Reverse Shrikeology: Exalted Ice 1v1 Guide

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This article was adapted for the main blog from Charles SeaGiver’s post, located here. Feel free to check out the original version and the other awesome posts in our Community section!

Exalted Ice 1v1

Not too long ago, I began pvp on my ice wizard. I picked ice because it was supposed to be solid, tough, and unshakable, but from what I see today, not too many people still think that about the top of the arena. I’m sure we all know why that is. Shadow Shrike, Khrysalis, and Hades Gear have done the unthinkable. For a while, they brought ice to nothing. Almost immediately, lots of Ice players complained about Shrike for the obvious reason: what is ice without resist?

shadow1However, to be honest, I’m not completely convinced. Personally, I don’t think Shrike was close to the worst thing KI decided to add for ice. If anything, I think the blame goes to a list of factors. One is the new bubbles. Bubble wars have been important in the past, but now they are even more so. A few matches ago, I fought a balance that put up infallible, the balance critical bubble, and spammed Loremaster. No shrike needed. I couldn’t take away his aura, and it wasn’t giving him backlash. If anything, Shrike is a device that ice can use to mess with their opponent. Ice has all the tools to absolutely demolish any lore-spammer (yes, balance), or any other school, as long as they make the bad decision to try to take away our resist. Ice has many tools, especially ones that increase backlash.

With that in mind, I have been trying for almost a year now to find an alternate to hyper-aggressive play for top-level ice wizards. A few months ago, I had a talk with one of my friends, Aaron Silverblade. He told me that he had come up with a new strategy he believed to be the key to ice pvp. He had realized that the feature everyone hated on King Artorius, the “+1 Pip,” was actually a blessing in disguise. Using it, you could easily combo straight into a 5 pip spell like Winter Moon or Frostbite. This is one of the odd ways this guide has found ways to completely outsmart and trick the opponent, not just with Shrike. After that I started thinking. I used to think that you needed to be aggressive to survive, but I realized then that Aaron had already found a way out of that. He told me to start using Snow Drift and Steal Ward, so I did. I did a few practice matches. Fought a couple Exalted Balance Warlords from second. Won against both. Now, I’m not saying that this is the perfect strategy, I’ve definitely lost before. All I’m saying is… Aaron later went from Knight (where he stopped deranking) to about rank 850 completely undefeated.

Ice holds a lot of power. It has been my goal for a while to find a way for Ice to once again be the rock of pvp, and I think we have found it. In this article, I will explain how you can do the same.  

Gear:

Screen Shot 2014-04-14 at 2.52.46 PM   hat2

Both of these hats work very well, actually. This build generally doesn’t go for critical since I usually once hit once or twice, so that’s out of the picture. Waterworks gives more resist, health boost (we do a lot of healing), and damage. However, it loses a little health and resist to the elementals. It also has universal accuracy, with is a plus, considering Satyr.

Screen Shot 2014-03-23 at 9.22.30 AM  Morgan-WinterBreeze-Unseen-Lords-Chill-Armor-Ice-WWU

Again, these are very close. I would use Chill Armor to go more offensive, as it gives more pierce, critical, and damage. However, elemental resist can be nice, and the Coat gives more resist and block. However, these are very tight because the Chill Amor gives healing boost and pips, which we desperately need.

boots1 Screen Shot 2014-03-23 at 9.22.57 AM Ice-LvL-90-Boots-P-192x300

The first two are my main boots. I normally use the Slippers, mainly because…. well, look at the stats! It gives lots of accuracy, which is vital in a world of Loremaster, but less block. In addition to the extra block, the Sun Boots give life damage, which is good if you decide you want to use weaver. Also, it gives addition accuracy. In his great guide, Vrael described how there is a point at which setting for balance is helpful. I haven’t found this yet, but when you do, you’ll know it, and you will want to use the Poseidon boots. They give BETTER STATS THAN THE SLIPPERS. JUST LOOK AT THOSE STATS. WOW. Only drawback is that they take away necessary universal block. I would switch to these asap when you hit that point of pure balance wizards.

wand1 Screen Shot 2014-03-23 at 9.23.09 AM wand3

Out of these three, there is one obvious champion. Lunar Scepter of Anubis, I was incredibly lucky to get, and I hope you can get it too. If you can’t, I would suggest the Hades staff or the Sword of Kings. Hades staff is more offensive, Sword of Kings falls more into my kind of strategy.

Screen Shot 2014-03-23 at 9.23.29 AM

Without a doubt, the best athame in the game. Morganthe isn’t on here for a reason. Personally, I don’t think its worth the farming, nor do I think the stats on it are fair. We get 1% more pips, block, and healing. Also, two damage. However, I use shift and life attacks, so I think the universal damage is more than worth it.

amulet1  w101-l99-gem-of-the-grand-prophecy

I would use the Gem if I didn’t have the Mastery. However, if you don’t have a mastery, I don’t really know you could use this guide. :/ Sorry, I’ve been there. You should check out Alexander Lionheart’s Guide, it would work 🙂

Screen Shot 2014-03-23 at 9.24.03 AM  ring2

Like the boots, Alpha and Omega all the way until you hit the point that you need balance a little more under control. Obviously, it also has slightly better stats except damage and universal block.

