pistol and a Dagger

Let’s face it guys, dueling at times can get really boring!

sparring chamber melee musketeer series intro

Unless I’m in dire need of gold for making pets, I’m always staying sharp in sparring chamber. I always love trying new things (strategies/companions/gear sets) in PvP. I must admit though, the same problem keeps occurring for me. While it is fun and all, it still gets old!

Using different classes in PvP is a great way to become familiar with different matchups and learn to adapt to different playstyles. I always enjoy challenging myself on the battlefield; I often purposely get into sticky situations to see how well I can work around an early disadvantage. However, I’ve have recently been having a drought of ideas and am now seeking new adventures. Luckily enough, I happened to stumble over something I assume was fate at work.

melee musketeer series intro

In short, I am very fond of the musketeer class. It requires a very (a-very-Avery, terrible jokes are just inevitable) different playstyle than your typical melee class. Its unique niche in the meta prevents one from mastering it overnight. Don’t get me wrong, you can’t justly compare musketeer to witchdoctor, though the ranged approach to dueling of both classes can be very rewarding to learn.

 

Melee Musketeer Pet

 

I’m sure we all have are share of stories when it comes to pets. Fortunately for me, pet training doesn’t always go as planned. When I trained Lord Hunter here to super and saw “Grants Relentless” on my screen, I knew immediately that my drought of ideas was at an end. I had found my next project and no longer had a choice, it absolutely had to be done.

While it is not the most shrimpy of ideas I’ve seen (shoutout to Eric Stormbringer), I decided that I’d go in the ship bottle before taking aboard with my new project (that reference is great, no one will make me think otherwise). Forcing a class to work in a way that defies the norms is like a musketeer wielding a sword alongside his pistol, laughably foolish. Absurdity is giving up a utility that makes your class truly shine, and for what at that?!

At the gateway to my next adventure lies that exact absurdity: a pistol,

and a dagger.

Icon_Class_Male_Musketeer

 

 

Check back soon for Part 1 of my adventures with a melee musketeer
(I’d venture forth but there be spoilers ahead)!

 

Have you thought of or tried any “off the wall” strategies? Tell us about it in the comments below!

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Comments

  1. Excited to see how this turns out

  2. I’ve actually wondered if it would be better to hold a gun and sword for musketeer , glad to see someone is doing just that. Always wondered if it let burst fire and relentless to be used.

  3. Bloodshark202 says:

    I do the exact same thing, except i do that on my buckler. Ive always loved the versatility of the sword/gun combo, so this is perfect for me. for a max level, id recommend the haywire fencer/swashbuckler set, as that gives Haywire Shot, which, when used with the right buffs, can do upwards of 5,000 damage. my highest was 8,500 damage. coupled with my inherent swashbuckler abilities, my pet grants relentless, bladestorm and burst fire, which when you also train a relentless from the secret trainer, is extremely deadly. this would work in semi-reverse with a musket, having the inherent musketeer abilities and using pet grants that give talents such as relentless and bladestorm. this is for sure a deadly combination of arms which will wreak havoc on any enemy, player or entity.

    -Dead-eye Taylor Morgan, Lvl 70 Swashbuckler, Buccaneer, and Privateer

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