Critical Stats Beyond 100%
Hades Gear, Hoard Packs, and recent Pet Talents have all conspired to put the top level focus of W101 on Critical stats. They’ve created the ability to get Critical and Block well beyond 100%.. but what happens then? How much is your Critical and Block really worth? Duelist has been testing, and we believe we have the answers for you.
In this era of Jadezillas and Crit Monsters, how do your stats stack up? How safe are you? Read below to find out.
The Critical Theory
A few weeks ago we released a guide to How Critical Works. This guide does, indeed, account for how critical works below 100%, but it doesn’t account for critical or block above 100%. This is because 100% critical means you will Crit every attack, so the random rolls stop having any effect on whether you will Crit. But the real question becomes: Will you block?

FAILED
Independent Block Theory
We tried the most simple theory first: If 100% Critical means you will Crit every time, then 100% Block means you will Block every time, right? Wrong.
Testing with Heather ShadowSlinger, we proved that 106% Critical can get past 101% Block. Check the article here for video proof.

FAILED
Crit Minus Block Theory
The second most simple theory was that the chance for a successful Critical was just Crit – Block. We tested this by using 115% Crit vs 11% block. If this theory were correct, a block should never happen.
115 – 11 = 104. Block should never happen.
This we proved wrong also. Here’s the data from testing with PoppyRB of the Mercs:
Total Attacks: 336
Unblocked Criticals: 300
Blocked Criticals: 36
This is a 10.7% block rate, slightly less than the full 11% and definitely more than 0%. It’s also more than a 1% minimum for having any block gear could account for. Theory: Disproved.

PROBABLE
Scaled Block Theory
We needed something that would account for Basic Critical Theory and the new findings for beyond 100%. The formula we came up with was simple and encompassing: Chance to Block = Block% / Crit%.
Below 100% this would have no effect on Critical dynamics. With more Block than Crit, it means you’ll always Block. Beyond 100%, it means that Block scales down depending on how much Crit there is. It’s perfect, and so far it accounts for all of our data:
Data Set 1
115 Crit vs 50 Block. 50/115 = 43% Block Chance.
 Total Attacks: 300
 Unblocked Crits: 180
 Blocked Crits: 120
This is a Block Rate of 40%. Not exactly the 43% we were looking for, but within allowable limits for the randomness of Critical.
Data Set 2
115 Crit vs 11 Block. 11/115 = 9.5% Block Chance.
 Total Attacks: 336
 Unblocked Crits: 300
 Blocked Crits: 36
This is a Block Rate of 10.7%. Not exactly the 9.5% we were looking for, but within allowable limits for the randomness of Critical.
Data Set 3
108 Crit vs 5 Block. 5/108 = 4.6% Block Chance.
 Total Attacks: 126
 Unblocked Crits: 121
 Blocked Crits: 5
This is a Block Rate of 3.9%. Not exactly the 4.6% we were looking for, but within allowable limits for the randomness of Critical.
Data Set 4
30 Crit vs 5 Block. 5/30 = 16.9% Block Chance.
 Total Crits: 93
 Unblocked Crits: 77
 Blocked Crits: 16
This is a Block Rate of 17.2%. We tested below 100% as a control, and this was our most effective data set.
So that’s it, Critical Theory fully and completely explained: Chance to Block = Block% / Crit%.
Thought or Questions? How will this new information impact your PvP Build? Let us know in the comments!