pet1  Screen Shot 2014-03-23 at 9.24.13 AM

You’re going to want a lord of winter pet for this build. It gives two to three very important cards: iceblade (absolutely necessary to stack), balefrost (bubble control), and potentially lord of winter (comes in handy for a quick kill or to take pips). I would suggest one of two options: double resist, triple damage; or double resist, double damage, sprite/fairy. Double resist is a must, and at least two damages is suggested. Sprite I personally like because it will take off mantles and infections. In a world of mantles, you’re gonna need something to take them off eventually. On the right is another pet I have. May cast Iceblade could absolutely count as a damage, and personally I almost like it more. Ice ward or Balance ward also aren’t bad ideas: fire converts and ice hitters in team pvp. Also: Anyone struggling with an Ice pet, let me know. I will be happy to hatch if it helps you. 🙂 Yeah, I know my pets are fails, lol.

deck3 deck1 deck-of-winter-shadows

Very tough choice. The only time you will be actually trying to hit with this guide will probably be your last two attacks, and you will probably heal many times. For this reason, I might lean torward the Frozen Souls? Again, personally preference here. Get the pip deck it you can. The critical doesn’t matter for us (or at least minimally), but the pip should be very helpful.

A few thoughts on the stats:

Stats1Stats2

This build aims for high block, high resist, and high damage. Actually, it aims for high everything, but those are the most important. If you want to get to Warlord or Overlord, you are not going to be able to critical on people. Like at all. Block is what matters. On the other hand, at the earlier ranks, critical is important because there are people in full hades gear that spam critical hits, but their weakness is that that they have no block. I have about 45% critical consistently. You should try to have at least over 50% block, as hit critical will probably lose you the game, but a missed critical will not really matter. This is because of your resist, which should also float around 45-50%. Currently, I have 38% universal resist and 52-60% to storm, fire, and ice. This is because I have an incomplete pet that lacks spell proof. However, 38% resist is still enough for this build. Also, you want to have around 60-80% damage. It will be difficult, but it’s definitely possible to get all these stats if you mix around different pieces of gear.

If you decide to use Traders Wintry Mantle, Unseen Lord’s Chill Armor, Frost Shrine Slippers, the Morganthe athame and amulet, the Alpha and Omega ring, the Lunar Sceptor, and a good pet, it is easily possible for ice to get: 81% damage, enough to hit very hard 51% resist, 73% to fire and storm, enough to easily tank and hold off elementals 12% accuracy, more than enough to power through most mantles 51% critical, a good amount to easily take down glass cannons 61% block, easily enough to block more attacks 10% pierce, good healing and pip chance, and over 6,000 health to top it off. Ice holds a lot of power. The difficult part is finding how to use it.  

 

 


Deck Setup:

Screen Shot 2014-04-14 at 6.11.12 PMIn my opinion, many times the deck is truly what can make or break you at top level pvp. Many people argue that stats are all that matter at Exalted, but seeing someone’s deck setup gives you a huge insight into what their strategy is. For instance, the last guide I wrote, is primarily built as a beginner guide for ice without life mastery. It relied heavily on Frostbite and Winter Moon, unfortunately two spells that can be shut down easily. The deck on the right is my old deck.

Of course, it isn’t every ice’s deck. The Frozen Armor is a big tip off. Anyway, it was made to quickly suppress healing and shrike usage through stuns and infections. As you can tell, it’s not the best out there. This is probably what I would use if I didn’t have a life mastery or a good wand. After I thought for a while about Aaron’s strategy, I made this:

Deck

Main Deck Explanation

  • I carry 5 balefrosts, with the help on my pet. These are incredibly important, especially in this age. Whatever you do, don’t let your opponent keep a critical bubble up. It will be your downfall.
  • Frostbite… I only have two. I don’t usually try to use them as big hits, those are king artorius and snow angel. Frostbite becomes incredibly helpful with our damage, and a regular frostbite should do around 1100-1300 total. This does two things: generally, people don’t think so much about over time damage, so they are less prone to immediately healing. This means it will pull your opponents health just down to the kill zone without them noticing. Now, smart players, for example some balance wizards, will heal right away because they know we are trying to do this. This is where snow drift comes in handy. I carry treasure card Frostbite solely for the purpose of healing. I will toss out random Frostbite at loremaster spammers, and I get a free critical heal.
  • Frozen Armor is personal preference. I like it if I am facing major bladestackers, as I can just add about 2000 health to myself. It’s also useful against balance, because they will like to take your pips.
  • I have four regular iceblades. Well, in total I have about 10. Iceblade is a pivot point of this strategy, and it’s important to use them wisely. Between regular, pet, sharpened, and icebird, you have more different kinds of stackable blades than you should need. There’s also a reason I don’t carry elemental blades. This strategy reglies on stacking two iceblades, and for some reason, your opponents are more likely to try to take your blades if they see an elemental. This is just another example of a psychological way to manipulate your enemy.
  • I generally carry 5 of my main attacks. King Art is preferable because it is instantaneous damage, whereas snow angel I use if going second or if my opponent has a minion up.
  • Shielding is necessary with this strategy, and although it looks like I am low (carrying only 4), I have an extra 4 steal wards. Almost everyone towers now, and for the people that don’t, it’s still worth it to have. I also carry one volcanic shield primarily because I tweak my deck and sometimes shove them in at the last minute. 😉
  • Winter Moon… a great spell, but not reliable in my opinion. I only have two for two reasons. First of all, many people now decide to stun block when faces ice. Second of all, I have three in my side deck that I use a fair amount. Personally, I don’t use them as much for the stun as I use them as a follow-up and a combo to King Art., so it might be better off training Handsome Fomori.
  • Heals are arguably the main cornerstone of this strategy. I have two pixies to take off infections and life dispels, but I guess one could substitute those for sprites. The 4 satyrs are nonnegotiable. I also carry 4 snow drifts for when I fight either balance or fire. This is somewhat optional.
  • Shift Greenoak will take everything you think you like about pvp and make it look less than insignificant. I cannot explain how useful this is. Well, forget that. I guess I can and will in the strategy section. 😛
  • Shadow spells are another important part of this deck. I usually hold onto Shrike for when I am doing my big hit, and I use Nova only if I have the time. Nova is a little like frostbite; I don’t use it really for generating damage, as much as I use it to mess with my opponent.
Deck2

