Discussion: Lore Spells and Low Level PvP

lore spells and low level pvp

Lore Spells and Low Level PvP

Picture this: you’re in a 1v1 match on a magus Myth wizard, and you’re facing a Death wizard from second. You think to yourself, “Oh, this is great! I’ll get my Cyclops minion on the field round 1, Death struggles to kill minions!” Then, something hits you: it isn’t 2010 anymore. “Oh, Deer Knight exists… well, what are the odds my opponent even has Deer Knight?” Try again. It isn’t 2013 anymore, of course your opponent has Deer Knight trained! Then, the axe-wielding bone-deer removes a third of your health and leaves a pesky DoT around your feet. Ouch.

 

This was me in a recent match. Yep, I was painfully reminded of how common it is for wizards under level 50 to have lore/dropped spells nowadays. It wasn’t always like this, of course. Even back just a few years, far fewer low-level duelists had access to lore/dropped spells. I don’t think the reason behind this is much of a mystery: the pool of duelists in ranked PvP has been depleted of beginners over time, creating an environment with an unbalanced concentration of experienced, “hardcore” players (see this great article and this great article series for more discussion of this concept!). Because these are the types of duelists most willing to go the extra mile to obtain lore/dropped spells, it logically follows that more low-level duelists than ever before have access to these once rare spells.

The Question

With that point established, I finally get to my purpose in writing this article: What is your opinion on this? Ignore that the spells add another barrier of entry for beginning duelists; that there are fewer beginners in the arena nowadays is almost universally accepted to be a weakness of current Wizard101 PvP.

I’m interested in what you think of lore/dropped spells in low level PvP in terms of the actual matches. Does it make PvP under level 50 more interesting? Less interesting? Other thoughts? As an example, a general thought of mine is that the offensive power provided by lore/dropped spells reduces the effectiveness of a more slow, minion-heavy playstyle; because I enjoy playing this style on my magus Myth wizard, I am not particularly fond of lore spells being so common nowadays.

 

Please comment your thoughts on this topic below!

Happy Dueling!

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Leave A Comment!

  • Wolf FireBreath

    I have always been a big hater of lore spells on low lvl pvp. I did magus storm pvp, it was a struggle and a half. I feel like, to me, it’s the same as high lvl tc. After pain and struggle, I finally succumbed to my desire to win and farmed ninja pigs, bought medusa tc, and some earthquakes. For me it felt kind of depressing. I think that Lore Spells in low lvl pvp have contributed to the destruction of LOW TIER schools.

    However, on my magus Ice, these lore spells have never been an issue for me, it’s quite interesting actually.

    To sum up my rambling, Lore spells at low level = bad for low tier but okay for high tier

    • Charles Darkflower

      Interesting thoughts! Thanks for sharing.

  • James Earthwalker

    How would Magus wizards even have access to Lore spells? Wouldn’t they need access to Dragonspyre?

    • Charles Darkflower

      Nope, any level wizard can take the Loremaster’s quest in the Atheneum (presumably by teleporting to someone already there) and access the boss fight.

  • Victoria Anvilblade

    Let’s not forget a none Lore Spell that has even more effect on low pvp That is Rampage. This is a key boss spell.

    • Charles Darkflower

      Yep! For sure has a huge effect on low level pvp. I did write “lore/dropped spells” to include spells like rampage but ended up shortening it to just “lore spells” so I didn’t have to keep writing the second part over and over.

  • Hector Guerrero

    Hmm, how about world restrictions? If you want to teleport to a world you should at least be over the level threshold. So for dragonspyre for example you should be minimum level 40 to teleport there.
    I think it makes sense, if you’re actually questing you should have unlocked the world. I also think this prevents lower levels from teleporting into world’s they haven’t unlocked organically through questing.
    I do see the negative of pushing pay to win at lower level if the only way to now get the lore spells would be through packs. But it’s random and people are spending their money, I think it’s justifiable.

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