Side Deck Explanation

  • There are very select uses for Blue Phoenix, and I’m not completely sure why I have it in at all. This is good if you have nothing else and you want to pressure your opponent after a big hit, or if you want to take off a minion. Other than that, I never use it.
  • I have one stun, accuracy enchanted. The reason behind this is that I find people will commonly mantle right after they hit, hoping that we won’t be able to heal. Stun has over one hundred accuracy when cast, and is more likely than not to power through when confronted with a mantle.
  • Icebird is incredibly important to this play style. I use it with minions, shields, weaknesses, and just when I need a blade. The only time I wouldn’t suggest using it is if you have two blades, but other than that, this is one of my go-to spells.
  • Tower Shield and weakness. The 4 shields here make up for the slight lack in the main deck, and are a great stalling spell to build pips. In some of my old guides I have talked about how it is helpful to have zero pip debuffs that fill in to protect you while you are building pips to dish hits back. The same strategy applies here.
  • Life Minion!!!!!! Notice how I don’t have any Ice Guardians. That’s because they have to make way for the better version: the Sprite Guardian. This minion will take off shields, cast fairy on you, give you absorbs, and rarely will in fact use satyr. It also annoys your opponent and forces them to waste blades killing it.
  • Myth Banshee I only have one of for a reason. It functions similar to Shift Greenoak, but I use it very at very specific times. Going second to a fire or death, it can be annoying to know that they have they power to give you a -90% weakness on your attack. This is where the Banshee comes in handy. If they haven’t already put up stun shields, this spell will take off a shield/weakness and stun them so that they cannot use it again.
  • I generally carry one or two earthquakes. Many people are fans of enfeeble, but for me I think it’s a little over rated. For one thing, it’s incredibly hard to get, while earthquake is a normal harvest from evil magma peas and can be found easily at the bazaar. In addition, it removes both shields and blades, and attacks all targets. I was in a match a while ago in which I was going second to a fire. He had about 4 blades on, a huge number of ice specific shields, and a minion. Earthquake annihilated all three of those problems simultaneously. For another thing, it’s pip expensive, but that’s not a bad thing. We generally don’t use pips anyway, and it can get rid of pesky white ones. It’s also helpful facing balance when you are worried about mana burn.
  • Doom and empower. These are again very situational spells. Doom I will only use when fighting an “angel.” For those of you who are unfamiliar, angels are life wizards that focus completely on healing and trap stacking to one hit the opponent. Every angel will use guardian spirit, and when they do, you need to have doom in hand. I recommend using the following combo to end the match: Getting Full pips > Shrike > Doom > King Artorius > Stun (if up) > Winter Moon. From full pips, you should be able to use a small hit two rounds after King Artorius. Even a critical guardian spirit under doom will only restore about 500-1000 of an angel’s health, and they are easily without the kill zone there.
In my experience, with Ice you don’t need to be too worried about training point spending. This is because almost everyone trains Tower Shield, and we get that for free, so we have 5 extra points we can spend. That said, I spend my points badly. I learned storm trap because I was trying out strategies at level 50 in which I could be a defensive Ice, but also have high damage from storm. Later on, I trained two polymorphs, as well as vengeance and fortify. The last two were not bad purchases, but the rest I rarely use. If someone were creating an Ice wizard from level 1 specifically for this strategy, I would advise them to get as much control as they can. Personally, I’d love to have this:

  • Earthquake (6)
  • Sanctuary (9)
  • Doom and Gloom, Infection (10)
  • Infallible, Sleet Storm, Cycle of Life, Conviction (4)
  • Shift Greenoak, Shift Dread Paladin (2)
  • Colossal, Shapened Blade, Potent Trap, Primordial (8)
  • Reshuffle, Shadow Shrike, Cloak (3)
  • Weakness (3)

Now, I’m not at all saying you should train these. This is just what I would do, because I like being able to have complete control over the match. Sadly, with some of the new features introduced to the game, I don’t know if having this much control is possible. Here’s what I trained, and it works very well for this strategy

  • Satyr (7)
  • Feint, Infection (9)
  • Infallible, Conviction… (2) [I spent more]
  • Shift Greenoak… (1) [I spent more]
  • Colossal, Sharpened Blade, Potent Trap (7)
  • Reshuffle, Shadow Shrike (2)

Currently, I still have 4 training points left over. I’m considering training Weakness, and then Doom and Gloom. If you train only what’s written up here, you should have 18 points left over. Again, personal preference. I would strongly suggest get Luminous Weaver. Currently, I’m farming for Amber to craft it, and when I do it will probably go in for a Greenoak or in my side deck. Weaver is a lot of Shift Greenoak, but it’s a pip less and doesn’t have a blade. You may want to switch out the boots for Azteca crafted for extra damage with this. Reasons I didn’t train weakness/cloak/primordial: These cards are useful, but I find that cloak and primordial only take up valuable space in your deck, considering most people know what it is you cloak, and if they don’t they just spam through it. You also shouldn’t need to reshuffle at all, maybe once. As for primordial, it only makes your 860 satyr a 960 satyr, and there’s no way to use it to stack, so I don’t see a major use for it.

 
 

Strategy:

  art    satyr    realrealmoon

The three cards above are the spells that make this strategy unique. King Artorius, not more than a joke to most Ice wizards, is the perfect spell for a combo hit. From only 10 pips, after hitting with this spell, you will be able to follow up the next round with a Winter Moon or Frostbite, easily closing the game. The pierce blade is also very nice, primarily because if your Shadow Shrike (which you will probably be hitting with) runs out, you will still have 20% pierce for your combo. This is the end scenario you want with this build. I like to use flexible decks, so by no means is this the only outcome, but it is personally one of my favorites. The other two cards are mainly ways of ending up in a good position to use King Art. Shift Greenoak is probably one of the best spells in the game. I cannot explain how devastating this is to the opponent, from first or from second. Here are my favorite set of events from first:

  1. Balefrost goes up.
  2. You use one of Icebird, Iceblade, Sharpened Iceblade, or Pet Blade.
  3. Again, Iceblade, Sharpened Iceblade, or Pet Blade (You now have two stackable blades).
  4. Shrike
  5. Passing a turn or doing something not directly productive to this (such as summoning a minion, using another blade, wanding, balefrost, etc). This is because you are waiting for your opponent to do something to stall you during Shrike, like a weakness, mantle, or tower shield.
  6. Hit with Shift Greenoak. With Colossal, this is doing 800 damage :D. Sharpened Blade is also definitely an option for enchanting, giving you a dragonblade. After you hit, your opponent is guaranteed to have less than 5,000 health. Now, from your opponent’s perspective, you have 2-3 Iceblades, a Balanceblade, a pierce blade, Shrike, and Balefrost. They have a weakness on them, less than 5,000 health, and are hopefully completely defenseless. Oh, and you just reduced 20% backlash.
  7. Hit with King Artorius or Snow Angel. King Art. should do about seven thousand, so it barely matters if they use tower shield or a weakness. Snow Angel will do about 1,800 a round. This means that even if they use triage and are incredibly smart, they are still missing 1,800 + 1,800 + 800 health, or they have less than 600 health. And that is if they are Ice.

This is why Ice can be incredibly powerful, even in a highly aggressive environment. With the help of spells that normally are overlooked, such as King Artorius and Shift Greenoak, Ice can dominate the arena. So far, I have talked mainly about ways to set up big hits during battles and gear and deck setups. This article was written to combat Shrike and utterly confuse the opponent. I believe when used correctly, Ice has many tools to turn the tables easily. There isn’t really one way to do it, so I will list several scenarios and how to fight them:

Ice is one of the few schools with the ability to overlook the defensive restrictions in Shadow Shrike. This is because of two cards: Snow Drift and Steal Ward. Many times when I go into Shrike, I find that my opponent will try to cast either a critical over time heal or a tower shield. Little do they know, this plays right into our strategy. First of all, these two cards alone are very special because they do two things in one turn. In the case of Snow Drift, we take four (or five with regenerate) of their pips used to cast the heal, stop them from healing, and heal ourselves. With Steal Ward, we essentially use both a pierce and a shield at once. The added bonus to this is that under Shrike, these spells do not increase backlash. This means that we can heal or shield all we want without taking backlash, and we can control when we force our opponents to do so.

  • Ice (as I hope everyone realizes) has access to stuns. A Winter Moon if your opponent is in Shrike, will not only Stifle their opportunity to hit by stunning them, but also deal enough damage to put them in a position where they need to either shield or heal. Both of these options we can then proceed to steal from them. Basically, we don’t let them hit and increase backlash, and then they are hurt, and then they try to reverse this and take backlash, and then after they take the extra backlash, we steal what they used. This is satisfaction 😀
  • Another point I like to make with Ice wizards and Shadow Shrike is that: Ice is the only school that can maintain 50% resistance, 70% damage, and 50% pierce with Shrike up. I remember reading an article a while ago in which Jose Breeze talked about this. Ice is almost undervalued I believe because of this, but if an Ice wizard gets Shrike first, we still maintain our massive defense, but we are able to pressure our opponent immensely at the same time. It’s almost like we don’t need to be worried about shielding in Shadow Shrike because we practically have a shield on ourselves all the time anyway.

 


Fighting Specific Strategies:

Most of the time, I only see three kinds of strategies in the arena: Defensive, Offensive, and… well… balanced? Although this seems obvious, this concept is very important to knowing how to take on other people in the arena. Personally, I believe I fall into an odd blend of categories here. I have high damage, and hit very hard, yet I don’t hit that much. Many players assume I am all Defensive when in truth my stats suggest anything but.

This is very helpful in pvp because it introduces a new concept to most pvp’ers. Everyone has their own kind of strategy that is unique to themselves, and everyone good at pvp spends most of their time assessing what kind of unique strategy they are up against. Fortunately for this particular build, this strategy isn’t common, so when people see me pulling out Shift Greenoak either they assume that I am crazy or they spend more time trying to decipher what it is that I’m doing. Throwing out an early frostbite for no good reason also aids this, and makes people think I’m more of an Offensive spammer. 

Finding out how to cope with certain strategies can be very tough, but there are a few tip offs that can help you find out who your opponent is sooner rather than later:

This kind of setup probably relates most to my strategy. I almost put in two separate tabs here because I find that there are really two kinds of defensive: extremely conservative and slightly conservative (otherwise known as normal or balanced :P). However, the Offensive setup of today has so much contrast with both of these categories that I decided to group them in one. The first Defensive play style is the inwardly, more cautious strategy that used to be very present before the Aquila and Khrysalis updates. It seems that there are four main schools that are able to easily pull this off: Balance, Ice, Death, and Life. Most prominently right now, are two main strategies.
The “Angel Strat” is a style started somewhere after the Khrysalis update. After Life wizards realized that Jade gear wasn’t really useful anymore, a few decided to try a new approach. Going for solely healing boost, critical, and critical block, they spam Guardian Spirit and Sanctuary to stay alive no matter what while stacking traps on their opponents for a OHKO. I would say almost half of Life wizards these days use this strategy, so be ready for it if you see one.I talked about using doom to fight the Guardian Spirit in the Side Deck Explanation. Check back there if you’re interested 🙂
Jade Death with Bad Juju is a strategy that personally I find even less skillful than the Angel Strat. Not to discredit it’s founder, because he or she clearly spend a long time figuring it out and it’s actually pretty impressive. What I don’t find impressive is the countless people that copy it and try to use it for themselves. There’s a very interesting guide written by Nick describing how to combat this using huge amounts of pierce, damage, and critical block. For anyone facing this strategy, I would strongly suggest reading that. More specifically, for Ice wizards I would recommend stacking lots of empower and/or cleanse ward. Although it’s a hassle, cleanse ward is one of the best defenses against trap stacking because most death players won’t expect you to use it, so they probably don’t carry myth dispels. This also applies for the Angel Strat.
fortifyThe other two major defense schools are Ice and Balance. Balance at high ranks tend to get defensive and use shadow or other off-school spells, but that shouldn’t really be something to worry about with the rank-range of this guide. You will probably run into an Ice build *similar* to this at some point, but what makes this one unusual is the odd combination of high damage yet a defensive play style. I’m not saying that these are the only kinds of schools that can support Defensive strategies, I have run into numerous other schools doing this such as fire and even storm, and they can pull it off as well. Just be on guard when you see one of the schools I mentioned. Unfortunately for us, it seems that the Defensive play style is the way to beat us. If I see that someone is spamming, I’m happy. This strategy usually completely demolishes people that spam because that’s just what it was built to do, to regain control and bring back the time before all of this highly offensive gear. However, if someone starts to bladestack and I can tell that they have a life mastery, things get a lot harder. This is why Earthquake is in the deck. Whatever you can get your hands on to cope with this is great: Enfeeble, Disarm, Steal Charm (Actually used this before), Aftershock, any of these work.
This is the best scenario to deal with in my opinion. With this build, we want people to spam. Hit More times than not, we will win. We have high accuracy to take off mantles, empower Greenoak and wand hits to take off debuffs, and we have conviction to stop stuns. High resist keeps us intact and if they decide to Shrike, they pay for it by taking backlash. You’re lucky if you face on of these people, even if they seem intimidating at first. One of the only times I have ever died to a spammer was when he got an incredible amount of luck. The guy I lost to was storm and went first, but I managed to lower his health to about 800. The round after, he was thourghily infected and could not heal. I put up a Volcanic Shield. The next turn, I didn’t get a power pip, so I couldn’t finish him off with a winter moon. The next turn he went into Shadow Shrike and used Insane bolt. I was at max health with 5,700. He not only hit me with the insane but criticaled on me and dealt 5,800 damage. And he had about 65% critical to my 58% block, so the chance of his critical was 89%, so he had a one in ten chance to critical, compounded with the chance to kill himself as oppose to me. This shows how much luck it takes for a spammer to successfully take down this build. Most of the time, you should be sighing when you get one 😉
Everyone has their own strategy, and sometimes it can be too hard to predict what they are going to do. Like me, they might be an odd mix of these things. For example, I fought a storm a while ago that had over 100 damage, but he only hit once or twice. These are the people that are the hardest, mainly because with them, you really just don’t know what you’re looking at. However, these people are rare, so you can expect to not get them often When you do, compliment them for me :). Most people don’t try to think outside the box and are solely focused on getting spamming gear and… well… spamming. Whenever I come across someone that I think is trying out their own new thing, I think it’s awesome. These are generally the people that get the incredibly high ranks at the end of the day. They figure out a way outside of the norm to manipulate their opponent, and sometimes, even exploit the system to reach that place. These are the best players of this game, they’re not all damage and critical, they are smart. They know what’s coming their way and they have discovered how to take advantage of that. That’s what this guide strives to do.


Other thoughts:

Personally, I used to love pvp before the release of Khrysalis and Aquila. Obviously, Jade gear was a problem, but I feel that it was nice to have a very balanced setup and be able to use it well. Now, most people are scared of going for resist because they are worried it’s worthless once their opponent uses Shrike.

SweetpicIn a way, I guess it is. But not if you can use it right. The aim of this build is essentially to try to calm down the current arena as much as possible. Not by using Jade gear, or huge amounts of resist, just different strategies. Yesterday, I fought a myth warlord from second. Exalted, probably great gear, but couldn’t get his final stats. He spammed me with hits, but using weakness, tower, and Greenoak, I was able to keep him down until (after an Earthquake from him) I could get enough blades to hit with snow angel under Shrike. Of course, he used Shift, but did it really matter? I dealt maybe 2500 damage on him in the process, and I have 52% resist to ice. Oh, and I have a life mastery. I never fell under 3,000 health. Eventually, I hit him with a Winter Moon when he was under 1,000 health, and when it went critical I assumed he was going to block. I mean, he’s a warlord, right? But he didn’t. The Winter Moon did 4,500 damage, easily enough to kill him right from the beginning, and he immediately went offline.

The moral here is that you really don’t need the critical Winter Moon to be good. From second, I didn’t need to critical once, and I took down a spammer with probably around 30% block. It was only at the end that I realized I really could have just finished it at the beginning with the Winter Moon, but I didn’t need to. This is what I mean by the old, more controlling, style. I guarantee that it still works today. Corwin Battleforge wrote a guide called “Control Returns” on a very similar note. He used a exalted balance wizard not to spam Loremaster but to actually use a controlled build. This is what I’ve been trying to do for Ice, and I hope it helps anyone reading this. I guess that’s about all I have to say, so thanks for reading and have fun in the arena! 😀

Photo-credits: Spell Cards Wizard101 Central Wiki, Gear shots from Duelist101, Snow Angel from Edward LifeGem, Frost Giant picture from here.

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Leave A Comment!

  • swaggy tyler 360

    oh

  • Elijah

    Nice..

  • Awesome title for a Guide, well done!

  • IronFistOfJustice

    Very good indeed. It seems although shrike is still being used, it’s becoming more of a death sentence than a lifesaver. Can’t wait to see what pvp will be like with the new exalted gear. Infact on test, they made it harder to get shadow pips, but anyways good guide. Keep it up c:

    • Aaron S.

      The new gear will work out wonderfully for everyone; but the new 5 pip spells worry me. People will forget shrike and nova and go for a flat out 5 pip spell > 5 pip spell combo.

      • Laurel Balanceblade

        There is a very high probability that this will occur. It tones down the shrike that is complained about right…(sarcasm). The 5 pips worry me too, even the balance one that looks so weak is pretty strong

        • Aaron S.

          Are you kidding? The balance one is the best, hands down. Not only is it the only spell which you can’t shield against, but it’s also the only one that bubble changes.

          In my opinion, that simple bubble change is just as good, if not better than the enfeeble/health-drain after effects from spells of more mainstream schools (storm, death, etc).

          • Laurel Balanceblade

            I know thats why i said it “looks weak” because before the brain actually adds up the damage registers the 550 first and you go “so weak” but when you actually think about it, its not bad

  • Alexander Lionheart

    Really creative and heavily thought out guide. I loved reading all of it!

    • nobody

      yeah i really like the creativity, to use an unpopular spell in such an amazing strategy is amazing. hope they will do it with more unpopular spells 🙂

    • Bifflet

      Thanks! Same for your guide. 😀

  • Eric Stormbringer

    This guide is absolutely amazing. Well explained, detailed and approachable. It’s great to see someone who understands the game to this level.

    • Bifflet

      Thanks so much!
      Credits to Aaron too, he thought of a great deal of it!

  • James Earthwalker

    Necromancer casts Shrike, call that a Death Sentence.

    • Bifflet

      Switching to Angel Strat? Not about that Jade Life.

      EDIT: hope you were making a pun cause if you weren’t that’s awkward…

      • Aaron S.

        Both. Lel.

      • James Earthwalker

        Bad puns are the best 😛

      • James Earthwalker

        Up against a Myth? Consider my hopes and dreams Shattered.

  • I like how you put certain strategies instead of school specific. More detailed.

    • Bifflet

      Yea! But don’t forget that storm minion!

      • The storm minion needs some serious PvP improvement so it could be on par with other ones -_-

        • Bifflet

          Ya, I guess they could use it as a more tank like minion…. will start tanking on my adept storm! 😛

          Now to figure out the hidden use of mega taunt…. -_-

          • Blaze DragonFlame

            Obviously, you use it to get rid of pips before mana burn.
            I aint about that ice armor life

          • Aaron S.

            Facts.

  • Billy Garvey

    A few pictures in the wrong place 😛 but a great achievable guide.
    I have a few questions on gear, however.
    1. I crafted the Khrysalis robe, armor of starfrost, for the one extra damage, accuracy, and minimal critical. Which would you use, starfrost or tribal?
    2. I’ve been digging through my bank looking at fear that might be good for PvP. I stumbled upon my old waterworks hat and robe. These gain a total of 5 damage over crafted, as well as some healing boost, for a major drop in critical, which is certainly not imperative for a setup like this, and a minor drop in block on the robe. Would you recommend I use either of these?

    Thanks for reading, and thanks for the great guide!

    • Aaron S.

      1. You can use either, it won’t make a difference. I personally use Starfrost, Charles uses Woodland.
      2. No.

      Good luck 🙂

    • Bifflet

      Armor of Starfrost… like Aaron said either work. I have been trying to craft it for a while, but I’m not sure I would use it. Decisions…. lol
      And waterworks hat, yes I definitely would consider that. The gain in healing and damage — not to mention universal resist — are higher. However, I do use critical when I need to close a match quickly.

      For example, Aaron will take the route that says critical doesn’t really matter, but I believe that at least in the lower ranks (below 1000), there are so many spammers with low block that if they start to wear you down, it’s nice to be able to hit back. The other day I was in the arena and fighting a fire, when a huge heckhound came to my face. I didn’t have a satyr, but I did have three buffs and a Winter Moon. I hit, got a critical, and ended it the next round with yet another critical Moon. This is just my opinion, and I think it’s definitely possible to still do very well in pvp without 30-40ish% critical.

      • Aaron S.

        That conflict though 😀 (#2)

        *hehhehehh…I said #2…..*

        • Bifflet

          1v1

          • Blaze DragonFlame

            If this actually happens somebody tell me, I wanna watch

          • Bifflet

            Sure
            *loads dispels and every kind of ice shield in game*

          • Blaze DragonFlame

            Shift spam is coming

  • Billy Garvey

    Oh and also, do you reccomend switching to full darkmoor?

    • Bifflet

      I definitely would now. The Darkmoor gear currently has hands down the best boots, projected hat, and potentially robe. However, I would stick to my wand because I need the extra block :).

      • James Earthwalker

        When I get to 100 (which is probably months from now), will you farm with me? o;

        • Bifflet

          Sorry!
          Saw a long comment about that earlier today and meant to respond to it, but I’ve been looking for a big block comment and couldn’t find it because you decided to make it short and sweet lol
          I’d be happy too, I seriously need some of that gear.

          • Michael Noghtstrider

            I need to farm on my death, and apparently death’s are a godsend in this new dungeon because of strangle and dark pact… I would be interested in helping you.

          • Bifflet

            Yes. Please? Lol

    • Laurel Balanceblade

      I would 100% recommend that. I have compiled the stats on the best gear of all the schools (sry not ice bc the ice hood isn’t there) and they are unrivaled when worn together. Separately who knows?

  • Balance101

    The title= Best Wordplay I’ve seen in my life.

    • Bifflet

      ^_^

    • James Earthwalker

      Puns = Life

  • Matthew Pitcock

    Are you currently a knight, because if you are I fought you. I was Luke Death, Exalted Death Corporal (now vet)

    • Bifflet

      😀
      Yes I am… not sure I remember you…
      Are you the one that beat me with an epic dragon?

      • Matthew Pitcock

        Epic dragon? I think that was probably me.

    • Aaron S.

      I believe I fought you in a practice match, but you fled…

  • Bifflet

    Hey guys,
    I know the little section at the top says that this is from my blog (Charles SeaGiver), but like I said in the article, so much of the concept behind this I learned from Aaron SilverBlade. The idea of Artorius, Myth Banshee, and more came from him, so thanks so much Aaron!!!

    • Aaron S.

      I feel like a god now. STAHP it charlie -__-

      *secretly enjoys it*

      • Kenzie Rain

        lol

    • Kenzie Rain

      Well, let me just say that you both did a FAB job. Great info!

  • Laurel Balanceblade

    It is nice to hear the truth spelt out sometimes, “If you want to get to warlord or Overlord, you are not going to be able to critical on people. Like at all. Block is what matters”(Seagiver). I and my friend in w101 usually debate over this but it is true; that is why its called the “lucky” critical because there is a one in a million chance to face someone without enough block. I rock a 331 universal block(with extra for the elementals) with 108 damage. The block is just from morgy amulet, khry boots, teeth, morgy athame and omega. without morgy its still high enough. And sooooooooo many people have the block wands, especially the warlord+.

    I dont have an ice bc I am a damage freak but this guide rocks

    • nobody

      you could always make an ice. i like to try different schools just for fun, even tough i’m best with my life (i am what is reffered to here as an ‘angel’)

    • Bifflet

      Thanks!
      And the whole critical thing… I can see it being important for a healing class (only semi-important though) but with ice, there’s such a low chance to get a critical off at any high rank, and no school heals so…

  • Ice Angel

    “Shrike is a device that ice can use to mess with their opponent. Ice has all the tools to absolutely demolish any lore-spammer” – YES! lol

    Very insightful article! Thanks for this! I had lost the desire for exalted Ice 1v1 until recently. I really like some of the ideas you’ve come up with here. Being unpredictable as an ice really has to be a strength. It would be interesting to see a follow up article from you once Darkmoor gear and the pending changes to ranked that are in test become live (hidden opponents) since the set is real at present. (: Thank you for inspiring me to love exalted Ice 1v1 again!

    • Bifflet

      So happy to read this lol!
      I’ll try to do a post-darkmoor one too, that sounds like fun with 60%+ resist 😛

      • Ice Angel

        Yay! lol yw (:
        I look forward to reading that! IKR That OP resist though. 😛 I’ve already been seeing ice owning their opponents in arena with Shrike+Balefrost+Abominable Weaver combos.

        • Bifflet

          o. o
          I haven’t lol, but I look forward to

      • Aaron S.

        Malistair Ice hat: 14 resist
        Malistair Ice robe: 16 resist
        Malistair Ice boots: 12 resist
        (ideal) pet: 10+5 resist

        Total of 57. Not quite 60, but getting there. (not to mention no extra fire and storm resist…)

        xD

        • Bifflet

          The amulet… lol

          • Aaron S.

            Oh I assumed you had half the brains to know that life mastery is essential…

            Don’t tell me you’re gonna lock yourself out of healing just to make your stats look prettier 😉
            (btw this is exactly why I want a max life lol)

          • Bifflet

            3E7SBEIO GOOO

    • Bifflet

      Update for anyone still reading this:

      Malistaire hat has been achieved.
      OP new Ice spell has been achieved.

      Exalted Ice Post-Darkmoor guide on the way!

      • Blaze DragonFlame

        Imo the most amazing thing for ice in this update are the amazing non-crowns boots.

        Also bifflet/charles, can I add you in wiz? I’m currently doing malistaire runs daily, and helping various friends with pvp in the meantime. most of the malistaire runs, at least, tend to be double support/double hitter, and since you have life mastery and ele blades I’m sure you’d be a great addition to the team.
        See now I’m ranting. yeah, anyway, invitation’s there.

        • Bifflet

          Lol sure!
          I read ele as lel…. is that bad?
          Tell me a time you can meet up and I’ll try to be there!

          • Blaze DragonFlame

            Its probably not the healthiest, but I’m sure you’ll be fine 😛
            I’m on pacific time, I can be on at 4 (~3 hours from now) I’ll be in the arena in the realm ivan once I get on

          • Bifflet

            Aww sorry didn’t check this immediately. If your still on, I’m coming…

          • Blaze DragonFlame

            I was there for a while, then got off for advent supper. will be back on, same place and realm, at 7:30 or so.

          • Blaze DragonFlame

            Edit: here now and in the foreseeable future.

          • Bifflet

            Couldn’t stay on, sorry. I will check this frequently if you want to try again…?

          • Blaze DragonFlame

            This has become slightly ridiculous. can you pm me a true friend finder code and I’ll add you via that once I get on?

          • Bifflet

            Lol sure, makes a lot more sense.

          • Blaze DragonFlame

            Honestly I have no idea. I assumed that you, as a writer, would know how 😛 you can just post it here I guess, i doubt anyone is still reading the comments

          • Bifflet

            Not sure that you can… I’ll get one

          • Aaron S.

            Yo. The struggle…remember this is EXACTLY what happened when WE met? Lol who knows when you (finally) add each other, Blaze might be a replacement A-a-ron ;P

          • Bifflet

            truth

          • Aaron S.

            Facts.

          • Bifflet

            B9ARDEPU

          • Bifflet

            I’m assuming you mean PM you here… how is that done?

          • Bifflet

            On Ivan right now if your here

      • Ice Angel

        Nice! I’ll be watching for that!

  • Ethan IceCaster

    I’ve met so many people with great pets that simply say “No thank you”, every time I ask to hatch. For the longest time, I’ve wanted a lord of winter with double resist, double damage, and fairy. And this guide of yours is the first I’ve seen where I already have all of the gear I need, and I don’t need to spend a ton of crowns on packs, so the pet is the main thing I’m missing. It’s great to see someone actually willing to help other players with their pets, and I would love to hatch with you some time!

    • Aaron S.

      His pet is double damage, defy, and Ice ward…

      • Ethan IceCaster

        Mine isn’t so much better. Fairy, proof, pain, and ice shot. What’s your pet looking like Aaron?

        • Aaron S.

          Dealer, Pain, Proof, Fairy, Sprite…

          • Ethan IceCaster

            My current pet is a snow beast, so I’m fine with that. We would just have to find a time when we are both available to hatch. I should be able to get on sometime during the weekend (I’m on pacific time).

          • Aaron S.

            I’m central time. Weekends are best for me 🙂

          • Ethan IceCaster

            Great, how about this Saturday after thanksgiving, at 12:00 noon PST, in realm Wu?

          • Aaron S.

            sure, hatchery?

          • Ethan IceCaster

            Sounds good to me

          • Aaron S.

            Yo sorry buddy I totally forgot about this in the heat of thanksgiving, cousins were staying over and we were eating out and watching movies all day -_-

            Reschedule?

          • Luke

            How you know that?

    • Bifflet

      Sure 🙂
      (You might be better off with Aaron though… mine’s pretty trash)

      • Aaron S.

        False statement. Your pet is gorgeous.

  • swaggy tyler 360

    oh ok this is also suited for other schools right cause if it is only for ice it makes it look like ice have more advantage and power than other schools

    • Aaron S.

      Other schools have many things that Ices do not have. Stealing heals and wards are one of the few things that Ice can capitalize upon.

      • swaggy tyler 360

        um ok but this can also be suited for other schools because ice has something that all the schools have

  • IceWizSavior

    Two things holding me down to lazy to quest (lvl 66) But mostly pet issues

    • Bifflet

      If you have a worse pet than me I’m happy to hatch 🙂

  • Hunter IceShard

    I really like this guide – I have my own very unique style of play for a pvp and when I get my wizard up and running (I am new to the US server) then I would love to share it with you duelists. How do I go about becoming a writer for an article or several? I would also like to set up a helpline service so any people can query any school tactics – i’m pretty sure I could help out 🙂

    • Bifflet

      Sounds great!
      I think if you go to the community home and click create site (at the top), it should give you a tutorial on how to write one… i hope lol

  • 1 volcanic shield in, what a man!

    • Bifflet

      XD you really don’t need that many!

  • sonicflare9

    I hope people use Handsome Fomori now that it has been buffed.

    • Aaron S.

      It won’t happen: The astounding (20+) accuracy on the new robes ALONE (not counting hat/boots/pet/wand/athame basically cancels out the accuracy debuff.

      • Laurel Balanceblade

        With the new gear accuracy is pretty much 100% for everyone 99% for ice. I think it is a response to smoke spams

      • sonicflare9

        I mean on bosses too

        • Bifflet

          Thank you for pointing out the PVE side lol

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